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struct node {
int val; node* c[2];
node() { val = 0; c[0] = c[1] = 0; }
node* get_c(int i) { return (!c[i] ? c[i] = new node : c[i]); }
void update(int x, int v, int l, int r) {
if (l == r) val += v;
else {
int m = (l + r) >> 1;
x <= m ? get_c(0)->update(x, v, l, m) : get_c(1)->update(x, v, m + 1, r);
val = (c[0] ? c[0]->val : 0) + (c[1] ? c[1]->val : 0);
}
}
int query(int a, int b, int l, int r) {
if (a > r || b < l) return 0;
if (a <= l && b >= r) return val;
int m = (l + r) >> 1;
return (c[0] ? c[0]->query(a, b, l, m) : 0) + (c[1] ? c[1]->query(a, b, m + 1, r) : 0);
}
};
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