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author | Anthony Wang | 2021-06-05 15:44:16 +0000 |
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committer | Anthony Wang | 2021-06-05 15:44:16 +0000 |
commit | 8f652a128ab86dacda53b4a641d50a460e7709c6 (patch) | |
tree | 30d2cb686f62d535a8b85e72510da14f6242eb06 | |
parent | 5ea36e60c86d9d032ec61c34382cf443290bfc77 (diff) |
-rw-r--r-- | python-algo/algo_strategy.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/python-algo/algo_strategy.py b/python-algo/algo_strategy.py index cbb9e41..031a88c 100644 --- a/python-algo/algo_strategy.py +++ b/python-algo/algo_strategy.py @@ -150,7 +150,7 @@ class AlgoStrategy(gamelib.AlgoCore): wall_locations = [[1, 13], [3, 13], [5, 13], [7, 13], [9, 13], [11, 13], [13, 13], [14, 13], [16, 13], [18, 13], [20, 13], [22, 13], [24, 13], [26, 13], [0, 13], [2, 13], [4, 13], [6, 13], [10, 13], [12, 13], [15, 13], [17, 13], [19, 13], [21, 13], [23, 13], [25, 13], [27, 13]] game_state.attempt_spawn(WALL, wall_locations) - game_state.attempt_upgrade(turrent_locations) + game_state.attempt_upgrade(turret_locations) # upgrade walls so they soak more damage game_state.attempt_upgrade(wall_locations) |