// Extend the array class to expose update // functionality, plus provide some // useful helper methods export default class GraffitiArray extends Array { constructor(graffiti, ...elements) { super(...elements) this.graffiti = graffiti } get mine() { return this.filter(o=> o._by==this.graffiti.myID) } get notMine() { return this.filter(o=> o._by!=this.graffiti.myID) } get authors() { return [...new Set(this.map(o=> o._by))] } async removeMine() { await Promise.all( this.mine.map(async o=> await o._remove())) } #getProperty(obj, propertyPath) { // Split it up by periods propertyPath = propertyPath.match(/([^\.]+)/g) // Traverse down the path tree for (const property of propertyPath) { obj = obj[property] } return obj } sortBy(propertyPath) { const sortOrder = propertyPath[0] == '-'? -1 : 1 if (sortOrder < 0) propertyPath = propertyPath.substring(1) return this.sort((a, b)=> { const propertyA = this.#getProperty(a, propertyPath) const propertyB = this.#getProperty(b, propertyPath) return sortOrder * ( propertyA < propertyB? -1 : propertyA > propertyB? 1 : 0 ) }) } groupBy(propertyPath) { return this.reduce((chain, obj)=> { const property = this.#getProperty(obj, propertyPath) if (property in chain) { chain[property].push(obj) } else { chain[property] = new GraffitiArray(this.graffiti, obj) } return chain }, {}) } }