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package activitypub
import (
as "github.com/go-ap/activitystreams"
)
// Activity is a subtype of Object that describes some form of action that may happen,
// is currently happening, or has already happened.
// The Activity type itself serves as an abstract base type for all types of activities.
// It is important to note that the Activity type itself does not carry any specific semantics
// about the kind of action being taken.
type Activity struct {
as.Activity
}
// IntransitiveActivity Instances of IntransitiveActivity are a subtype of Activity representing intransitive actions.
// The object property is therefore inappropriate for these activities.
type IntransitiveActivity struct {
as.IntransitiveActivity
}
type (
// Accept indicates that the actor accepts the object. The target property can be used in certain circumstances to indicate
// the context into which the object has been accepted.
Accept = Activity
// Add indicates that the actor has added the object to the target. If the target property is not explicitly specified,
// the target would need to be determined implicitly by context.
// The origin can be used to identify the context from which the object originated.
Add = Activity
// Announce indicates that the actor is calling the target's attention the object.
// The origin typically has no defined meaning.
Announce = Activity
// Arrive is an IntransitiveActivity that indicates that the actor has arrived at the location.
// The origin can be used to identify the context from which the actor originated.
// The target typically has no defined meaning.
Arrive = IntransitiveActivity
// Block indicates that the actor is blocking the object. Blocking is a stronger form of Ignore.
// The typical use is to support social systems that allow one user to block activities or content of other users.
// The target and origin typically have no defined meaning.
Block = Ignore
// Create indicates that the actor has created the object.
Create = Activity
// Delete indicates that the actor has deleted the object.
// If specified, the origin indicates the context from which the object was deleted.
Delete = Activity
// Dislike indicates that the actor dislikes the object.
Dislike = Activity
// Flag indicates that the actor is "flagging" the object.
// Flagging is defined in the sense common to many social platforms as reporting content as being
// inappropriate for any number of reasons.
Flag = Activity
// Follow indicates that the actor is "following" the object. Following is defined in the sense typically used within
// Social systems in which the actor is interested in any activity performed by or on the object.
// The target and origin typically have no defined meaning.
Follow = Activity
// Ignore indicates that the actor is ignoring the object. The target and origin typically have no defined meaning.
Ignore = Activity
// Invite is a specialization of Offer in which the actor is extending an invitation for the object to the target.
Invite = Offer
// Join indicates that the actor has joined the object. The target and origin typically have no defined meaning.
Join = Activity
// Leave indicates that the actor has left the object. The target and origin typically have no meaning.
Leave = Activity
// Like indicates that the actor likes, recommends or endorses the object.
// The target and origin typically have no defined meaning.
Like = Activity
// Listen inherits all properties from Activity.
Listen = Activity
// Move indicates that the actor has moved object from origin to target.
// If the origin or target are not specified, either can be determined by context.
Move = Activity
// Offer indicates that the actor is offering the object.
// If specified, the target indicates the entity to which the object is being offered.
Offer = Activity
// Reject indicates that the actor is rejecting the object. The target and origin typically have no defined meaning.
Reject = Activity
// Read indicates that the actor has read the object.
Read = Activity
// Remove indicates that the actor is removing the object. If specified,
// the origin indicates the context from which the object is being removed.
Remove = Activity
// TentativeReject is a specialization of Reject in which the rejection is considered tentative.
TentativeReject = Reject
// TentativeAccept is a specialization of Accept indicating that the acceptance is tentative.
TentativeAccept = Accept
// Travel indicates that the actor is traveling to target from origin.
// Travel is an IntransitiveObject whose actor specifies the direct object.
// If the target or origin are not specified, either can be determined by context.
Travel = IntransitiveActivity
// Undo indicates that the actor is undoing the object. In most cases, the object will be an Activity describing
// some previously performed action (for instance, a person may have previously "liked" an article but,
// for whatever reason, might choose to undo that like at some later point in time).
// The target and origin typically have no defined meaning.
Undo = Activity
// Update indicates that the actor has updated the object. Note, however, that this vocabulary does not define a mechanism
// for describing the actual set of modifications made to object.
