Changes
1 changed files (+21/-38)
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@@ -1,63 +1,46 @@struct point { int x, y; ll x, y; // long long to avoid overflow problems point() { x = y = 0; } point(int _x, int _y) : x(_x), y(_y) {} bool operator < (point p) const { return (x == p.x && y < p.y) || x < p.x; } bool operator == (point p) const { return x == p.x && y == p.y; } point(ll _x, ll _y) : x(_x), y(_y) {} bool operator < (point p) const { return (x == p.x && y < p.y) || x < p.x; } bool operator == (point p) const { return x == p.x && y == p.y; } }; double dist(point& p1, point& p2) { return hypot(p1.x - p2.x, p1.y - p2.y); } double dist(point& p1, point& p2) { return hypot(p1.x - p2.x, p1.y - p2.y); } struct vec { int x, y; vec(int _x, int _y) : x(_x), y(_y) {} ll x, y; vec(ll _x, ll _y) : x(_x), y(_y) {} vec(point a, point b) { x = b.x - a.x, y = b.y - a.y; } }; vec to_vec(point a, point b) { return vec(b.x - a.x, b.y - a.y); } ll dot(vec a, vec b) { return a.x * b.x + a.y * b.y; } int dot(vec a, vec b) { return (a.x * b.x + a.y * b.y); } ll norm_sq(vec v) { return v.x * v.x + v.y * v.y; } int norm_sq(vec v) { return v.x * v.x + v.y * v.y; } int cross(vec a, vec b) { return a.x * b.y - a.y * b.x; } bool ccw(point p, point q, point r) { return cross(to_vec(p, q), to_vec(p, r)) > 0; } ll cross(vec a, vec b) { return a.x * b.y - a.y * b.x; } double angle(point a, point o, point b) { vec oa = to_vec(o, a), ob = to_vec(o, b); return acos(dot(oa, ob) / (sqrt(norm_sq(oa)) * sqrt(norm_sq(ob)))); vec oa(o, a), ob(o, b); return acos(dot(oa, ob) / sqrt(norm_sq(oa) * norm_sq(ob))); } bool ccw(point p, point q, point r) { return cross(vec(p, q), vec(p, r)) > 0; } bool in_polygon(point pt, const vector<point>& P) { double sum = 0; for (int i = 0; i < P.size() - 1; i++) { if (pt == P[i]) return true; if (ccw(pt, P[i], P[i + 1])) sum += angle(P[i], pt, P[i + 1]); else sum -= angle(P[i], pt, P[i + 1]); ccw(pt, P[i], P[i + 1]) ? sum += angle(P[i], pt, P[i + 1]) : sum -= angle(P[i], pt, P[i + 1]); } return fabs(sum) > acos(-1.0); } double area(const vector<point>& P) { int res = 0; for (int i = 0; i < (int)P.size() - 1; i++) res += (P[i].x * P[i + 1].y - P[i + 1].x * P[i].y); return res / 2.0; ll area(const vector<point>& P) { ll res = 0; for (int i = 0; i < (int)P.size() - 1; i++) res += (P[i].x * P[i + 1].y - P[i + 1].x * P[i].y); return res; // return res / 2.0; } vector<point> convex_hull(vector<point>& P) {
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