diff options
-rw-r--r-- | back/src/Game.ts | 11 | ||||
-rw-r--r-- | front/pages/index.tsx | 29 |
2 files changed, 28 insertions, 12 deletions
diff --git a/back/src/Game.ts b/back/src/Game.ts index 6dbe502..9b0b5d6 100644 --- a/back/src/Game.ts +++ b/back/src/Game.ts @@ -10,6 +10,7 @@ class Player { client: Client; cards: Card[] = []; stack: Card[] = []; + flipped: Card[] = []; disconnected = false; disconnectListener?: () => void; rank = 0; @@ -26,6 +27,7 @@ class Player { username: p.client.username, numCards: p.cards.length, stackSize: p.stack.length, + flipped: p.flipped, rank: p.rank, })), phase: this.game.phase, @@ -58,7 +60,7 @@ export default class Game { const j = Math.floor(Math.random() * (i+1)); [cards[i], cards[j]] = [cards[j], cards[i]]; } - const handSize = 5 - this.room.clients.length/7; + const handSize = 5; // 5 - this.room.clients.length/7; for (let i = 0; i < this.room.clients.length; ++i) { this.players.push(new Player(this, this.room.clients[i])); this.players[i].cards = cards.slice(i * handSize, (i + 1) * handSize); @@ -108,11 +110,13 @@ export default class Game { } while (this.lastPlayed > 0) { // Phase 2 await this.flip(); + this.lastPlayed--; if (this.phase === 3 as number) { // Oops, flipped over a red card! await this.giveup(); // The player who called BS won and now the challenged player must give up a card! return; } } + this.phase = 3; await this.giveup(); // The player who called BS won and now they must give up a card! } async prepare() { // Players prepare their hand for this round @@ -126,6 +130,8 @@ export default class Game { delete p.disconnectListener; (() => { p.stack = stack; + p.cards = [...stack]; + p.flipped = []; return; })(); resolve(); @@ -176,6 +182,7 @@ export default class Game { if (this.players[selectedPlayer].stack.length > 0) { if (this.players[selectedPlayer].stack[0].suit === Suit.Diamonds || this.players[selectedPlayer].stack[0].suit === Suit.Hearts) this.phase = 3; // Red card + this.players[selectedPlayer].flipped.push(this.players[selectedPlayer].stack[0]); this.players[selectedPlayer].stack.splice(0, 1); return; } @@ -192,7 +199,7 @@ export default class Game { }); } async giveup() { // Give up a card - const p = this.players[this.lastPlayed ? this.lastPlayedPlayer : this.playerTurn]; + const p = this.players[this.lastPlayed > 0 ? this.lastPlayedPlayer : this.playerTurn]; this.broadcastGameState(); await new Promise<void>(resolve => { p.client.once('giveup', card => { diff --git a/front/pages/index.tsx b/front/pages/index.tsx index c77fc5c..4bb154d 100644 --- a/front/pages/index.tsx +++ b/front/pages/index.tsx @@ -8,7 +8,7 @@ import LoginForm from '../components/LoginForm'; interface GameState { cards: Card[], - players: {username: string, numCards: number, stackSize: number, rank: number}[], + players: {username: string, numCards: number, stackSize: number, flipped: Card[], rank: number}[], lastPlayed: number, lastPlayedPlayer: string | null, playerTurn: string @@ -213,13 +213,22 @@ export default function Game() { <p>Stacks:</p> {gameState.players.map((player, i) => ( <label key={player.username+': '+player.stackSize}> - <button - onClick={() => socket.emit('flip', i)} - disabled={username !== gameState.lastPlayedPlayer} - > - Flip! - </button> - {' '+player.username+': '+player.stackSize+' cards '} + <div> + <button + onClick={() => socket.emit('flip', i)} + disabled={username !== gameState.lastPlayedPlayer || player.stackSize === 0} + > + Flip! + </button> + {' '+player.username+': '+player.stackSize+' cards '} + {player.flipped.map((card, i) => ( + <label key={card.rank+' '+card.suit}> + <span style={{color: (card.suit === Suit.Hearts || card.suit === Suit.Diamonds ? 'red' : 'black')}}> + {' '+rankStrs[card.rank]+' '+suitChars[card.suit]} + </span> + </label> + ))} + </div> </label> ))} </div> @@ -236,7 +245,7 @@ export default function Game() { </li> ))} </ul> - {(gameState.lastPlayed ? `${gameState.lastPlayedPlayer}` : `${gameState.playerTurn}`) + ` lost! Now they must give up one of their cards!`} + {(gameState.lastPlayed > 0 ? `${gameState.lastPlayedPlayer}` : `${gameState.playerTurn}`) + ` lost! Now they must give up one of their cards!`} <div> <p>Your cards:</p> {gameState.cards.map((card, i) => ( @@ -244,7 +253,7 @@ export default function Game() { <div> <button onClick={() => socket.emit('giveup', i)} - disabled={username !== (gameState.lastPlayed ? gameState.lastPlayedPlayer : gameState.playerTurn)} + disabled={username !== (gameState.lastPlayed > 0 ? gameState.lastPlayedPlayer : gameState.playerTurn)} > Give up this card! </button> |