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package activitypub
// Activity Types
const (
AcceptType ActivityVocabularyType = "Accept"
AddType ActivityVocabularyType = "Add"
AnnounceType ActivityVocabularyType = "Announce"
ArriveType ActivityVocabularyType = "Arrive"
BlockType ActivityVocabularyType = "Block"
CreateType ActivityVocabularyType = "Create"
DeleteType ActivityVocabularyType = "Delete"
DislikeType ActivityVocabularyType = "Dislike"
FlagType ActivityVocabularyType = "Flag"
FollowType ActivityVocabularyType = "Follow"
IgnoreType ActivityVocabularyType = "Ignore"
InviteType ActivityVocabularyType = "Invite"
JoinType ActivityVocabularyType = "Join"
LeaveType ActivityVocabularyType = "Leave"
LikeType ActivityVocabularyType = "Like"
ListenType ActivityVocabularyType = "Listen"
MoveType ActivityVocabularyType = "Move"
OfferType ActivityVocabularyType = "Offer"
QuestionType ActivityVocabularyType = "Question"
RejectType ActivityVocabularyType = "Reject"
ReadType ActivityVocabularyType = "Read"
RemoveType ActivityVocabularyType = "Remove"
TentativeRejectType ActivityVocabularyType = "TentativeReject"
TentativeAcceptType ActivityVocabularyType = "TentativeAccept"
TravelType ActivityVocabularyType = "Travel"
UndoType ActivityVocabularyType = "Undo"
UpdateType ActivityVocabularyType = "Update"
ViewType ActivityVocabularyType = "View"
)
var validActivityTypes = [...]ActivityVocabularyType{
AcceptType,
AddType,
AnnounceType,
ArriveType,
BlockType,
CreateType,
DeleteType,
DislikeType,
FlagType,
FollowType,
IgnoreType,
InviteType,
JoinType,
LeaveType,
LikeType,
ListenType,
MoveType,
OfferType,
QuestionType,
RejectType,
ReadType,
RemoveType,
TentativeRejectType,
TentativeAcceptType,
TravelType,
UndoType,
UpdateType,
ViewType,
// Actor Types
}
// IntransitiveActivity Instances of IntransitiveActivity are a subtype of Activity representing intransitive actions.
// The object property is therefore inappropriate for these activities.
type IntransitiveActivity struct {
Object
// Describes one or more entities that either performed or are expected to perform the activity.
// Any single activity can have multiple actors. The actor may be specified using an indirect GetLink.
Actor Actor `jsonld:"actor,omitempty"`
// Describes the indirect object, or target, of the activity.
// The precise meaning of the target is largely dependent on the type of action being described
// but will often be the object of the English preposition "to".
// For instance, in the activity "John added a movie to his wishlist",
// the target of the activity is John's wishlist. An activity can have more than one target.
Target ObjectOrLink `jsonld:"target,omitempty"`
// Describes the result of the activity. For instance, if a particular action results in the creation
// of a new resource, the result property can be used to describe that new resource.
Result ObjectOrLink `jsonld:"result,omitempty"`
// Describes an indirect object of the activity from which the activity is directed.
// The precise meaning of the origin is the object of the English preposition "from".
// For instance, in the activity "John moved an item to List B from List A", the origin of the activity is "List A".
Origin ObjectOrLink `jsonld:"origin,omitempty"`
// Identifies one or more objects used (or to be used) in the completion of an Activity.
Instrument ObjectOrLink `jsonld:"instrument,omitempty"`
Source Source `jsonld:"source,omitempty"`
}
// Activity is a subtype of GetObject that describes some form of action that may happen,
// is currently happening, or has already happened.
// The Activity type itself serves as an abstract base type for all types of activities.
// It is important to note that the Activity type itself does not carry any specific semantics
// about the kind of action being taken.
type Activity struct {
*IntransitiveActivity
// When used within an Activity, describes the direct object of the activity.
// For instance, in the activity "John added a movie to his wishlist",
// the object of the activity is the movie added.
// When used within a Relationship describes the entity to which the subject is related.
