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authorAnthony Wang2021-05-09 17:23:37 -0500
committerAnthony Wang2021-05-09 17:23:37 -0500
commit9580139a788c93ea26e9b742483501a20d89d594 (patch)
tree95f7cbd22332cbf288375a4b7651d223ce50887d /back
parent6306da1abd7a614b2cca9a541f1e59c4f0e678e3 (diff)
Make sure everyone has a black and red card
Diffstat (limited to 'back')
-rw-r--r--back/src/Game.ts23
1 files changed, 19 insertions, 4 deletions
diff --git a/back/src/Game.ts b/back/src/Game.ts
index 9434226..6e0fb43 100644
--- a/back/src/Game.ts
+++ b/back/src/Game.ts
@@ -55,16 +55,31 @@ export default class Game {
for (let i = 1; i <= 13; ++i)
for (let j = 0; j < 4; ++j)
cards.push({rank: i, suit: j});
- // Shuffle cards
- for (let i = 0; i < 52; ++i) {
+ const handSize = 5 - Math.floor(this.room.clients.length/7);
+ // Shuffle red cards
+ for (let i = 0; i < 26; ++i) {
const j = Math.floor(Math.random() * (i+1));
[cards[i], cards[j]] = [cards[j], cards[i]];
}
- const handSize = 5 - Math.floor(this.room.clients.length/7);
+ // Shuffle black cards
+ for (let i = 0; i < 26; ++i) {
+ const j = Math.floor(Math.random() * (i+1));
+ [cards[i+26], cards[j+26]] = [cards[j+26], cards[i+26]];
+ }
for (let i = 0; i < this.room.clients.length; ++i) {
this.players.push(new Player(this, this.room.clients[i]));
- this.players[i].cards = cards.slice(i * handSize, (i + 1) * handSize);
+ this.players[i].cards.push(cards[i], cards[i+26]); // Make sure everyone has a red and black card
+ }
+ const remainingCards = [];
+ for (let i = this.room.clients.length; i < 26; ++i)
+ remainingCards.push(cards[i], cards[i+26]);
+ // Shuffle remaining cards
+ for (let i = 0; i < remainingCards.length; ++i) {
+ const j = Math.floor(Math.random() * (i+1));
+ [remainingCards[i], remainingCards[j]] = [remainingCards[j], remainingCards[i]];
}
+ for (let i = 0; i < this.room.clients.length; ++i)
+ this.players[i].cards = remainingCards.slice(i*(handSize-2), (i+1)*(handSize-2));
const startingPlayer = this.players[0]; // Pick a random starting player instead??
this.playerTurn = this.players.indexOf(startingPlayer);
this.playersFinished = this.room.clients.length;