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import Lean.Data.Json
import Lens
import Raylean
open Lens
open Raylean Types
namespace Raylean
-- Helpful for debugging
instance : ToString Vector3 := ⟨fun v ↦ s!"({v.1}, {v.2}, {v.3})"⟩
instance : Add Vector3 where
add a b := ⟨a.x + b.x, a.y + b.y, a.z + b.z⟩
instance : Sub Vector3 where
sub a b := ⟨a.x - b.x, a.y - b.y, a.z - b.z⟩
instance : HMul Vector3 Float Vector3 where
hMul a c := ⟨a.x * c, a.y * c, a.z * c⟩
instance : HDiv Vector3 Float Vector3 where
hDiv a c := ⟨a.x / c, a.y / c, a.z / c⟩
/-- This is in Raylib but not Raylean so let's just define it ourselves -/
def drawCubeV (pos size : Vector3) (color : Color) :=
drawCube pos size.x size.y size.z color
/-- Same as above -/
def drawCubeWiresV (pos size : Vector3) (color : Color) :=
drawCubeWires pos size.x size.y size.z color
end Raylean
def fps := 60
def screenWidth := 960
def screenHeight := 640
structure Nat3 where
x : Nat
y : Nat
z : Nat
deriving BEq, Hashable, Lean.ToJson, Lean.FromJson
inductive BuildingVariant
| house
| apartment
| office
| shop
| factory
deriving Lean.ToJson, Lean.FromJson
def BuildingVariant.ofString? : String → Option BuildingVariant
| "h" | "house" => some .house
| "a" | "apartment" => some .apartment
| "o" | "office" => some .office
| "s" | "shop" => some .shop
| "f" | "factory" => some .factory
| _ => none
structure Building where
pos : Nat3
size : Nat3
entrance : Nat3
exit : Nat3
variant : BuildingVariant
occupants : Nat
deriving Lean.ToJson, Lean.FromJson
def Building.capacity (b : Building) :=
match b.variant with
| .house => 1
| .apartment => b.size.x * b.size.y * b.size.z / 2
| .office => 0
| .shop => 0
| .factory => 0
def Building.color (b : Building) :=
match b.variant with
| .house => Color.Raylean.red
| .apartment => Color.Raylean.orange
| .office => Color.Raylean.blue
| .shop => Color.Raylean.purple
| .factory => Color.Raylean.green
/-- Vehicle is synonymous with person in this game -/
structure Vehicle where
home : Nat
work : Nat
pos : Nat3
dest : Nat3
deriving Lean.ToJson, Lean.FromJson
inductive Road
| none
| low
| high
deriving Lean.ToJson, Lean.FromJson
instance [Lean.ToJson α] : Lean.ToJson (Vector α n) where
toJson := Array.toJson ∘ Vector.toArray
instance [Lean.FromJson α] : Lean.FromJson (Vector α n) where
fromJson? j := do
let A ← Array.fromJson? j
if h : A.size = n then
return h ▸ A.toVector
else
throw s!"expected size {n}, got {A.size}"
structure Point where
name : String
ein : Vector Road 24
eout : Vector Road 24
deriving Lean.ToJson, Lean.FromJson
def dx : Vector Int 24 :=
List.replicate 9 (-1) ++ List.replicate 6 0 ++ List.replicate 9 1 |>.toArray.toVector
def dy : Vector Int 24 :=
List.replicate 8 [-1, 0, 1] |>.flatten.toArray.toVector
def dz : Vector Int 24 :=
#v[-1, -1, -1, 0, 0, 0, 1, 1, 1, -1, -1, -1, 1, 1, 1, -1, -1, -1, 0, 0, 0, 1, 1, 1]
-- Roads should not go straight up or straight down
#guard (List.range 24 |>.mapFinIdx fun i _ hi ↦ dx[i] != 0 || dz[i] != 0).and
-- `i` and `23 - i` should be in opposite directions
#guard (List.range 24 |>.mapFinIdx fun i _ hi ↦ dx[i] == (-dx[23 - i]) && dy[i] == (-dy[23 - i]) && dz[i] == (-dz[23 - i])).and
def appd (p : Nat3) (i : Nat) (hi : i < 24 := by grind) : Nat3 :=
⟨p.x + dx[i] |>.toNat, p.y + dy[i] |>.toNat, p.z + dz[i] |>.toNat⟩
def Point.empty : Point :=
⟨.replicate 24 .none, .replicate 24 .none⟩
instance [BEq α] [Hashable α] [Lean.ToJson α] : Lean.ToJson (Std.HashSet α) where
toJson := List.toJson ∘ Std.HashSet.toList
instance [BEq α] [Hashable α] [Lean.FromJson α] : Lean.FromJson (Std.HashSet α) where
fromJson? j := .ofList <$> List.fromJson? j
instance [BEq α] [Hashable α] [Lean.ToJson α] [Lean.ToJson β] : Lean.ToJson (Std.HashMap α β) where
toJson := List.toJson ∘ Std.HashMap.toList
instance [BEq α] [Hashable α] [Lean.FromJson α] [Lean.FromJson β] : Lean.FromJson (Std.HashMap α β) where
fromJson? j := .ofList <$> List.fromJson? j
-- TODO: routing table for each building, reverse grid
structure State where
rng : Nat
speed : Nat
day : Nat
time : Nat
origin : Nat3
grid : Std.HashMap Nat3 Point
buildings : Array Building
dists : Array (Std.HashMap Nat3 Nat)
occupied : Std.HashSet Nat3
vehicles : Array Vehicle
deriving Lean.ToJson, Lean.FromJson
makeLenses State
-- TODO open that namespace?
