import musiclib, std/[math, sugar] # Number of times to sample each second const bitrate = 44100 func osc_weird_pluck*(f, t: float): float = # I got this as a bug let w = 2 * PI * f let wxt = w * t let exp_swxt = math.exp(-0.001 * wxt) let y0 = 0.6 * math.sin(wxt) let y1 = 0.2 * math.sin(2 * wxt) let y2 = 0.05 * math.sin(3 * wxt) let y3 = (y0 + y1 + y2) * exp_swxt let y4 = (1+y3)*y3*y3 # this line is different y4 * (1 + 16 * t * math.exp(-6 * t)) func osc_piano*(f, t: float): float = ## Returns the intensity of a tone of frequency f sampled at time t ## t starts at 0 (note start) # https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes # https://youtu.be/ogFAHvYatWs?t=254 # return int(2**13*(1+square(t, 440*2**(math.floor(5*t)/12)))) # Y = sum([math.sin(2 * i * math.pi * t * f) * math.exp(-0.0004 * 2 * math.pi * t * f) / 2**i for i in range(1, 4)]) # Y += Y * Y * Y # Y *= 1 + 16 * t * math.exp(-6 * t) let w = 2 * PI * f let ewt = math.exp(-0.001 * w * t) var Y = 0.6 * math.sin(w * t) * ewt + 0.2 * math.sin(2 * w * t) * ewt + 0.05 * math.sin(3 * w * t) * ewt let Y2 = Y * (Y * Y + 1) Y2 * (1 + 16 * t * math.exp(-6 * t)) func osc_pulse*(f, t: float, phasedrift: float = 0.0): float = let doublewidth = 1.0 / f let width = doublewidth / 2 let phase: float = (t + doublewidth * phasedrift) mod doublewidth if phase < width: 1.0 else: -1.0 func osc_saw*(f,t:float, phasedrift: float = 0.0):float = let doublewidth = 1.0 / f let width = doublewidth / 2 let phase: float = (t + doublewidth * phasedrift) mod doublewidth if phase < width: -1.0 + 2.0 * phase / width else: 1.0 - 2.0 * (phase - width) / (1.0 - width) func freq*(octave, step: float): float = ## Returns the frequency of a note 55 * pow(2, (octave + step / 12 - 1)) var osc: OscFn = (f, t: float) => 0.0 proc p*(len, octave, step, vol: float = 1): Note = ## Note helper constructor (len, freq(octave, step), vol, osc) #------- song region ------- const GAIN_NORMAL = 0.22 osc = (f, t: float) => osc_piano(f, t) * GAIN_NORMAL let intro = [ p(1, 3, 3), p(1, 3, 7), p(1, 3, 10), p(6, 4, 2), p(1, 3, 1), p(1, 3, 5), p(1, 3, 8), p(3, 4, 0), p(1, 2, 11), p(1, 3, 3), p(1, 3, 6), p(3, 3, 10), p(1, 2, 8), p(1, 3, 0), p(1, 3, 3), p(8, 3, 7), ] let outro = [ p(1, 3, 3), p(1, 3, 7), p(1, 3, 10), p(1, 4, 2), p(1, 4, 3), p(1, 4, 7), p(2, 4, 8), p(1, 3, 1), p(1, 3, 5), p(1, 3, 8), p(1, 4, 0), p(1, 4, 1), p(1, 4, 5), p(2, 4, 8), p(1, 2, 11), p(1, 3, 3), p(1, 3, 6), p(1, 3, 10), p(1.5, 3, 11), p(1.5, 4, 3), p(3, 4, 8), p(1.5, 2, 8), p(1.5, 3, 0), p(2, 3, 3), p(16, 3, 7, 2), ] let melody = [ p(1, 3, 3), p(1, 3, 7), p(1, 3, 10), p(1, 4, 2), p(1, 4, 3), p(1, 4, 7), p(2, 4, 8), p(1, 3, 1), p(1, 3, 5), p(1, 3, 8), p(1, 4, 0), p(1, 4, 1), p(1, 4, 5), p(2, 4, 8), p(1, 3, 3), p(1, 3, 7), p(1, 3, 10), p(1, 4, 2), p(1, 4, 3), p(1, 