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package buffer
import (
"encoding/gob"
"io"
"io/ioutil"
"math"
)
type spill struct {
Buffer
Spiller io.Writer
}
// NewSpill returns a Buffer which writes data to w when there's an error
// writing to buf. Such as when buf is full, or the disk is full, etc.
func NewSpill(buf Buffer, w io.Writer) Buffer {
if w == nil {
w = ioutil.Discard
}
return &spill{
Buffer: buf,
Spiller: w,
}
}
func (buf *spill) Cap() int64 {
return math.MaxInt64
}
func (buf *spill) Write(p []byte) (n int, err error) {
if n, err = buf.Buffer.Write(p); err != nil {
m, err := buf.Spiller.Write(p[n:])
return m + n, err
}
return len(p), nil
}
func init() {
gob.Register(&spill{})
}