gitea

Development moved to Codeberg

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 35
  36. 36
  37. 37
  38. 38
  39. 39
  40. 40
  41. 41
  42. 42
  43. 43
  44. 44
  45. 45
  46. 46
  47. 47
  48. 48
  49. 49
  50. 50
  51. 51
  52. 52
  53. 53
  54. 54
  55. 55
  56. 56
  57. 57
  58. 58
  59. 59
  60. 60
  61. 61
  62. 62
  63. 63
  64. 64
  65. 65
  66. 66
  67. 67
  68. 68
  69. 69
  70. 70
  71. 71
  72. 72
  73. 73
  74. 74
  75. 75
  76. 76
  77. 77
  78. 78
  79. 79
  80. 80
  81. 81
  82. 82
  83. 83
  84. 84
  85. 85
  86. 86
  87. 87
  88. 88
  89. 89
  90. 90
  91. 91
  92. 92
  93. 93
  94. 94
  95. 95
  96. 96
  97. 97
  98. 98
  99. 99
  100. 100
  101. 101
  102. 102
  103. 103
  104. 104
  105. 105
  106. 106
  107. 107
  108. 108
  109. 109
  110. 110
  111. 111
  112. 112
  113. 113
  114. 114
  115. 115
  116. 116
  117. 117
  118. 118
  119. 119
  120. 120
  121. 121
  122. 122
  123. 123
  124. 124
  125. 125
  126. 126
  127. 127
  128. 128
  129. 129
  130. 130
  131. 131
  132. 132
  133. 133
  134. 134
  135. 135
  136. 136
  137. 137
  138. 138
  139. 139
  140. 140
  141. 141
  142. 142
  143. 143
  144. 144
  145. 145
  146. 146
  147. 147
  148. 148
  149. 149
  150. 150
  151. 151
  152. 152
  153. 153
  154. 154
  155. 155
  156. 156
  157. 157
  158. 158
  159. 159
  160. 160
  161. 161
  162. 162
  163. 163
  164. 164
  165. 165
  166. 166
  167. 167
  168. 168
  169. 169
  170. 170
  171. 171
  172. 172
  173. 173
  174. 174
  175. 175
  176. 176
  177. 177
  178. 178
  179. 179
  180. 180
  181. 181
  182. 182
  183. 183
  184. 184
  185. 185
  186. 186
  187. 187
  188. 188
  189. 189
  190. 190
  191. 191
  192. 192
  193. 193
  194. 194
  195. 195
  196. 196
  197. 197
  198. 198
  199. 199
  200. 200
  201. 201
  202. 202
  203. 203
  204. 204
  205. 205
  206. 206
  207. 207
  208. 208
  209. 209
  210. 210
  211. 211
  212. 212
  213. 213
  214. 214
package brotli

import "encoding/binary"

/* Copyright 2010 Google Inc. All Rights Reserved.

   Distributed under MIT license.
   See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/

/* For BUCKET_SWEEP == 1, enabling the dictionary lookup makes compression
   a little faster (0.5% - 1%) and it compresses 0.15% better on small text
   and HTML inputs. */

func (*hashLongestMatchQuickly) HashTypeLength() uint {
	return 8
}

func (*hashLongestMatchQuickly) StoreLookahead() uint {
	return 8
}

/* HashBytes is the function that chooses the bucket to place
   the address in. The HashLongestMatch and hashLongestMatchQuickly
   classes have separate, different implementations of hashing. */
func (h *hashLongestMatchQuickly) HashBytes(data []byte) uint32 {
	var hash uint64 = ((binary.LittleEndian.Uint64(data) << (64 - 8*h.hashLen)) * kHashMul64)

	/* The higher bits contain more mixture from the multiplication,
	   so we take our results from there. */
	return uint32(hash >> (64 - h.bucketBits))
}

/* A (forgetful) hash table to the data seen by the compressor, to
   help create backward references to previous data.

   This is a hash map of fixed size (1 << 16). Starting from the
   given index, 1 buckets are used to store values of a key. */
type hashLongestMatchQuickly struct {
	hasherCommon

	bucketBits    uint
	bucketSweep   int
	hashLen       uint
	useDictionary bool

	buckets []uint32
}

func (h *hashLongestMatchQuickly) Initialize(params *encoderParams) {
	h.buckets = make([]uint32, 1<<h.bucketBits+h.bucketSweep)
}

func (h *hashLongestMatchQuickly) Prepare(one_shot bool, input_size uint, data []byte) {
	var partial_prepare_threshold uint = (4 << h.bucketBits) >> 7
	/* Partial preparation is 100 times slower (per socket). */
	if one_shot && input_size <= partial_prepare_threshold {
		var i uint
		for i = 0; i < input_size; i++ {
			var key uint32 = h.HashBytes(data[i:])
			for j := 0; j < h.bucketSweep; j++ {
				h.buckets[key+uint32(j)] = 0
			}
		}
	} else {
		/* It is not strictly necessary to fill this buffer here, but
		   not filling will make the results of the compression stochastic
		   (but correct). This is because random data would cause the
		   system to find accidentally good backward references here and there. */
		for i := range h.buckets {
			h.buckets[i] = 0
		}
	}
}

