monotonicity

A city-building and transport simulation game written in Lean

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import Lean.Data.Json
import Raylean

open Raylean Types

def fps := 60
def screenWidth := 960
def screenHeight := 640

structure Nat3 where
  x : Nat
  y : Nat
  z : Nat

def initialBallPosition : Vector3 := 0, 0, 0

structure Move where
  up : Bool
  down : Bool
  left : Bool
  right : Bool

def updateBallPosition (d : Move) (p : Vector3) := Id.run do
  let mut p := p
  if d.up then
    p := { p with z := p.z - 0.1 }
  if d.down then
    p := { p with z := p.z + 0.1 }
  if d.left then
    p := { p with x := p.x - 0.1 }
  if d.right then
    p := { p with x := p.x + 0.1 }
  return p

def getMove : IO Move := do
  return {
    up :=  isKeyDown Key.up,
    down :=  isKeyDown Key.down,
    left :=  isKeyDown Key.left,
    right :=  isKeyDown Key.right
  }


structure Vehicle where
  pos : Nat3
  dest : Nat3


inductive Road
  | none
  | low
  | high
deriving Lean.ToJson, Lean.FromJson

structure Point where
  roads : Vector Road 24
  occupant : Option Nat

def Grid h w := Vector (Vector Point w) h

def Tick (g : Grid h w) : Grid h w := Id.run do
  return g


structure State where
  datetime : Std.Time.PlainDateTime
  height : Nat
  width : Nat
  grid : Grid height width
-- deriving Lean.ToJson, Lean.FromJson


def myroad : Road := .low

def serialized := Lean.toJson myroad |>.compress

def blah : Except String Road := Lean.Json.parse serialized >>= Lean.fromJson?

def main : IO Unit := do
  -- This constant is FLAG_WINDOW_HIGHDPI || FLAG_WINDOW_RESIZABLE
  -- https://github.com/raysan5/raylib/blob/aaacda6e147031f2af0cfb6c1fd7e64d761ddb1f/src/raylib.h#L567
  setConfigFlags 0x00002004
  initWindow screenWidth screenHeight "LeanTTD"
  setTargetFPS fps
  let mut camera : Camera3D := {
    position := 10, 10, 10
    target := 0, 0, 0
    up := 0, 1, 0
    fovy := 45
    projection := .perspective
  }
  let mut ballPosition := initialBallPosition
  while not ( windowShouldClose) do
    camera  updateCamera camera .thridPerson
    let d  getMove
    ballPosition := updateBallPosition d ballPosition
    renderFrame do
      drawFPS (screenWidth - 100) 10
      clearBackground Color.white
      drawText "Move the ball with arrow keys" 10 10 20 Color.blue
      renderWithCamera camera do
        drawCube ballPosition 2 2 2 Color.red
        drawCubeWires ballPosition 2 2 2 Color.blue
        drawGrid 100 1
  closeWindow