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// Package utils contain some utilities which are needed to create barcodes
package utils
import (
"image"
"image/color"
"github.com/boombuler/barcode"
)
type base1DCode struct {
*BitList
kind string
content string
}
type base1DCodeIntCS struct {
base1DCode
checksum int
}
func (c *base1DCode) Content() string {
return c.content
}
func (c *base1DCode) Metadata() barcode.Metadata {
return barcode.Metadata{c.kind, 1}
}
func (c *base1DCode) ColorModel() color.Model {
return color.Gray16Model
}
func (c *base1DCode) Bounds() image.Rectangle {
return image.Rect(0, 0, c.Len(), 1)
}
func (c *base1DCode) At(x, y int) color.Color {
if c.GetBit(x) {
return color.Black
}
return color.White
}
func (c *base1DCodeIntCS) CheckSum() int {
return c.checksum
}
// New1DCodeIntCheckSum creates a new 1D barcode where the bars are represented by the bits in the bars BitList
func New1DCodeIntCheckSum(codeKind, content string, bars *BitList, checksum int) barcode.BarcodeIntCS {
return &base1DCodeIntCS{base1DCode{bars, codeKind, content}, checksum}
}
// New1DCode creates a new 1D barcode where the bars are represented by the bits in the bars BitList
func New1DCode(codeKind, content string, bars *BitList) barcode.Barcode {
return &base1DCode{bars, codeKind, content}
}