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-rw-r--r--src/ctx.rs90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/ctx.rs b/src/ctx.rs
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index 0000000..38aa4ae
--- /dev/null
+++ b/src/ctx.rs
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+use crate::quad::{Quad, Node};
+
+/// Represents a context with shared state.
+pub struct Ctx();
+
+impl Ctx {
+ /// Creates a new uninitialized context.
+ pub fn new_empty() -> Self {
+ Ctx()
+ }
+
+ /// Combines 4 child node representations into a single representation
+ /// Using a neural network.
+ pub fn combine<B>(&mut self, compr: [B; 4]) -> B {
+ todo!("Build new B from 4 child B");
+ }
+
+ /// Compresses a base-level cell into a vector.
+ pub fn compress_base<A, B>(&mut self, base: A) -> B {
+ todo!("Turn Base Cell into a vector B");
+ }
+
+ /// Compresses a single node into a vector representation.
+ /// Returns `None` if node has already been compressed and trimmed from tree.
+ /// To recover a trimmed node, use `expand` on the compressed representation.
+ pub fn compress<A: Default, B: Copy>(&mut self, quad: &Quad<A, B>) -> Option<B> {
+ match quad {
+ Quad::Base(b) => Some(self.compress_base(b)),
+ Quad::Node(n) => Some(
+ self.combine([
+ n[0].compr,
+ n[1].compr,
+ n[2].compr,
+ n[3].compr,
+ ])
+ ),
+ Quad::Cached => None,
+ }
+ }
+
+ /// Compresses a base-level cell into a vector.
+ fn expand_base<A: Default, B: Copy>(&mut self, compr: B) -> A {
+ todo!("Turn compressed B into the A that made it");
+ }
+
+ fn expand_node<B>(&mut self, compr: B) -> [B; 4] {
+ todo!("Turn compressed B into 4 child B that made it");
+ }
+
+ /// Expands the compressed representation of a node into a node with 4 children.
+ pub fn expand<A: Default, B: Copy>(&mut self, mut compr: Node<A, B>) -> Node<A, B> {
+ match compr.data {
+ // Can't expand a base node.
+ Quad::Base(_) => {
+ debug_assert!(compr.depth == 0, "Tree is malformed at the leaves");
+ compr
+ },
+
+ // No-op if node is already expanded.
+ Quad::Node(_) => {
+ debug_assert!(compr.depth != 0, "Tree is malformed along the trunk");
+ compr
+ },
+
+ Quad::Cached => {
+ // Expand and repace the current node data.
+ compr.data = if compr.depth == 0 {
+ // Base case.
+ Quad::Base(self.expand_base(compr.compr))
+ } else {
+ // Expand the children into their corresponding vectors.
+ let c = self.expand_node(compr.compr);
+ // Pack the children into a new Node.
+ let new_depth = compr.depth - 1;
+ let children = [
+ Node::new_cached(c[0], new_depth),
+ Node::new_cached(c[1], new_depth),
+ Node::new_cached(c[2], new_depth),
+ Node::new_cached(c[3], new_depth),
+ ];
+ // Heap-allocate the node lol.
+ Quad::Node(Box::new(children))
+ };
+
+ // The updated node.
+ compr
+ },
+ }
+ }
+}