/-- Generate array of street names at compile time -/
elab "get_street_names" : term => do
return Lean.toExpr <|
(← IO.FS.readFile "street-names.txt").split '\n' |>.toStringArray
def street_names := get_street_names
theorem queue_dequeue_isSome_if_not_isEmpty {q : Std.Queue α} (h : ¬q.isEmpty) : q.dequeue?.isSome := by
rw [Std.Queue.dequeue?]
by_cases q.dList = []
· have : q.eList ≠ [] := by grind [Std.Queue.isEmpty]
have : q.eList.reverse ≠ [] := by simp [this]
grind
· grind
/-- Precompute distances to each destination using BFS -/
def mkDist : StateM State Unit := do
let mut dists : Array (Std.HashMap Nat3 Nat) := #[]
let s ← get
for building in s.buildings do
-- TODO refactor this into its own func
let mut q : Std.Queue Nat3 := .enqueue building.entrance .empty
let mut dist : Std.HashMap Nat3 Nat := .ofList [(building.entrance, 0)]
while hq : ¬q.isEmpty do
let uq := q.dequeue?.get (queue_dequeue_isSome_if_not_isEmpty hq)
let u := uq.1
q := uq.2
let d := dist[u]!
if hs : s.grid.contains u then
for hi : i in List.range 24 do
let v := appd u i
match (s.grid[u]'hs).ein[i]'(by grind) with
| .low =>
if !dist.contains v then
dist := dist.insert u (d + 1)
q := q.enqueue v
| .high =>
if !dist.contains v then
dist := dist.insert v (d + 1)
q := q.enqueue v
if hs : s.grid.contains v then
match (s.grid[v]'hs).ein[i]'(by grind) with
| .high =>
let v' := appd u i
if !dist.contains v' then
dist := dist.insert v' (d + 1)
q := q.enqueue v'
| _ =>
pure ()
| .none =>
pure ()
dists := dists.push dist
-- TODO update dists in state
-- TODO
def tick : StateM State Unit := do
-- Randomize list of vehicles using Fisher-Yates
-- For each vehicle, if has dest then look at dist table and iterate through all possible moves
-- Cannot do a move if occupied currently or after this tick
-- Do that move
-- Set the new list of vehicles with the new position and direction (for animating)
modify <| over State.Lens.time (· + 1)
def Nat3.toVector3 (p : Nat3) : Vector3 :=
⟨p.x.toFloat / 10, p.y.toFloat / 10, p.z.toFloat / 10⟩
def render (s : State) : IO Unit := do
for b in s.buildings do
let p := b.pos.toVector3
let s := b.size.toVector3
let o := p - s.origin.toVector3 + s / 2.0
drawCubeV o s b.color
drawCubeWiresV o s .black
def getInput (stdin : IO.FS.Stream) := do
IO.print "> "
return (← stdin.getLine).trimAsciiEnd.toString
/-- Load game state from file -/
def loadState (path : String) : IO State := do
let serialized ← IO.FS.readFile path
let json ← .ofExcept <| Lean.Json.parse serialized
.ofExcept <| Lean.fromJson? json
-- TODO: Build roads
def handleCmd (cmd : String) : StateT State IO Unit := do
match cmd.split ' ' |>.toStringList with
| ["s", path] =>
IO.FS.writeFile path <| Lean.toJson (← get) |>.compress
| ["l", path] =>
set <| ← loadState path
| ["v", speed] =>
modify <| set State.Lens.speed <| String.toNat! speed
| "b" :: variant :: dims =>
let variant := BuildingVariant.ofString? variant
if h : dims.length = 6 && variant.isSome then
let dims := dims.map String.toNat!
have : dims.length = 6 := by grind
modify <| over State.Lens.buildings (·.push ⟨⟨dims[0], dims[1], dims[2]⟩, ⟨dims[3], dims[4], dims[5]⟩, variant.get (by grind), 0⟩)
else
throw <| .userError "Failed to parse build command"
| _ =>
throw <| .userError "Command not found"
def gameLoop : StateT State IO Unit := do
let mut camera : Camera3D := {
position := ⟨10, 10, 10⟩
target := ⟨0, 0, 0⟩
up := ⟨0, 1, 0⟩
fovy := 45
projection := .perspective
}
let stdin ← IO.getStdin
let mut task ← IO.asTask <| getInput stdin
while !(← windowShouldClose) do
camera ← updateCamera camera .thirdPerson
if ← IO.hasFinished task then
let cmd ← (.ofExcept task.get)
try
handleCmd cmd
catch e =>
IO.println e
task ← IO.asTask <| getInput stdin
renderFrame do
drawFPS (screenWidth - 100) 10
clearBackground Color.white
renderWithCamera camera do
let s ← get
drawGrid (s.origin.x / 10) 1
render s
closeWindow
def main : IO Unit := do
-- This constant is FLAG_WINDOW_HIGHDPI || FLAG_WINDOW_RESIZABLE
-- https://github.com/raysan5/raylib/blob/aaacda6e147031f2af0cfb6c1fd7e64d761ddb1f/src/raylib.h#L567
setConfigFlags 0x00002004
initWindow screenWidth screenHeight "LeanTTD"
setTargetFPS fps
_ ← gameLoop.run {
rng := 0
speed := 1
day := 0
time := 0
origin := ⟨200, 10, 200⟩
grid := .ofList []
dists := #[]
buildings := #[]
occupied := .ofList []
vehicles := #[]
}