diff options
author | Anthony Wang | 2021-05-06 22:25:04 -0500 |
---|---|---|
committer | Anthony Wang | 2021-05-06 22:25:04 -0500 |
commit | 23968cba6949c517abba941e22e7487227fe5de3 (patch) | |
tree | 9dd2cc186922b479126a5aca2eac81af40deccfc /front | |
parent | 1c058f70bcc76ed4533fd9752609b3e914b9ed44 (diff) |
Finished implementing phase 1
Diffstat (limited to 'front')
-rw-r--r-- | front/pages/index.tsx | 144 |
1 files changed, 91 insertions, 53 deletions
diff --git a/front/pages/index.tsx b/front/pages/index.tsx index 389a3b0..92d967f 100644 --- a/front/pages/index.tsx +++ b/front/pages/index.tsx @@ -1,4 +1,4 @@ -import {canPlay, Card} from 'bsx-core'; +import {Card} from 'bsx-core'; import {useEffect, useState} from 'react'; import io from 'socket.io-client'; @@ -9,9 +9,10 @@ import LoginForm from '../components/LoginForm'; interface GameState { cards: Card[], players: {username: string, numCards: number, rank: number}[], - lastPlayed: Card[] | null, + lastPlayed: number, lastPlayedPlayer: string | null, playerTurn: string + phase: number } const rankStrs = ['', 'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']; @@ -30,6 +31,8 @@ export default function Game() { const [gameState, setGameState] = useState<GameState | null>(null); const [cardSelected, setCardSelected] = useState<boolean[]>([]); + const [num, setNum] = useState(0); + useEffect(() => { const socket = io(process.env.NEXT_PUBLIC_BACK_HOST!); setSocket(socket); @@ -97,7 +100,7 @@ export default function Game() { {username === roomHost && <button onClick={() => socket.emit('startGame')} - disabled={roomUsers.length < 3} + disabled={roomUsers.length < 2} > Start </button> @@ -106,54 +109,89 @@ export default function Game() { ); } const selectedCards = gameState.cards.filter((_, i) => cardSelected[i]); - return ( - <> - <ul> - {gameState.players.map(p => ( - <li key={p.username}> - {p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')} - </li> - ))} - </ul> - <div> - <p>Last played:</p> - {gameState.lastPlayed ? ( - <> - {gameState.lastPlayed.map((card, i) => <span key={i}>{rankStrs[card.rank]+' '+suitChars[card.suit]+'|'}</span>)} - {` by ${gameState.lastPlayedPlayer}`} - </> - ) : '(Nothing)'} - </div> - {`It's ${gameState.playerTurn}'s turn!`} - <div> - <p>Your cards:</p> - {gameState.cards.map((card, i) => ( - <label key={card.rank+' '+card.suit}> - <input - type="checkbox" - checked={cardSelected[i] || false} - onChange={() => { - const cardSelected2 = [...cardSelected]; - cardSelected2[i] = !cardSelected[i]; - setCardSelected(cardSelected2); - }} - /> - {rankStrs[card.rank]+' '+suitChars[card.suit]} - </label> - ))} - <button - onClick={() => socket.emit('turn', selectedCards)} - disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)} - > - Play - </button> - <button - onClick={() => socket.emit('turn', null)} - disabled={username !== gameState.playerTurn} - > - Pass - </button> - </div> - </> - ); + if (gameState.phase === 0) { + return ( + <> + <ul> + {gameState.players.map(p => ( + <li key={p.username}> + {p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')} + </li> + ))} + </ul> + + + </> + ); + } + else if (gameState.phase === 1) { + return ( + <> + <ul> + {gameState.players.map(p => ( + <li key={p.username}> + {p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')} + </li> + ))} + </ul> + <div> + <p>Last played:</p> + {gameState.lastPlayed ? ( + <> + {gameState.lastPlayed} + {` by ${gameState.lastPlayedPlayer}`} + </> + ) : '(Nothing)'} + </div> + {`It's ${gameState.playerTurn}'s turn!`} + <div> + <p>Your cards:</p> + <input + type="text" + placeholder="Play a number greater than the last played number..." + value={num} + onChange={(e) => setNum(+e.target.value)} + /> + <button + onClick={() => socket.emit('turn', num)} + disabled={username !== gameState.playerTurn || num <= gameState.lastPlayed} + > + Play! + </button> + <button + onClick={() => socket.emit('turn', -1)} + disabled={username !== gameState.playerTurn} + > + Call BS! + </button> + </div> + </> + ); + } + else if (gameState.phase === 2) { + return ( + <> + <ul> + {gameState.players.map(p => ( + <li key={p.username}> + {p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')} + </li> + ))} + </ul> + </> + ); + } + else { + return ( + <> + <ul> + {gameState.players.map(p => ( + <li key={p.username}> + {p.username + (p.rank ? ` (Rank ${p.rank})` : '') + (p.numCards ? ` (${p.numCards} cards)` : '')} + </li> + ))} + </ul> + </> + ); + } } |