// The target and origin typically have no defined meaning.
Update = Activity
// View indicates that the actor has viewed the object.
View = Activity
)
// Question represents a question being asked. Question objects are an extension of IntransitiveActivity.
// That is, the Question object is an Activity, but the direct object is the question
// itself and therefore it would not contain an object property.
// Either of the anyOf and oneOf properties may be used to express possible answers,
// but a Question object must not have both properties.
type Question = as.Question
// AcceptNew initializes an Accept activity
func AcceptNew(id as.ObjectID, ob as.Item) *Accept {
return ActivityNew(id, as.AcceptType, ob)
}
// AddNew initializes an Add activity
func AddNew(id as.ObjectID, ob as.Item, trgt as.Item) *Add {
a := ActivityNew(id, as.AddType, ob)
a.Target = trgt
return a
}
// AnnounceNew initializes an Announce activity
func AnnounceNew(id as.ObjectID, ob as.Item) *Announce {
return ActivityNew(id, as.AnnounceType, ob)
}
// ArriveNew initializes an Arrive activity
func ArriveNew(id as.ObjectID) *Arrive {
return IntransitiveActivityNew(id, as.ArriveType)
}
// BlockNew initializes a Block activity
func BlockNew(id as.ObjectID, ob as.Item) *Block {
return ActivityNew(id, as.BlockType, ob)
}
// CreateNew initializes a Create activity
func CreateNew(id as.ObjectID, ob as.Item) *Create {
return ActivityNew(id, as.CreateType, ob)
}
// DeleteNew initializes a Delete activity
func DeleteNew(id as.ObjectID, ob as.Item) *Delete {
return ActivityNew(id, as.DeleteType, ob)
}
// DislikeNew initializes a Dislike activity
func DislikeNew(id as.ObjectID, ob as.Item) *Dislike {
return ActivityNew(id, as.DislikeType, ob)
}
// FlagNew initializes a Flag activity
func FlagNew(id as.ObjectID, ob as.Item) *Flag {
return ActivityNew(id, as.FlagType, ob)
}
// FollowNew initializes a Follow activity
func FollowNew(id as.ObjectID, ob as.Item) *Follow {
return ActivityNew(id, as.FollowType, ob)
}
// IgnoreNew initializes an Ignore activity
func IgnoreNew(id as.ObjectID, ob as.Item) *Ignore {
return ActivityNew(id, as.IgnoreType, ob)
}
// InviteNew initializes an Invite activity
func InviteNew(id as.ObjectID, ob as.Item) *Invite {
return ActivityNew(id, as.InviteType, ob)
}
// JoinNew initializes a Join activity
func JoinNew(id as.ObjectID, ob as.Item) *Join {
return ActivityNew(id, as.JoinType, ob)
}
// LeaveNew initializes a Leave activity
func LeaveNew(id as.ObjectID, ob as.Item) *Leave {
return ActivityNew(id, as.LeaveType, ob)
}
// LikeNew initializes a Like activity
func LikeNew(id as.ObjectID, ob as.Item) *Like {
return ActivityNew(id, as.LikeType, ob)
}
// ListenNew initializes a Listen activity
func ListenNew(id as.ObjectID, ob as.Item) *Listen {
return ActivityNew(id, as.ListenType, ob)
}
// MoveNew initializes a Move activity
func MoveNew(id as.ObjectID, ob as.Item) *Move {
return ActivityNew(id, as.MoveType, ob)
}
// OfferNew initializes an Offer activity
func OfferNew(id as.ObjectID, ob as.Item) *Offer {
return ActivityNew(id, as.OfferType, ob)
}
// RejectNew initializes a Reject activity
func RejectNew(id as.ObjectID, ob as.Item) *Reject {
return ActivityNew(id, as.RejectType, ob)
}
// ReadNew initializes a Read activity
func ReadNew(id as.ObjectID, ob as.Item) *Read {
return ActivityNew(id, as.ReadType, ob)
}