Object ObjectOrLink `jsonld:"object,omitempty"`
}
type (
// Accept indicates that the actor accepts the object. The target property can be used in certain circumstances to indicate
// the context into which the object has been accepted.
Accept Activity
// Add indicates that the actor has added the object to the target. If the target property is not explicitly specified,
// the target would need to be determined implicitly by context.
// The origin can be used to identify the context from which the object originated.
Add Activity
// Announce indicates that the actor is calling the target's attention the object.
// The origin typically has no defined meaning.
Announce Activity
// Arrive is an IntransitiveActivity that indicates that the actor has arrived at the location.
// The origin can be used to identify the context from which the actor originated.
// The target typically has no defined meaning.
Arrive IntransitiveActivity
// Block indicates that the actor is blocking the object. Blocking is a stronger form of Ignore.
// The typical use is to support social systems that allow one user to block activities or content of other users.
// The target and origin typically have no defined meaning.
Block Ignore
// Create indicates that the actor has created the object.
Create Activity
// Delete indicates that the actor has deleted the object.
// If specified, the origin indicates the context from which the object was deleted.
Delete Activity
// Dislike indicates that the actor dislikes the object.
Dislike Activity
// Flag indicates that the actor is "flagging" the object.
// Flagging is defined in the sense common to many social platforms as reporting content as being
// inappropriate for any number of reasons.
Flag Activity
// Follow indicates that the actor is "following" the object. Following is defined in the sense typically used within
// Social systems in which the actor is interested in any activity performed by or on the object.
// The target and origin typically have no defined meaning.
Follow Activity
// Ignore indicates that the actor is ignoring the object. The target and origin typically have no defined meaning.
Ignore Activity
// Invite is a specialization of Offer in which the actor is extending an invitation for the object to the target.
Invite Offer
// Join indicates that the actor has joined the object. The target and origin typically have no defined meaning.
Join Activity
// Leave indicates that the actor has left the object. The target and origin typically have no meaning.
Leave Activity
// Like indicates that the actor likes, recommends or endorses the object.
// The target and origin typically have no defined meaning.
Like Activity
// Listen inherits all properties from Activity.
Listen Activity
// Move indicates that the actor has moved object from origin to target.
// If the origin or target are not specified, either can be determined by context.
Move Activity
// Offer indicates that the actor is offering the object.
// If specified, the target indicates the entity to which the object is being offered.
Offer Activity
// Reject indicates that the actor is rejecting the object. The target and origin typically have no defined meaning.
Reject Activity
// Read indicates that the actor has read the object.
Read Activity
// Remove indicates that the actor is removing the object. If specified,
// the origin indicates the context from which the object is being removed.
Remove Activity
// TentativeReject is a specialization of Reject in which the rejection is considered tentative.
TentativeReject Reject
// TentativeAccept is a specialization of Accept indicating that the acceptance is tentative.
TentativeAccept Accept
// Travel indicates that the actor is traveling to target from origin.
// Travel is an IntransitiveObject whose actor specifies the direct object.
// If the target or origin are not specified, either can be determined by context.
Travel IntransitiveActivity
// Undo indicates that the actor is undoing the object. In most cases, the object will be an Activity describing
// some previously performed action (for instance, a person may have previously "liked" an article but,
// for whatever reason, might choose to undo that like at some later point in time).
// The target and origin typically have no defined meaning.
Undo Activity
// Update indicates that the actor has updated the object. Note, however, that this vocabulary does not define a mechanism
// for describing the actual set of modifications made to object.
// The target and origin typically have no defined meaning.
Update Activity
// View indicates that the actor has viewed the object.
View Activity
)
// Question represents a question being asked. Question objects are an extension of IntransitiveActivity.
// That is, the Question object is an Activity, but the direct object is the question
// itself and therefore it would not contain an object property.
// Either of the anyOf and oneOf properties may be used to express possible answers,
// but a Question object must not have both properties.
type Question struct {
*IntransitiveActivity
// Identifies an exclusive option for a Question. Use of oneOf implies that the Question
// can have only a single answer. To indicate that a Question can have multiple answers, use anyOf.
