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authorAnthony Wang2021-05-09 15:42:24 -0500
committerAnthony Wang2021-05-09 15:42:24 -0500
commit203f24bd9c2dfae66bd6fded41f25ca59ee7223a (patch)
treee5524421b6e7744b167f848111ab175eef667689
parent013018ecaefe1814eb3fb3ed366bf062220822ab (diff)
Backend code cleanup
-rw-r--r--back/src/Game.ts6
1 files changed, 3 insertions, 3 deletions
diff --git a/back/src/Game.ts b/back/src/Game.ts
index e7e69ac..d054fd7 100644
--- a/back/src/Game.ts
+++ b/back/src/Game.ts
@@ -60,7 +60,7 @@ export default class Game {
const j = Math.floor(Math.random() * (i+1));
[cards[i], cards[j]] = [cards[j], cards[i]];
}
- const handSize = 5; // 5 - this.room.clients.length/7;
+ const handSize = 5 - Math.floor(this.room.clients.length/7);
for (let i = 0; i < this.room.clients.length; ++i) {
this.players.push(new Player(this, this.room.clients[i]));
this.players[i].cards = cards.slice(i * handSize, (i + 1) * handSize);
@@ -92,8 +92,8 @@ export default class Game {
}
async round() {
this.phase = 0;
- this.players.forEach((p: Player) => { p.stack = []; });
- this.players.forEach((p: Player) => { p.flipped = []; });
+ this.players.forEach((p: Player) => p.stack = []);
+ this.players.forEach((p: Player) => p.flipped = []);
await this.prepare(); // Phase 0
this.phase = 1;
this.lastPlayed = 0;