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@@ -1,2 +1,22 @@ # Gimkit Using a Dynamic Programming algorithm to search for the optimal Gimkit strategy. + +## How to use +`// Initial conditions +// Change these values to alter the initial state +ll start = 0, goal = 1e10; +int max_it = 150; // Number of iterations to solve +int MPQ = 0, SB = 0, M = 0; // Initial upgrade status +int D = 0, R = 0, B1 = 0, B2 = 0; // Initial power-up status` + +Change these values to alter the initial state: +* **start** - Starting amount of money +* **goal** - Ending amount of money +* **max_it** - The maximum number of iterations to solve +* **MPQ** - The initial level of the money per question upgrade (Starts from 0) +* **SB** - The initial level of the streak bonus upgrade (Starts from 0) +* **M** - The initial level of the multiplier upgrade (Starts from 0) +* **D** - The status of the discounter power-up (0 is unpurchased, 1 is purchased and used) +* **R** - The status of the rebooter power-up (0 is unpurchased, 1 is purchased and used) +* **B1** - The status of the mini bonus power-up (0 is unpurchased, 1 is purchased and unused, 2 is used) +* **B2** - The status of the mega bonus power-up (0 is unpurchased, 1 is purchased and unused, 2 is used) |