OneOf ObjectOrLink `jsonld:"oneOf,omitempty"`
// Identifies an inclusive option for a Question. Use of anyOf implies that the Question can have multiple answers.
// To indicate that a Question can have only one answer, use oneOf.
AnyOf ObjectOrLink `jsonld:"anyOf,omitempty"`
// Indicates that a question has been closed, and answers are no longer accepted.
Closed bool `jsonld:"closed,omitempty"`
}
// AcceptNew initializes an Accept activity
func AcceptNew(id ObjectID, ob ObjectOrLink) *Accept {
a := ActivityNew(id, AcceptType, ob)
o := Accept(*a)
return &o
}
// AddNew initializes an Add activity
func AddNew(id ObjectID, ob ObjectOrLink, trgt ObjectOrLink) *Add {
a := ActivityNew(id, AddType, ob)
o := Add(*a)
o.Target = trgt
return &o
}
// AnnounceNew initializes an Announce activity
func AnnounceNew(id ObjectID, ob ObjectOrLink) *Announce {
a := ActivityNew(id, AnnounceType, ob)
o := Announce(*a)
return &o
}
// ArriveNew initializes an Arrive activity
func ArriveNew(id ObjectID) *Arrive {
a := IntransitiveActivityNew(id, ArriveType)
o := Arrive(*a)
return &o
}
// BlockNew initializes a Block activity
func BlockNew(id ObjectID, ob ObjectOrLink) *Block {
a := ActivityNew(id, BlockType, ob)
o := Block(*a)
return &o
}
// CreateNew initializes a Create activity
func CreateNew(id ObjectID, ob ObjectOrLink) *Create {
a := ActivityNew(id, CreateType, ob)
o := Create(*a)
return &o
}
// DeleteNew initializes a Delete activity
func DeleteNew(id ObjectID, ob ObjectOrLink) *Delete {
a := ActivityNew(id, DeleteType, ob)
o := Delete(*a)
return &o
}
// DislikeNew initializes a Dislike activity
func DislikeNew(id ObjectID, ob ObjectOrLink) *Dislike {
a := ActivityNew(id, DislikeType, ob)
o := Dislike(*a)
return &o
}
// FlagNew initializes a Flag activity
func FlagNew(id ObjectID, ob ObjectOrLink) *Flag {
a := ActivityNew(id, FlagType, ob)
o := Flag(*a)
return &o
}
// FollowNew initializes a Follow activity
func FollowNew(id ObjectID, ob ObjectOrLink) *Follow {
a := ActivityNew(id, FollowType, ob)
o := Follow(*a)
return &o
}
// IgnoreNew initializes an Ignore activity
func IgnoreNew(id ObjectID, ob ObjectOrLink) *Ignore {
a := ActivityNew(id, IgnoreType, ob)
o := Ignore(*a)
return &o
}
// InviteNew initializes an Invite activity
func InviteNew(id ObjectID, ob ObjectOrLink) *Invite {
a := ActivityNew(id, InviteType, ob)
o := Invite(*a)
return &o
}
// JoinNew initializes a Join activity
func JoinNew(id ObjectID, ob ObjectOrLink) *Join {
a := ActivityNew(id, JoinType, ob)
o := Join(*a)
return &o
}
// LeaveNew initializes a Leave activity
func LeaveNew(id ObjectID, ob ObjectOrLink) *Leave {
a := ActivityNew(id, LeaveType, ob)
o := Leave(*a)
return &o
}
// LikeNew initializes a Like activity
func LikeNew(id ObjectID, ob ObjectOrLink) *Like {
a := ActivityNew(id, LikeType, ob)
o := Like(*a)
return &o
}
// ListenNew initializes a Listen activity
func ListenNew(id ObjectID, ob ObjectOrLink) *Listen {
a := ActivityNew(id, ListenType, ob)
o := Listen(*a)
return &o
}
// MoveNew initializes a Move activity
func MoveNew(id ObjectID, ob ObjectOrLink) *Move {
a := ActivityNew(id, MoveType, ob)
o := Move(*a)
return &o
}
// OfferNew initializes an Offer activity
