gitea

Development moved to Codeberg

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 35
  36. 36
  37. 37
  38. 38
  39. 39
  40. 40
  41. 41
  42. 42
  43. 43
  44. 44
  45. 45
  46. 46
  47. 47
  48. 48
  49. 49
  50. 50
  51. 51
  52. 52
  53. 53
  54. 54
  55. 55
  56. 56
  57. 57
  58. 58
  59. 59
  60. 60
  61. 61
  62. 62
  63. 63
  64. 64
  65. 65
  66. 66
  67. 67
  68. 68
  69. 69
  70. 70
  71. 71
  72. 72
  73. 73
  74. 74
  75. 75
  76. 76
  77. 77
  78. 78
  79. 79
  80. 80
  81. 81
  82. 82
  83. 83
  84. 84
  85. 85
  86. 86
  87. 87
  88. 88
  89. 89
  90. 90
  91. 91
  92. 92
  93. 93
  94. 94
  95. 95
  96. 96
  97. 97
  98. 98
  99. 99
  100. 100
  101. 101
  102. 102
  103. 103
  104. 104
  105. 105
  106. 106
  107. 107
  108. 108
  109. 109
  110. 110
  111. 111
  112. 112
  113. 113
  114. 114
  115. 115
  116. 116
  117. 117
  118. 118
  119. 119
  120. 120
  121. 121
  122. 122
  123. 123
  124. 124
  125. 125
  126. 126
  127. 127
  128. 128
  129. 129
  130. 130
  131. 131
  132. 132
  133. 133
  134. 134
  135. 135
  136. 136
  137. 137
  138. 138
  139. 139
  140. 140
  141. 141
  142. 142
  143. 143
  144. 144
  145. 145
  146. 146
  147. 147
  148. 148
  149. 149
  150. 150
  151. 151
  152. 152
  153. 153
  154. 154
  155. 155
  156. 156
  157. 157
  158. 158
  159. 159
  160. 160
  161. 161
  162. 162
  163. 163
  164. 164
  165. 165
  166. 166
  167. 167
  168. 168
  169. 169
  170. 170
  171. 171
  172. 172
  173. 173
  174. 174
  175. 175
  176. 176
  177. 177
  178. 178
  179. 179
  180. 180
  181. 181
  182. 182
  183. 183
  184. 184
  185. 185
  186. 186
  187. 187
  188. 188
  189. 189
  190. 190
  191. 191
  192. 192
  193. 193
  194. 194
  195. 195
  196. 196
  197. 197
  198. 198
  199. 199
  200. 200
  201. 201
  202. 202
  203. 203
  204. 204
  205. 205
  206. 206
  207. 207
  208. 208
  209. 209
// Copyright 2020 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.

package translation

import (
	"sort"
	"strings"

	"code.gitea.io/gitea/modules/log"
	"code.gitea.io/gitea/modules/options"
	"code.gitea.io/gitea/modules/setting"
	"code.gitea.io/gitea/modules/translation/i18n"

	"golang.org/x/text/language"
)

// Locale represents an interface to translation
type Locale interface {
	Language() string
	Tr(string, ...interface{}) string
	TrN(cnt interface{}, key1, keyN string, args ...interface{}) string
}

// LangType represents a lang type
type LangType struct {
	Lang, Name string // these fields are used directly in templates: {{range .AllLangs}}{{.Lang}}{{.Name}}{{end}}
}

var (
	matcher       language.Matcher
	allLangs      []*LangType
	allLangMap    map[string]*LangType
	supportedTags []language.Tag
)

// AllLangs returns all supported languages sorted by name
func AllLangs() []*LangType {
	return allLangs
}

// TryTr tries to do the translation, if no translation, it returns (format, false)
func TryTr(lang, format string, args ...interface{}) (string, bool) {
	s := i18n.Tr(lang, format, args...)
	// now the i18n library is not good enough and we can only use this hacky method to detect whether the transaction exists
	idx := strings.IndexByte(format, '.')
	defaultText := format
	if idx > 0 {
		defaultText = format[idx+1:]
	}
	return s, s != defaultText
}

