-
1
-
2
-
3
-
4
-
5
-
6
-
7
-
8
-
9
-
10
-
11
-
12
-
13
-
14
-
15
-
16
-
17
-
18
-
19
-
20
-
21
-
22
-
23
-
24
-
25
-
26
-
27
-
28
-
29
-
30
-
31
-
32
-
33
-
34
-
35
-
36
-
37
-
38
-
39
-
40
-
41
-
42
-
43
-
44
-
45
-
46
-
47
-
48
-
49
-
50
-
51
-
52
-
53
-
54
-
55
-
56
-
57
-
58
-
59
-
60
-
61
-
62
-
63
-
64
-
65
-
66
-
67
-
68
-
69
-
70
-
71
-
72
-
73
-
74
-
75
-
76
-
77
-
78
-
79
-
80
-
81
-
82
-
83
-
84
-
85
-
86
-
87
-
88
-
89
-
90
-
91
-
92
-
93
-
94
-
95
-
96
-
97
-
98
-
99
-
100
-
101
-
102
-
103
-
104
-
105
-
106
-
107
-
108
-
109
-
110
-
111
-
112
-
113
-
114
-
115
-
116
-
117
-
118
-
119
-
120
-
121
-
122
-
123
-
124
-
125
-
126
-
127
-
128
-
129
-
130
-
131
-
132
-
133
-
134
-
135
-
136
-
137
-
138
-
139
-
140
-
141
-
142
-
143
-
144
-
145
-
146
-
147
-
148
-
149
-
150
-
151
-
152
-
153
-
154
-
155
-
156
-
157
-
158
-
159
-
160
-
161
-
162
-
163
-
164
-
165
-
166
-
167
-
168
-
169
-
170
-
171
-
172
-
173
-
174
-
175
-
176
-
177
-
178
-
179
-
180
-
181
-
182
-
183
-
184
-
185
-
186
-
187
-
188
-
189
-
190
-
191
-
192
-
193
-
194
-
195
-
196
-
197
-
198
-
199
-
200
-
201
-
202
-
203
-
204
-
205
-
206
-
207
-
208
-
209
-
210
-
211
-
212
-
213
-
214
-
215
-
216
-
217
-
218
-
219
-
220
-
221
-
222
-
223
-
224
-
225
-
226
-
227
-
228
-
229
-
230
-
231
-
232
-
233
-
234
-
235
-
236
-
237
-
238
-
239
-
240
-
241
-
242
-
243
-
244
-
245
-
246
-
247
-
248
-
249
-
250
-
251
-
252
-
253
-
254
-
255
-
256
-
257
-
258
-
259
-
260
-
261
-
262
-
263
-
264
-
265
-
266
-
267
-
268
-
269
-
270
-
271
-
272
-
273
-
274
-
275
-
276
-
277
-
278
import {Card, Suit} from 'bsx-core';
import {useEffect, useState} from 'react';
import io from 'socket.io-client';
import CreateRoomForm from '../components/CreateRoomForm';
import JoinRoomForm from '../components/JoinRoomForm';
import LoginForm from '../components/LoginForm';
interface GameState {
cards: Card[],
players: {username: string, numCards: number, stackSize: number, flipped: Card[], rank: number}[],
lastPlayed: number,
lastPlayedPlayer: string | null,
playerTurn: string
phase: number
}
const rankStrs = ['', 'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
const suitChars = ['♣', '♦', '♥', '♠'];
function useForceUpdate(){
const [value, setValue] = useState(0);
return () => setValue(value => value + 1);
}
export default function Game() {
const forceUpdate = useForceUpdate();
const [socket, setSocket] = useState<SocketIOClient.Socket | null>(null);
const [connected, setConnected] = useState(false);
const [loggedIn, setLoggedIn] = useState(false);
const [username, setUsername] = useState<string | null>(null);
const [room, setRoom] = useState<string | null>(null);
const [roomUsers, setRoomUsers] = useState<string[]>([]);
const [roomHost, setRoomHost] = useState('');
const [gameState, setGameState] = useState<GameState | null>(null);
const [num, setNum] = useState(0);
useEffect(() => {
const socket = io(process.env.NEXT_PUBLIC_BACK_HOST!);
setSocket(socket);
socket.on('connect', () => setConnected(true));
socket.on('disconnect', () => {
setConnected(false);
setLoggedIn(false);
setRoom(null);
setGameState(null);
});
socket.on('joinRoom', (data: {name: string}) => setRoom(data.name));
socket.on('leaveRoom', () => {
setRoom(null);
setGameState(null);
});
socket.on('roomUpdate', (data: {users: string[], host: string}) => {
setRoomUsers(data.users);
setRoomHost(data.host);
});
socket.on('gameState', (data: GameState) => {
setGameState(data);
});
socket.on('endGame', () => setGameState(null));
return () => {socket.close()};
}, []);
if (!socket) return null;
if (!loggedIn) {
return (
<LoginForm
socket={socket}
finish={(s) => {
setLoggedIn(true);
setUsername(s);
}}
username={username}
/>
);
}
if (!room) {
return (
<>
<p>Logged in as {username}</p>
<hr />
<JoinRoomForm socket={socket} />
<hr />
<CreateRoomForm socket={socket} />
</>
);
}