func OfferNew(id ObjectID, ob ObjectOrLink) *Offer {
a := ActivityNew(id, OfferType, ob)
o := Offer(*a)
return &o
}
// RejectNew initializes a Reject activity
func RejectNew(id ObjectID, ob ObjectOrLink) *Reject {
a := ActivityNew(id, RejectType, ob)
o := Reject(*a)
return &o
}
// ReadNew initializes a Read activity
func ReadNew(id ObjectID, ob ObjectOrLink) *Read {
a := ActivityNew(id, ReadType, ob)
o := Read(*a)
return &o
}
// RemoveNew initializes a Remove activity
func RemoveNew(id ObjectID, ob ObjectOrLink, trgt ObjectOrLink) *Remove {
a := ActivityNew(id, RemoveType, ob)
o := Remove(*a)
o.Target = trgt
return &o
}
// TentativeRejectNew initializes a TentativeReject activity
func TentativeRejectNew(id ObjectID, ob ObjectOrLink) *TentativeReject {
a := ActivityNew(id, TentativeRejectType, ob)
o := TentativeReject(*a)
return &o
}
// TentativeAcceptNew initializes a TentativeAccept activity
func TentativeAcceptNew(id ObjectID, ob ObjectOrLink) *TentativeAccept {
a := ActivityNew(id, TentativeAcceptType, ob)
o := TentativeAccept(*a)
return &o
}
// TravelNew initializes a Travel activity
func TravelNew(id ObjectID) *Travel {
a := IntransitiveActivityNew(id, TravelType)
o := Travel(*a)
return &o
}
// UndoNew initializes an Undo activity
func UndoNew(id ObjectID, ob ObjectOrLink) *Undo {
a := ActivityNew(id, UndoType, ob)
o := Undo(*a)
return &o
}
// UpdateNew initializes an Update activity
func UpdateNew(id ObjectID, ob ObjectOrLink) *Accept {
a := ActivityNew(id, UpdateType, ob)
o := Accept(*a)
return &o
}
// ViewNew initializes a View activity
func ViewNew(id ObjectID, ob ObjectOrLink) *View {
a := ActivityNew(id, ViewType, ob)
o := View(*a)
return &o
}
// QuestionNew initializes a Question activity
func QuestionNew(id ObjectID) *Question {
a := IntransitiveActivityNew(id, QuestionType)
o := Question{IntransitiveActivity: a}
return &o
}
// ValidActivityType is a validation function for Activity objects
func ValidActivityType(_type ActivityVocabularyType) bool {
for _, v := range validActivityTypes {
if v == _type {
return true
}
}
return false
}
// ActivityNew initializes a basic activity
func ActivityNew(id ObjectID, _type ActivityVocabularyType, ob ObjectOrLink) *Activity {
if !ValidActivityType(_type) {
_type = ActivityType
}
o := ObjectNew(id, _type)
i := IntransitiveActivity{Object: o}
a := Activity{IntransitiveActivity: &i}
a.Object = ob
return &a
}
// IntransitiveActivityNew initializes a intransitive activity
func IntransitiveActivityNew(id ObjectID, _type ActivityVocabularyType) *IntransitiveActivity {
if !ValidActivityType(_type) {
_type = IntransitiveActivityType
}
o := ObjectNew(id, _type)
return &IntransitiveActivity{Object: o}
}
func (a *Activity) RecipientsDeduplication() {
var actor ObjectsArr
actor.Append(a.Actor)
recipientsDeduplication(&actor, &a.To, &a.Bto, &a.CC, &a.BCC)
}
func (i *IntransitiveActivity) RecipientsDeduplication() {
var actor ObjectsArr
actor.Append(i.Actor)
recipientsDeduplication(&actor, &i.To, &i.Bto, &i.CC, &i.BCC)
}
func (b *Block) RecipientsDeduplication() {
var dedupObjects ObjectsArr
dedupObjects.Append(b.Actor)
dedupObjects.Append(b.Object)
recipientsDeduplication(&dedupObjects, &b.To, &b.Bto, &b.CC, &b.BCC)
}