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package activitypub
const (
// Activity Types
AcceptType string = "Accept"
AddType string = "Add"
AnnounceType string = "Announce"
ArriveType string = "Arrive"
BlockType string = "Block"
CreateType string = "Create"
DeleteType string = "Delete"
DislikeType string = "Dislike"
FlagType string = "Flag"
FollowType string = "Follow"
IgnoreType string = "Ignore"
InviteType string = "Invite"
JoinType string = "Join"
LeaveType string = "Leave"
LikeType string = "Like"
ListenType string = "Listen"
MoveType string = "Move"
OfferType string = "Offer"
QuestionType string = "Question"
RejectType string = "Reject"
ReadType string = "Read"
RemoveType string = "Remove"
TentativeRejectType string = "TentativeReject"
TentativeAcceptType string = "TentativeAccept"
TravelType string = "Travel"
UndoType string = "Undo"
UpdateType string = "Update"
ViewType string = "View"
)
var validActivityTypes = [...]string{
AcceptType,
AddType,
AnnounceType,
ArriveType,
BlockType,
CreateType,
DeleteType,
DislikeType,
FlagType,
FollowType,
IgnoreType,
InviteType,
JoinType,
LeaveType,
LikeType,
ListenType,
MoveType,
OfferType,
QuestionType,
RejectType,
ReadType,
RemoveType,
TentativeRejectType,
TentativeAcceptType,
TravelType,
UndoType,
UpdateType,
ViewType,
// Actor Types
}
type Activity struct {
BaseObject
Actor Actor
Object BaseObject
Source Source
}
func ValidActivityType(_type string) bool {
for _, v := range validActivityTypes {
if v == _type {
return true
}
}
return false
}
func ActivityNew(id ObjectId, _type string) Activity {
if !ValidActivityType(_type) {
_type = ActivityType
}
o := BaseObject{Id: id, Type: _type}
return Activity{BaseObject: o}
}