gitea

Development moved to Codeberg

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 35
  36. 36
  37. 37
  38. 38
  39. 39
  40. 40
  41. 41
  42. 42
  43. 43
  44. 44
  45. 45
  46. 46
  47. 47
  48. 48
  49. 49
  50. 50
  51. 51
  52. 52
  53. 53
  54. 54
// This file is generated by modules/charset/ambiguous/generate.go DO NOT EDIT
// Copyright 2022 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.

package charset

import (
	"sort"
	"strings"
	"unicode"

	"code.gitea.io/gitea/modules/translation"
)

// AmbiguousTablesForLocale provides the table of ambiguous characters for this locale.
func AmbiguousTablesForLocale(locale translation.Locale) []*AmbiguousTable {
	key := locale.Language()
	var table *AmbiguousTable
	var ok bool
	for len(key) > 0 {
		if table, ok = AmbiguousCharacters[key]; ok {
			break
		}
		idx := strings.LastIndexAny(key, "-_")
		if idx < 0 {
			key = ""
		} else {
			key = key[:idx]
		}
	}
	if table == nil {
		table = AmbiguousCharacters["_default"]
	}

	return []*AmbiguousTable{
		table,
		AmbiguousCharacters["_common"],
	}
}

func isAmbiguous(r rune, confusableTo *rune, tables ...*AmbiguousTable) bool {
	for _, table := range tables {
		if !unicode.Is(table.RangeTable, r) {
			continue
		}
		i := sort.Search(len(table.Confusable), func(i int) bool {
			return table.Confusable[i] >= r
		})
		(*confusableTo) = table.With[i]
		return true
	}
	return false
}