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import Lean.Data.Json
import Lens
import Raylean
open Lens
open Raylean Types
namespace Raylean
-- Helpful for debugging
instance : ToString Vector3 := ⟨fun v ↦ s!"({v.1}, {v.2}, {v.3})"⟩
/-- This is in Raylib but not Raylean so let's just define it ourselves -/
def drawCubeV (pos size : Vector3) (color : Color) :=
drawCube pos size.x size.y size.z color
def drawCubeWiresV (pos size : Vector3) (color : Color) :=
drawCubeWires pos size.x size.y size.z color
end Raylean
def fps := 60
def screenWidth := 960
def screenHeight := 640
/-- Grid side length (each cell is 5m by 5m) -/
def N := 200
/-- Grid height -/
def M := 20
def origin : Vector3 := ⟨N.toFloat / 20, M.toFloat / 20, N.toFloat / 20⟩
instance : Add Vector3 where
add a b := ⟨a.x + b.x, a.y + b.y, a.z + b.z⟩
instance : Sub Vector3 where
sub a b := ⟨a.x - b.x, a.y - b.y, a.z - b.z⟩
instance : HDiv Vector3 Float Vector3 where
hDiv a b := ⟨a.x / b, a.y / b, a.z / b⟩
structure Nat3 where
x : Nat
y : Nat
z : Nat
deriving Lean.ToJson, Lean.FromJson
inductive BuildingVariant
| house
| apartment
| office
| shop
| factory
deriving Lean.ToJson, Lean.FromJson
def BuildingVariant.ofString? : String → Option BuildingVariant
| "h" | "house" => some .house
| "a" | "apartment" => some .apartment
| "o" | "office" => some .office
| "s" | "shop" => some .shop
| "f" | "factory" => some .factory
| _ => none
structure Building where
pos : Nat3
size : Nat3
variant : BuildingVariant
deriving Lean.ToJson, Lean.FromJson
def Building.occupants (b : Building) :=
match b.variant with
| .house => 1
| .apartment => b.size.x * b.size.y * b.size.z / 2
| .office => 0
| .shop => 0
| .factory => 0
def Building.color (b : Building) :=
match b.variant with
| .house => Color.Raylean.red
| .apartment => Color.Raylean.orange
| .office => Color.Raylean.blue
| .shop => Color.Raylean.purple
| .factory => Color.Raylean.green
structure Vehicle where
pos : Nat3
dest : Nat3
inductive Road
| none
| low
| high
deriving Lean.ToJson, Lean.FromJson
instance [Lean.ToJson α] : Lean.ToJson (Vector α n) where
toJson := Array.toJson ∘ Vector.toArray
instance [Lean.FromJson α] : Lean.FromJson (Vector α n) where
fromJson? j := do
let A : Array α ← Array.fromJson? j
if h : A.size = n then
return h ▸ A.toVector
else
throw s!"expected size {n}, got {A.size}"
structure Point where
roads : Vector Road 24
occupant : Option Nat
deriving Lean.ToJson, Lean.FromJson
def Point.empty : Point :=
⟨.replicate 24 .none, none⟩
abbrev Grid := Vector (Vector (Vector Point (M + 1)) (N + 1)) (N + 1)
-- TODO: routing table for each building, reverse grid
structure State where
rng : Nat
day : Nat
time : Nat
grid : Grid
buildings : Array Building
deriving Lean.ToJson, Lean.FromJson
makeLenses State
-- TODO
def tick : StateM State Unit := do
modify <| over State.Lens.rng (· + 2)
def Nat3.toVector3 (p : Nat3) : Vector3 :=
⟨p.x.toFloat / 10, p.y.toFloat / 10, p.z.toFloat / 10⟩
def render (s : State) : IO Unit := do
for b in s.buildings do
let p := b.pos.toVector3
let s := b.size.toVector3
let o := p - origin + s / 2.0
drawCubeV o s b.color
drawCubeWiresV o s .black
def getInput (stdin : IO.FS.Stream) := do
IO.print "> "
return (← stdin.getLine).trimAsciiEnd.toString
/-- Load game state from file -/
def loadState (path : String) : IO State := do
let serialized ← IO.FS.readFile path
let json ← .ofExcept <| Lean.Json.parse serialized
.ofExcept <| Lean.fromJson? json
-- TODO: Build roads
def handleCmd (cmd : String) : StateT State IO Unit := do
match cmd.split ' ' |>.toStringList with
| ["s", path] =>
IO.FS.writeFile path <| Lean.toJson (← get) |>.compress
| ["l", path] =>
set <| ← loadState path
| "b" :: variant :: dims =>
let variant := BuildingVariant.ofString? variant
if h : dims.length = 6 && variant.isSome then
let dims := dims.map String.toNat!
have : dims.length = 6 := by grind
modify <| over State.Lens.buildings (·.push ⟨⟨dims[0], dims[1], dims[2]⟩, ⟨dims[3], dims[4], dims[5]⟩, variant.get (by grind)⟩)
else
throw <| .userError "Failed to parse build command"
| _ =>
throw <| .userError "Command not found"
def gameLoop : StateT State IO Unit := do
let mut camera : Camera3D := {
position := ⟨10, 10, 10⟩
target := ⟨0, 0, 0⟩
up := ⟨0, 1, 0⟩
fovy := 45
projection := .perspective
}
let stdin ← IO.getStdin
let mut task ← IO.asTask <| getInput stdin
while !(← windowShouldClose) do
camera ← updateCamera camera .thirdPerson
if ← IO.hasFinished task then
let cmd ← (.ofExcept task.get)
try
handleCmd cmd
catch e =>
IO.println e
task ← IO.asTask <| getInput stdin
renderFrame do
drawFPS (screenWidth - 100) 10
clearBackground Color.white
renderWithCamera camera do
drawGrid (N / 20) 1
render (← get)
closeWindow
def main : IO Unit := do
-- This constant is FLAG_WINDOW_HIGHDPI || FLAG_WINDOW_RESIZABLE
-- https://github.com/raysan5/raylib/blob/aaacda6e147031f2af0cfb6c1fd7e64d761ddb1f/src/raylib.h#L567
setConfigFlags 0x00002004
initWindow screenWidth screenHeight "LeanTTD"
setTargetFPS fps
_ ← gameLoop.run {
rng := 0
day := 0
time := 0
grid := Vector.replicate _ (Vector.replicate _ (Vector.replicate _ .empty))
buildings := #[]
}