mod quad; mod ctx; mod step; mod render; fn main() { println!("Warming up..."); let mut ctx = ctx::Ctx::new((), ctx::Basic); let mut base = vec![]; for i in 0..16 { base.push(i); } let quad: quad::Node = quad::Node::new_from_square( &mut ctx, base, ); // render::graphics(); println!("{:#?}", quad); }