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authorAnthony Wang2021-05-07 12:59:17 -0500
committerAnthony Wang2021-05-07 12:59:17 -0500
commit59f816569719416108e900939cccadb0ab2d413e (patch)
tree6601e6134e88c3b4a733cb0802c8b1068a880fc0
parent6d0d14e385a9babb52db0564602bca90b684f432 (diff)
Finally fix frontend
-rw-r--r--front/pages/index.tsx50
1 files changed, 32 insertions, 18 deletions
diff --git a/front/pages/index.tsx b/front/pages/index.tsx
index 1d8918c..ec118e6 100644
--- a/front/pages/index.tsx
+++ b/front/pages/index.tsx
@@ -1,4 +1,4 @@
-import {Card} from 'bsx-core';
+import {Card, Suit} from 'bsx-core';
import {useEffect, useState} from 'react';
import io from 'socket.io-client';
@@ -18,7 +18,14 @@ interface GameState {
const rankStrs = ['', 'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
const suitChars = ['♣', '♦', '♥', '♠'];
+function useForceUpdate(){
+ const [value, setValue] = useState(0);
+ return () => setValue(value => value + 1);
+}
+
export default function Game() {
+ const forceUpdate = useForceUpdate();
+
const [socket, setSocket] = useState<SocketIOClient.Socket | null>(null);
const [connected, setConnected] = useState(false);
const [loggedIn, setLoggedIn] = useState(false);
@@ -109,7 +116,7 @@ export default function Game() {
</>
);
}
- const selectedStacks = gameState.players.filter((_, i) => stackSelected[i]);
+ const selectedStacks = [...Array(gameState.players.length).keys()].filter((_, i) => stackSelected[i]);
const selectedCards = gameState.cards.filter((_, i) => cardSelected[i]);
if (gameState.phase === 0) {
return (
@@ -125,18 +132,23 @@ export default function Game() {
<div>
<p>Your cards:</p>
{gameState.cards.map((card, i) => (
- <label key={card.rank+' '+card.suit+' '}>
- <button
- onClick={() => {
- const tmp = gameState.cards[i];
- gameState.cards[i] = gameState.cards[i-1];
- gameState.cards[i-1] = tmp;
- }}
- disabled={i === 0}
- >
- Move left
- </button>
- {rankStrs[card.rank]+' '+suitChars[card.suit]+' '}
+ <label key={card.rank+' '+card.suit}>
+ <div>
+ <button
+ onClick={() => {
+ const tmp = gameState.cards[i];
+ gameState.cards[i] = gameState.cards[i-1];
+ gameState.cards[i-1] = tmp;
+ forceUpdate();
+ }}
+ disabled={i === 0}
+ >
+ Move up
+ </button>
+ <span style={{color: (card.suit === Suit.Hearts || card.suit === Suit.Diamonds ? 'red' : 'black')}}>
+ {' '+rankStrs[card.rank]+' '+suitChars[card.suit]}
+ </span>
+ </div>
</label>
))}
<button
@@ -184,7 +196,7 @@ export default function Game() {
</button>
<button
onClick={() => socket.emit('turn', -1)}
- disabled={username !== gameState.playerTurn}
+ disabled={username !== gameState.playerTurn || gameState.lastPlayed === 0}
>
BS!
</button>
@@ -206,7 +218,7 @@ export default function Game() {
<div>
<p>Stacks:</p>
{gameState.players.map((player, i) => (
- <label key={player.username+': '+player.stackSize+' cards '}>
+ <label key={player.username+': '+player.stackSize}>
<input
type="checkbox"
checked={stackSelected[i] || false}
@@ -253,12 +265,14 @@ export default function Game() {
setCardSelected(cardSelected2);
}}
/>
- {rankStrs[card.rank]+' '+suitChars[card.suit]}
+ <span style={{color: (card.suit === Suit.Hearts || card.suit === Suit.Diamonds ? 'red' : 'black')}}>
+ {' '+rankStrs[card.rank]+' '+suitChars[card.suit]}
+ </span>
</label>
))}
<button
onClick={() => socket.emit('giveup', selectedCards[0])}
- disabled={username !== gameState.playerTurn || selectedCards.length !== 1}
+ disabled={username !== (gameState.lastPlayed ? gameState.lastPlayedPlayer : gameState.playerTurn) || selectedCards.length !== 1}
>
Give up this card!
</button>