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import {canPlay, Card} from 'big2-core';
import {useEffect, useState} from 'react';
import io from 'socket.io-client';
import CreateRoomForm from '../components/CreateRoomForm';
import JoinRoomForm from '../components/JoinRoomForm';
import LoginForm from '../components/LoginForm';
interface GameState {
cards: Card[],
players: {username: string, numCards: number, rank: number}[],
lastPlayed: Card[] | null,
lastPlayedPlayer: string | null,
playerTurn: string
}
const rankStrs = ['', 'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
const suitChars = ['♣', '♦', '♥', '♠'];
export default function Game() {
const [socket, setSocket] = useState<SocketIOClient.Socket | null>(null);
const [connected, setConnected] = useState(false);
const [loggedIn, setLoggedIn] = useState(false);
const [username, setUsername] = useState<string | null>(null);
const [room, setRoom] = useState<string | null>(null);
const [roomUsers, setRoomUsers] = useState<string[]>([]);
const [roomHost, setRoomHost] = useState('');
const [gameState, setGameState] = useState<GameState | null>(null);
const [cardSelected, setCardSelected] = useState<boolean[]>([]);
useEffect(() => {
const socket = io(process.env.NEXT_PUBLIC_BACK_HOST!);
setSocket(socket);
socket.on('connect', () => setConnected(true));
socket.on('disconnect', () => {
setConnected(false);
setLoggedIn(false);
setRoom(null);
setGameState(null);
});
socket.on('joinRoom', (data: {name: string}) => setRoom(data.name));
socket.on('leaveRoom', () => {
setRoom(null);
setGameState(null);
});
socket.on('roomUpdate', (data: {users: string[], host: string}) => {
setRoomUsers(data.users);
setRoomHost(data.host);
});
socket.on('gameState', (data: GameState) => {
setGameState(data);
if (data.cards.length !== cardSelected.length)
setCardSelected(new Array(data.cards.length).fill(false));
});
socket.on('endGame', () => setGameState(null));
return () => {socket.close()};
}, []);
if (!socket) return null;
if (!loggedIn) {
return (
<LoginForm
socket={socket}
finish={(s) => {
setLoggedIn(true);
setUsername(s);
}}
username={username}
/>
);
}
if (!room) {
return (
<>
<p>Logged in as {username}</p>
<hr />
<JoinRoomForm socket={socket} />
<hr />
<CreateRoomForm socket={socket} />
</>
);
}
if (!gameState) {
return (
<>
<p>Room {room}</p>
<p>Users:</p>
<ul>
{roomUsers.map(user => <li key={user}>{user + (user === roomHost ? ' (Host)':'')}</li>)}
</ul>
<button onClick={() => socket.emit('leaveRoom')}>Leave</button>
{username === roomHost &&
<button
onClick={() => socket.emit('startGame')}
disabled={roomUsers.length < 3}
>
Start
</button>
}
</>
);
}
const selectedCards = gameState.cards.filter((_, i) => cardSelected[i]);
return (
<>
<ul>
{gameState.players.map(p => (
<li key={p.username}>
{p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')}
</li>
))}
</ul>
<div>
<p>Last played:</p>
{gameState.lastPlayed ? (
<>
{gameState.lastPlayed.map((card, i) => <span key={i}>{rankStrs[card.rank]+' '+suitChars[card.suit]+'|'}</span>)}
{` by ${gameState.lastPlayedPlayer}`}
</>
) : '(Nothing)'}
</div>
{`It's ${gameState.playerTurn}'s turn!`}
<div>
<p>Your cards:</p>
{gameState.cards.map((card, i) => (
<label key={card.rank+' '+card.suit}>
<input
type="checkbox"
checked={cardSelected[i] || false}
onChange={() => {
const cardSelected2 = [...cardSelected];
cardSelected2[i] = !cardSelected[i];
setCardSelected(cardSelected2);
}}
/>
{rankStrs[card.rank]+' '+suitChars[card.suit]}
</label>
))}
<button
onClick={() => socket.emit('turn', selectedCards)}
disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)}
>
Play
</button>
<button
onClick={() => socket.emit('turn', null)}
disabled={username !== gameState.playerTurn}
>
Pass
</button>
</div>
</>
);
}