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import Lean.Data.Json
import Raylean
open Raylean Types
def screenWidth := 1280
def screenHeight := 720
private def initialBallPosition : Vector2 := { x := screenWidth.toFloat / 2, y := screenHeight.toFloat / 2 }
inductive Move where
| up
| down
| left
| right
| stay
def updateBallPosition (d : Move) (p : Vector2) : Vector2 := match d with
| Move.right => { p with x := p.x + 2.0 }
| Move.left => { p with x := p.x - 2.0 }
| Move.up => { p with y := p.y - 2.0 }
| Move.down => { p with y := p.y + 2.0 }
| Move.stay => p
def getMove : IO Move := do
if (← isKeyDown Key.right) then return Move.right
else if (← isKeyDown Key.left) then return Move.left
else if (← isKeyDown Key.up) then return Move.up
else if (← isKeyDown Key.down) then return Move.down
else return Move.stay
def doRender : IO Unit := do
let mut ballPosition := initialBallPosition
while not (← windowShouldClose) do
let d ← getMove
ballPosition := updateBallPosition d ballPosition
renderFrame do
drawFPS (screenWidth - 100) 10
clearBackground Color.white
drawText "Move the ball with arrow keys" 10 10 20 Color.blue
drawCircleV ballPosition 50 Color.red
closeWindow
structure Vehicle where
pos : Nat × Nat
dest : Nat × Nat
inductive Road
| none
| low
| high
deriving Lean.ToJson, Lean.FromJson
structure Point where
roads : Vector Road 24
occupant : Option Nat
def Grid h w := Vector (Vector Point w) h
def Tick (g : Grid h w) : Grid h w := Id.run do
return g
structure State where
datetime : Std.Time.PlainDateTime
height : Nat
width : Nat
grid : Grid height width
-- deriving Lean.ToJson, Lean.FromJson
def myroad : Road := .low
def serialized := Lean.toJson myroad |>.compress
def blah : Except String Road := Lean.Json.parse serialized >>= Lean.fromJson?
def main : IO Unit := do
-- This constant is FLAG_WINDOW_HIGHDPI
-- https://github.com/raysan5/raylib/blob/aaacda6e147031f2af0cfb6c1fd7e64d761ddb1f/src/raylib.h#L567
setConfigFlags 0x00002000
initWindow screenWidth screenHeight "LeanTTD"
setTargetFPS 60
doRender