gitea

Development moved to Codeberg

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 35
  36. 36
  37. 37
  38. 38
  39. 39
  40. 40
  41. 41
  42. 42
  43. 43
  44. 44
  45. 45
  46. 46
  47. 47
  48. 48
  49. 49
  50. 50
  51. 51
  52. 52
  53. 53
  54. 54
  55. 55
  56. 56
  57. 57
  58. 58
  59. 59
  60. 60
  61. 61
  62. 62
  63. 63
  64. 64
  65. 65
  66. 66
  67. 67
  68. 68
  69. 69
  70. 70
  71. 71
  72. 72
  73. 73
  74. 74
  75. 75
  76. 76
  77. 77
  78. 78
  79. 79
  80. 80
  81. 81
  82. 82
  83. 83
  84. 84
  85. 85
  86. 86
  87. 87
  88. 88
  89. 89
  90. 90
  91. 91
  92. 92
  93. 93
  94. 94
  95. 95
  96. 96
  97. 97
  98. 98
  99. 99
  100. 100
  101. 101
  102. 102
  103. 103
  104. 104
  105. 105
  106. 106
  107. 107
  108. 108
  109. 109
  110. 110
  111. 111
  112. 112
  113. 113
  114. 114
  115. 115
package extension

import (
	"github.com/yuin/goldmark"
	gast "github.com/yuin/goldmark/ast"
	"github.com/yuin/goldmark/extension/ast"
	"github.com/yuin/goldmark/parser"
	"github.com/yuin/goldmark/renderer"
	"github.com/yuin/goldmark/renderer/html"
	"github.com/yuin/goldmark/text"
	"github.com/yuin/goldmark/util"
	"regexp"
)

var taskListRegexp = regexp.MustCompile(`^\[([\sxX])\]\s*`)

type taskCheckBoxParser struct {
}

var defaultTaskCheckBoxParser = &taskCheckBoxParser{}

// NewTaskCheckBoxParser returns a new  InlineParser that can parse
// checkboxes in list items.
// This parser must take precedence over the parser.LinkParser.
func NewTaskCheckBoxParser() parser.InlineParser {
	return defaultTaskCheckBoxParser
}

func (s *taskCheckBoxParser) Trigger() []byte {
	return []byte{'['}
}

func (s *taskCheckBoxParser) Parse(parent gast.Node, block text.Reader, pc parser.Context) gast.Node {
	// Given AST structure must be like
	// - List
	//   - ListItem         : parent.Parent
	//     - TextBlock      : parent
	//       (current line)
	if parent.Parent() == nil || parent.Parent().FirstChild() != parent {
		return nil
	}

	if _, ok := parent.Parent().(*gast.ListItem); !ok {
		return nil
	}
	line, _ := block.PeekLine()
	m := taskListRegexp.FindSubmatchIndex(line)
	if m == nil {
		return nil
	}
	value := line[m[2]:m[3]][0]
	block.Advance(m[1])
	checked := value == 'x' || value == 'X'
	return ast.NewTaskCheckBox(checked)
}

func (s *taskCheckBoxParser) CloseBlock(parent gast.Node, pc parser.Context) {
	// nothing to do
}

// TaskCheckBoxHTMLRenderer is a renderer.NodeRenderer implementation that
// renders checkboxes in list items.
type TaskCheckBoxHTMLRenderer struct {
	html.Config
}

// NewTaskCheckBoxHTMLRenderer returns a new TaskCheckBoxHTMLRenderer.
func NewTaskCheckBoxHTMLRenderer(opts ...html.Option) renderer.NodeRenderer {
	r := &TaskCheckBoxHTMLRenderer{
		Config: html.NewConfig(),
	}
	for _, opt := range opts {
		opt.SetHTMLOption(&r.Config)
	}
	return r
}

// RegisterFuncs implements renderer.NodeRenderer.RegisterFuncs.
func (r *TaskCheckBoxHTMLRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
	reg.Register(ast.KindTaskCheckBox, r.renderTaskCheckBox)
}

func (r *TaskCheckBoxHTMLRenderer) renderTaskCheckBox(w util.BufWriter, source []byte, node gast.Node, entering bool) (gast.WalkStatus, error) {
	if !entering {
		return gast.WalkContinue, nil
	}
	n := node.(*ast.TaskCheckBox)

	if n.IsChecked {
		w.WriteString(`<input checked="" disabled="" type="checkbox"`)
	} else {
		w.WriteString(`<input disabled="" type="checkbox"`)
	}
	if r.XHTML {
		w.WriteString(" /> ")
	} else {
		w.WriteString("> ")
	}
	return gast.WalkContinue, nil
}

type taskList struct {
}

// TaskList is an extension that allow you to use GFM task lists.
var TaskList = &taskList{}

func (e *taskList) Extend(m goldmark.Markdown) {
	m.Parser().AddOptions(parser.WithInlineParsers(
		util.Prioritized(NewTaskCheckBoxParser(), 0),
	))
	m.Renderer().AddOptions(renderer.WithNodeRenderers(
		util.Prioritized(NewTaskCheckBoxHTMLRenderer(), 500),
	))
}