// InitLocales loads the locales
func InitLocales() {
	i18n.ResetDefaultLocales()
	localeNames, err := options.Dir("locale")
	if err != nil {
		log.Fatal("Failed to list locale files: %v", err)
	}

	localFiles := make(map[string][]byte, len(localeNames))
	for _, name := range localeNames {
		localFiles[name], err = options.Locale(name)
		if err != nil {
			log.Fatal("Failed to load %s locale file. %v", name, err)
		}
	}

	supportedTags = make([]language.Tag, len(setting.Langs))
	for i, lang := range setting.Langs {
		supportedTags[i] = language.Raw.Make(lang)
	}

	matcher = language.NewMatcher(supportedTags)
	for i := range setting.Names {
		key := "locale_" + setting.Langs[i] + ".ini"
		if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localFiles[key]); err != nil {
			log.Error("Failed to set messages to %s: %v", setting.Langs[i], err)
		}
	}
	if len(setting.Langs) != 0 {
		defaultLangName := setting.Langs[0]
		if defaultLangName != "en-US" {
			log.Info("Use the first locale (%s) in LANGS setting option as default", defaultLangName)
		}
		i18n.DefaultLocales.SetDefaultLang(defaultLangName)
	}

	langs, descs := i18n.DefaultLocales.ListLangNameDesc()
	allLangs = make([]*LangType, 0, len(langs))
	allLangMap = map[string]*LangType{}
	for i, v := range langs {
		l := &LangType{v, descs[i]}
		allLangs = append(allLangs, l)
		allLangMap[v] = l
	}

	// Sort languages case-insensitive according to their name - needed for the user settings
	sort.Slice(allLangs, func(i, j int) bool {
		return strings.ToLower(allLangs[i].Name) < strings.ToLower(allLangs[j].Name)
	})
}

// Match matches accept languages
func Match(tags ...language.Tag) language.Tag {
	_, i, _ := matcher.Match(tags...)
	return supportedTags[i]
}

// locale represents the information of localization.
type locale struct {
	Lang, LangName string // these fields are used directly in templates: .i18n.Lang
}

// NewLocale return a locale
func NewLocale(lang string) Locale {
	langName := "unknown"
	if l, ok := allLangMap[lang]; ok {
		langName = l.Name
	}
	return &locale{
		Lang:     lang,
		LangName: langName,
	}
}

func (l *locale) Language() string {
	return l.Lang
}

// Tr translates content to target language.
func (l *locale) Tr(format string, args ...interface{}) string {
	if setting.IsProd {
		return i18n.Tr(l.Lang, format, args...)
	}

	// in development, we should show an error if a translation key is missing
	s, ok := TryTr(l.Lang, format, args...)
	if !ok {
		log.Error("missing i18n translation key: %q", format)
	}
	return s
}

// Language specific rules for translating plural texts
var trNLangRules = map[string]func(int64) int{
	// the default rule is "en-US" if a language isn't listed here
	"en-US": func(cnt int64) int {
		if cnt == 1 {
			return 0
		}
		return 1
	},
	"lv-LV": func(cnt int64) int {
		if cnt%10 == 1 && cnt%100 != 11 {
			return 0
		}
		return 1
	},
	"ru-RU": func(cnt int64) int {
		if cnt%10 == 1 && cnt%100 != 11 {
			return 0
		}
		return 1
	},
	"zh-CN": func(cnt int64) int {
		return 0
	},
	"zh-HK": func(cnt int64) int {
		return 0
	},
	"zh-TW": func(cnt int64) int {
		return 0
	},
	"fr-FR": func(cnt int64) int {
		if cnt > -2 && cnt < 2 {
			return 0
		}
		return 1
	},
}

// TrN returns translated message for plural text translation
func (l *locale) TrN(cnt interface{}, key1, keyN string, args ...interface{}) string {
	var c int64
	if t, ok := cnt.(int); ok {
		c = int64(t)
	} else if t, ok := cnt.(int16); ok {
		c = int64(t)
	} else if t, ok := cnt.(int32); ok {
		c = int64(t)
	} else if t, ok := cnt.(int64); ok {
		c = t
	} else {
		return l.Tr(keyN, args...)
	}

	ruleFunc, ok := trNLangRules[l.Lang]
	if !ok {
		ruleFunc = trNLangRules["en-US"]
	}

	if ruleFunc(c) == 0 {
		return l.Tr(key1, args...)
	}
	return l.Tr(keyN, args...)
}