// RemoveNew initializes a Remove activity
func RemoveNew(id as.ObjectID, ob as.Item, trgt as.Item) *Remove {
a := ActivityNew(id, as.RemoveType, ob)
a.Target = trgt
return a
}
// TentativeRejectNew initializes a TentativeReject activity
func TentativeRejectNew(id as.ObjectID, ob as.Item) *TentativeReject {
a := ActivityNew(id, as.TentativeRejectType, ob)
o := TentativeReject(*a)
return &o
}
// TentativeAcceptNew initializes a TentativeAccept activity
func TentativeAcceptNew(id as.ObjectID, ob as.Item) *TentativeAccept {
return ActivityNew(id, as.TentativeAcceptType, ob)
}
// TravelNew initializes a Travel activity
func TravelNew(id as.ObjectID) *Travel {
return IntransitiveActivityNew(id, as.TravelType)
}
// UndoNew initializes an Undo activity
func UndoNew(id as.ObjectID, ob as.Item) *Undo {
return ActivityNew(id, as.UndoType, ob)
}
// UpdateNew initializes an Update activity
func UpdateNew(id as.ObjectID, ob as.Item) *Update {
return ActivityNew(id, as.UpdateType, ob)
}
// ViewNew initializes a View activity
func ViewNew(id as.ObjectID, ob as.Item) *View {
return ActivityNew(id, as.ViewType, ob)
}
// QuestionNew initializes a Question activity
func QuestionNew(id as.ObjectID) *Question {
q := Question{ ID: id, Type: as.QuestionType}
q.Name = as.NaturalLanguageValueNew()
q.Content = as.NaturalLanguageValueNew()
return &q
}
// ActivityNew initializes a basic activity
func ActivityNew(id as.ObjectID, typ as.ActivityVocabularyType, ob as.Item) *Activity {
a := as.ActivityNew(id, typ, ob)
return &Activity{ Activity: *a}
}
// IntransitiveActivityNew initializes a intransitive activity
func IntransitiveActivityNew(id as.ObjectID, typ as.ActivityVocabularyType) *IntransitiveActivity {
i := as.IntransitiveActivityNew(id, typ)
return &IntransitiveActivity{ IntransitiveActivity: *i}
}
// UnmarshalJSON
func (a *Activity) UnmarshalJSON(data []byte) error {
as.ItemTyperFunc = JSONGetItemByType
a.Parent.UnmarshalJSON(data)
a.Actor = as.JSONGetItem(data, "actor")
a.Object = as.JSONGetItem(data, "object")
return nil
}
func loadActorWithInboxObject(a as.Item, o as.Item) as.Item {
typ := a.GetType()
switch typ {
case as.ApplicationType:
var app Application
app, _ = a.(Application)
var inbox *as.OrderedCollection
if app.Inbox == nil {
inbox = InboxNew()
} else {
inbox = app.Inbox.(*as.OrderedCollection)
}
inbox.Append(o)
app.Inbox = inbox
return app
case as.GroupType:
var grp Group
grp, _ = a.(Group)
var inbox *as.OrderedCollection
if grp.Inbox == nil {
inbox = InboxNew()
} else {
inbox = grp.Inbox.(*as.OrderedCollection)
}
inbox.Append(o)
grp.Inbox = inbox
return grp
case as.OrganizationType:
var org Organization
org, _ = a.(Organization)
var inbox *as.OrderedCollection
if org.Inbox == nil {
inbox = InboxNew()
} else {
inbox = org.Inbox.(*as.OrderedCollection)
}
inbox.Append(o)
org.Inbox = inbox
return org
case as.PersonType:
var pers Person
pers, _ = a.(Person)
var inbox *as.OrderedCollection
if pers.Inbox == nil {
inbox = InboxNew()
} else {
inbox = pers.Inbox.(*as.OrderedCollection)
}
inbox.Append(o)
pers.Inbox = inbox
return pers
case as.ServiceType:
var serv Service
serv, _ = a.(Service)
var inbox *as.OrderedCollection
if serv.Inbox == nil {
inbox = InboxNew()
} else {
inbox = serv.Inbox.(*as.OrderedCollection)
}
inbox.Append(o)
serv.Inbox = inbox
return serv
default:
o, _ := a.(as.Object)
return Object{Parent: o}
}
}