/* Look at 5 bytes at &data[ix & mask].
   Compute a hash from these, and store the value somewhere within
   [ix .. ix+3]. */
func (h *hashLongestMatchQuickly) Store(data []byte, mask uint, ix uint) {
	var key uint32 = h.HashBytes(data[ix&mask:])
	var off uint32 = uint32(ix>>3) % uint32(h.bucketSweep)
	/* Wiggle the value with the bucket sweep range. */
	h.buckets[key+off] = uint32(ix)
}

func (h *hashLongestMatchQuickly) StoreRange(data []byte, mask uint, ix_start uint, ix_end uint) {
	var i uint
	for i = ix_start; i < ix_end; i++ {
		h.Store(data, mask, i)
	}
}

func (h *hashLongestMatchQuickly) StitchToPreviousBlock(num_bytes uint, position uint, ringbuffer []byte, ringbuffer_mask uint) {
	if num_bytes >= h.HashTypeLength()-1 && position >= 3 {
		/* Prepare the hashes for three last bytes of the last write.
		   These could not be calculated before, since they require knowledge
		   of both the previous and the current block. */
		h.Store(ringbuffer, ringbuffer_mask, position-3)
		h.Store(ringbuffer, ringbuffer_mask, position-2)
		h.Store(ringbuffer, ringbuffer_mask, position-1)
	}
}

func (*hashLongestMatchQuickly) PrepareDistanceCache(distance_cache []int) {
}

/* Find a longest backward match of &data[cur_ix & ring_buffer_mask]
   up to the length of max_length and stores the position cur_ix in the
   hash table.

   Does not look for matches longer than max_length.
   Does not look for matches further away than max_backward.
   Writes the best match into |out|.
   |out|->score is updated only if a better match is found. */
func (h *hashLongestMatchQuickly) FindLongestMatch(dictionary *encoderDictionary, data []byte, ring_buffer_mask uint, distance_cache []int, cur_ix uint, max_length uint, max_backward uint, gap uint, max_distance uint, out *hasherSearchResult) {
	var best_len_in uint = out.len
	var cur_ix_masked uint = cur_ix & ring_buffer_mask
	var key uint32 = h.HashBytes(data[cur_ix_masked:])
	var compare_char int = int(data[cur_ix_masked+best_len_in])
	var min_score uint = out.score
	var best_score uint = out.score
	var best_len uint = best_len_in
	var cached_backward uint = uint(distance_cache[0])
	var prev_ix uint = cur_ix - cached_backward
	var bucket []uint32
	out.len_code_delta = 0
	if prev_ix < cur_ix {
		prev_ix &= uint(uint32(ring_buffer_mask))
		if compare_char == int(data[prev_ix+best_len]) {
			var len uint = findMatchLengthWithLimit(data[prev_ix:], data[cur_ix_masked:], max_length)
			if len >= 4 {
				var score uint = backwardReferenceScoreUsingLastDistance(uint(len))
				if best_score < score {
					best_score = score
					best_len = uint(len)
					out.len = uint(len)
					out.distance = cached_backward
					out.score = best_score
					compare_char = int(data[cur_ix_masked+best_len])
					if h.bucketSweep == 1 {
						h.buckets[key] = uint32(cur_ix)
						return
					}
				}
			}
		}
	}

	if h.bucketSweep == 1 {
		var backward uint
		var len uint

		/* Only one to look for, don't bother to prepare for a loop. */
		prev_ix = uint(h.buckets[key])

		h.buckets[key] = uint32(cur_ix)
		backward = cur_ix - prev_ix
		prev_ix &= uint(uint32(ring_buffer_mask))
		if compare_char != int(data[prev_ix+best_len_in]) {
			return
		}

		if backward == 0 || backward > max_backward {
			return
		}

		len = findMatchLengthWithLimit(data[prev_ix:], data[cur_ix_masked:], max_length)
		if len >= 4 {
			var score uint = backwardReferenceScore(uint(len), backward)
			if best_score < score {
				out.len = uint(len)
				out.distance = backward
				out.score = score
				return
			}
		}
	} else {
		bucket = h.buckets[key:]
		var i int
		prev_ix = uint(bucket[0])
		bucket = bucket[1:]
		for i = 0; i < h.bucketSweep; (func() { i++; tmp3 := bucket; bucket = bucket[1:]; prev_ix = uint(tmp3[0]) })() {
			var backward uint = cur_ix - prev_ix
			var len uint
			prev_ix &= uint(uint32(ring_buffer_mask))
			if compare_char != int(data[prev_ix+best_len]) {
				continue
			}

			if backward == 0 || backward > max_backward {
				continue
			}

			len = findMatchLengthWithLimit(data[prev_ix:], data[cur_ix_masked:], max_length)
			if len >= 4 {
				var score uint = backwardReferenceScore(uint(len), backward)
				if best_score < score {
					best_score = score
					best_len = uint(len)
					out.len = best_len
					out.distance = backward
					out.score = score
					compare_char = int(data[cur_ix_masked+best_len])
				}
			}
		}
	}

	if h.useDictionary && min_score == out.score {
		searchInStaticDictionary(dictionary, h, data[cur_ix_masked:], max_length, max_backward+gap, max_distance, out, true)
	}

	h.buckets[key+uint32((cur_ix>>3)%uint(h.bucketSweep))] = uint32(cur_ix)
}