if (!gameState) {
return (
<>
<p>Room {room}</p>
<p>Users:</p>
<ul>
{roomUsers.map(user => <li key={user}>{user + (user === roomHost ? ' (Host)':'')}</li>)}
</ul>
<button onClick={() => socket.emit('leaveRoom')}>Leave</button>
{username === roomHost &&
<button
onClick={() => socket.emit('startGame')}
disabled={roomUsers.length < 2}
>
Start
</button>
}
</>
);
}
if (gameState.phase === 0) {
return (
<>
<ul>
{gameState.players.map(p => (
<li key={p.username}>
{p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')}
</li>
))}
</ul>
{gameState.playerTurn+` will go first this round!`}
{`Rearrange your card stack from top to bottom!`}
<div>
<p>Your cards:</p>
{gameState.cards.map((card, i) => (
<label key={card.rank+' '+card.suit}>
<div>
<button
onClick={() => {
const tmp = gameState.cards[i];
gameState.cards[i] = gameState.cards[i-1];
gameState.cards[i-1] = tmp;
forceUpdate();
}}
disabled={i === 0}
>
Move up
</button>
<span style={{color: (card.suit === Suit.Hearts || card.suit === Suit.Diamonds ? 'red' : 'black')}}>
{' '+rankStrs[card.rank]+' '+suitChars[card.suit]}
</span>
</div>
</label>
))}
<button
onClick={() => socket.emit('prepare', gameState.cards)}
//disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)}
>
I'm ready!
</button>
</div>
</>
);
}
if (gameState.phase === 1) {
return (
<>
<ul>
{gameState.players.map(p => (
<li key={p.username}>
{p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')}
</li>
))}
</ul>
<div>
<p>Last played:</p>
{gameState.lastPlayed ? (
<>
{gameState.lastPlayed}
{` by ${gameState.lastPlayedPlayer}`}
</>
) : '(Nothing)'}
</div>
{`It's ${gameState.playerTurn}'s turn!`}
<div>
<input
type="text"
placeholder="Claim a number greater than the last claimed number..."
value={num}
onChange={(e) => setNum(+e.target.value)}
/>
<button
onClick={() => socket.emit('turn', num)}
disabled={username !== gameState.playerTurn || num <= gameState.lastPlayed}
>
Claim!
</button>
<button
onClick={() => socket.emit('turn', -1)}
disabled={username !== gameState.playerTurn || gameState.lastPlayed === 0}
>
BS!
</button>
</div>
</>
);
}
if (gameState.phase === 2) {
return (
<>
<ul>
{gameState.players.map(p => (
<li key={p.username}>
{p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')}
</li>
))}
</ul>
{`${gameState.playerTurn} has called BS! ${gameState.lastPlayedPlayer} must flip over ${gameState.lastPlayed} black cards!`}
<div>
<p>Stacks:</p>
{gameState.players.map((player, i) => (
<label key={player.username+': '+player.stackSize}>
<div>
<button
onClick={() => socket.emit('flip', i)}
disabled={username !== gameState.lastPlayedPlayer || player.stackSize === 0}
>
Flip!
</button>
{' '+player.username+': '+player.stackSize+' cards '}
{player.flipped.map((card, i) => (
<label key={card.rank+' '+card.suit}>
<span style={{color: (card.suit === Suit.Hearts || card.suit === Suit.Diamonds ? 'red' : 'black')}}>
{' '+rankStrs[card.rank]+' '+suitChars[card.suit]}
</span>
</label>
))}
</div>
</label>
))}
</div>
</>
);
}
if (gameState.phase === 3) {
return (
<>
<ul>
{gameState.players.map(p => (
<li key={p.username}>
{p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')}
</li>
))}
</ul>
{(gameState.lastPlayed > 0 ? `${gameState.lastPlayedPlayer}` : `${gameState.playerTurn}`) + ` lost! Now they must give up one of their cards!`}
<div>
<p>Your cards:</p>
{gameState.cards.map((card, i) => (
<label key={card.rank+' '+card.suit}>
<div>
<button
onClick={() => socket.emit('giveup', i)}
disabled={username !== (gameState.lastPlayed > 0 ? gameState.lastPlayedPlayer : gameState.playerTurn)}
>
Give up this card!
</button>
<span style={{color: (card.suit === Suit.Hearts || card.suit === Suit.Diamonds ? 'red' : 'black')}}>
{' '+rankStrs[card.rank]+' '+suitChars[card.suit]}
</span>
</div>
</label>
))}
</div>
</>
);
}
return (
<>
<div>
<p>Something went wrong! :/</p>
</div>
</>
);
}