4, 10), p(2, 4, 3), p(1, 3, 1), p(1, 3, 5), p(1, 3, 8), p(1, 4, 0), p(1, 4, 10), p(1, 4, 8), p(2, 4, 10), p(1, 3, 3), p(1, 3, 7), p(1, 3, 10), p(1, 4, 2), p(1, 4, 3), p(1, 4, 7), p(2, 4, 8), p(1, 3, 1), p(1, 3, 5), p(1, 3, 8), p(1, 4, 0), p(1, 4, 1), p(1, 4, 5), p(2, 4, 1), p(1, 3, 3), p(1, 3, 7), p(1, 3, 10), p(1, 4, 2), p(1, 4, 3), p(1, 4, 10), p(1, 4, 8), p(1, 4, 7), p(1, 3, 1), p(1, 3, 5), p(1, 3, 8), p(1, 4, 0), p(1, 4, 10), p(1, 4, 8), p(2, 4, 10), ] osc = (f, t: float) => osc_weird_pluck(f, t) * GAIN_NORMAL let melody2 = [ p(1, 0, 0), p(1, 5, 10), p(1, 5, 8), p(1, 5, 7), p(1, 5, 8), p(3, 5, 7, 2), p(1, 5, 3), p(1, 4, 10), p(6, 5, 1, 2), p(1/2, 5, 0, 2), p(1/2, 5, 1, 2), p(3, 5, 3, 2), p(1/2, 5, 10, 2), p(7/2, 5, 3, 2), p(8, 0, 0), p(1, 0, 0), p(1, 5, 3), p(1, 5, 10), p(1, 5, 10), p(4/3, 5, 10), p(4/3, 5, 8), p(4/3, 5, 7), p(1, 0, 0), p(1, 5, 1), p(1, 5, 8), p(1, 5, 8), p(4/3, 5, 8), p(4/3, 5, 8), p(4/3, 5, 10), p(8, 0, 0), p(1, 0, 0), p(5, 5, 3, 2), p(2, 5, 10, 2), ] let melody3 = [ p(1, 0, 0), p(1, 5, 10), p(1/2, 5, 8, 2/3), p(1/2, 5, 7, 2/3), p(1/4, 5, 8, 1/2), p(1/4, 5, 7, 1/2), p(1/4, 5, 8, 1/2), p(1/4, 5, 7, 1/2), p(1, 5, 8), p(3, 5, 7, 2), p(1, 5, 3), p(1, 4, 10), p(1, 5, 1), p(5, 5, 7, 2), p(1/2, 5, 7), p(1/2, 5, 10), p(1/4, 5, 7), p(1/4, 5, 10), p(1/4, 5, 7), p(1/4, 5, 10), p(1, 6, 3), p(2, 5, 3, 2), p(1/2, 6, 3), p(5/2, 5, 3, 2), p(1/2, 5, 10), p(1/2, 5, 8), p(1/2, 5, 7), p(1/2, 5, 8), p(1/2, 5, 7), p(1/2, 5, 3), p(1/2, 4, 10), p(1/2, 5, 1), p(1/2, 5, 0), p(1/2, 4, 10), p(1/2, 4, 8), p(1/2, 4, 10), p(1/2, 5, 3), p(1/2, 5, 7), p(1/2, 5, 3), p(1/2, 5, 10), p(4/3, 5, 7), p(4/3, 6, 3), p(4/3, 6, 3), p(4/3, 6, 2), p(4/3, 5, 10), p(4/3, 5, 7), p(3, 5, 5), p(2, 5, 7), p(2, 5, 8), p(1, 6, 1), p(1, 5, 3), p(1, 5, 5), p(2, 5, 7), p(1, 5, 3), p(1, 5, 8), p(2, 5, 10), p(3/2, 6, 0), p(3/2, 6, 1), p(5, 6, 3, 2), ] # clip length to 1 second osc = (f, t: float) => (if t > 1: 0.0 else: (osc_saw(f, t) * GAIN_NORMAL * 0.06) + (osc_pulse(f, t) * GAIN_NORMAL * 0.3)) let bass = [ p(1, 1, 3), p(1, 1, 10), p(1, 1, 1), p(1, 1, 8), p(1, 1, 3), p(1, 2, 3), p(1, 1, 1), p(1, 1, 10), ] from std/algorithm import sort # Process all lists of notes var music: seq[ProcessedNote] = @[] music.process(intro, 0, 4) music.process(melody, 8, 4) music.process(melody, 24, 4) music.process(bass, 24) music.process(bass, 32) music.process(melody, 40, 4) music.process(melody2, 40, 4) music.process(bass, 40) music.process(bass, 48) music.process(melody, 56, 4) music.process(melody3, 56, 4) music.process(bass, 56) music.process(bass, 64) music.process(outro, 72, 4) music.sortByStart() # Print out music encoded in s32 to standard output for i in (0 * bitrate ..< 84 * bitrate): let bytes = cast[array[4, uint8]](music.at(i / bitrate)) doAssert 4 == stdout.writeBytes(bytes, 0, 4)