diff options
author | Anthony Wang | 2022-10-02 15:58:49 -0400 |
---|---|---|
committer | Anthony Wang | 2022-10-02 15:58:49 -0400 |
commit | 0cff9a981ff20f9486217c34cda4417db922fb28 (patch) | |
tree | 7cc7b0ed1b97f0c2e745acf6a66140b512280372 /nevergonnagiveyouup.ino | |
parent | d69b7a62dd7e4a2a4f4c4848ae6c98b638c25638 (diff) |
🤔
Diffstat (limited to 'nevergonnagiveyouup.ino')
-rw-r--r-- | nevergonnagiveyouup.ino | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/nevergonnagiveyouup.ino b/nevergonnagiveyouup.ino new file mode 100644 index 0000000..7c4dc7d --- /dev/null +++ b/nevergonnagiveyouup.ino @@ -0,0 +1,222 @@ +/* + Never Gonna Give you Up + Connect a piezo buzzer or speaker to pin 11 or select a new pin. + More songs available at https://github.com/robsoncouto/arduino-songs + + Robson Couto, 2019 +*/ +#define NOTE_B0 31 +#define NOTE_C1 33 +#define NOTE_CS1 35 +#define NOTE_D1 37 +#define NOTE_DS1 39 +#define NOTE_E1 41 +#define NOTE_F1 44 +#define NOTE_FS1 46 +#define NOTE_G1 49 +#define NOTE_GS1 52 +#define NOTE_A1 55 +#define NOTE_AS1 58 +#define NOTE_B1 62 +#define NOTE_C2 65 +#define NOTE_CS2 69 +#define NOTE_D2 73 +#define NOTE_DS2 78 +#define NOTE_E2 82 +#define NOTE_F2 87 +#define NOTE_FS2 93 +#define NOTE_G2 98 +#define NOTE_GS2 104 +#define NOTE_A2 110 +#define NOTE_AS2 117 +#define NOTE_B2 123 +#define NOTE_C3 131 +#define NOTE_CS3 139 +#define NOTE_D3 147 +#define NOTE_DS3 156 +#define NOTE_E3 165 +#define NOTE_F3 175 +#define NOTE_FS3 185 +#define NOTE_G3 196 +#define NOTE_GS3 208 +#define NOTE_A3 220 +#define NOTE_AS3 233 +#define NOTE_B3 247 +#define NOTE_C4 262 +#define NOTE_CS4 277 +#define NOTE_D4 294 +#define NOTE_DS4 311 +#define NOTE_E4 330 +#define NOTE_F4 349 +#define NOTE_FS4 370 +#define NOTE_G4 392 +#define NOTE_GS4 415 +#define NOTE_A4 440 +#define NOTE_AS4 466 +#define NOTE_B4 494 +#define NOTE_C5 523 +#define NOTE_CS5 554 +#define NOTE_D5 587 +#define NOTE_DS5 622 +#define NOTE_E5 659 +#define NOTE_F5 698 +#define NOTE_FS5 740 +#define NOTE_G5 784 +#define NOTE_GS5 831 +#define NOTE_A5 880 +#define NOTE_AS5 932 +#define NOTE_B5 988 +#define NOTE_C6 1047 +#define NOTE_CS6 1109 +#define NOTE_D6 1175 +#define NOTE_DS6 1245 +#define NOTE_E6 1319 +#define NOTE_F6 1397 +#define NOTE_FS6 1480 +#define NOTE_G6 1568 +#define NOTE_GS6 1661 +#define NOTE_A6 1760 +#define NOTE_AS6 1865 +#define NOTE_B6 1976 +#define NOTE_C7 2093 +#define NOTE_CS7 2217 +#define NOTE_D7 2349 +#define NOTE_DS7 2489 +#define NOTE_E7 2637 +#define NOTE_F7 2794 +#define NOTE_FS7 2960 +#define NOTE_G7 3136 +#define NOTE_GS7 3322 +#define NOTE_A7 3520 +#define NOTE_AS7 3729 +#define NOTE_B7 3951 +#define NOTE_C8 4186 +#define NOTE_CS8 4435 +#define NOTE_D8 4699 +#define NOTE_DS8 4978 +#define REST 0 + + +// change this to make the song slower or faster +int tempo = 114; + +// change this to whichever pin you want to use +int buzzer = 11; + +// notes of the moledy followed by the duration. +// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on +// !!negative numbers are used to represent dotted notes, +// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!! +int melody[] = { + + // Never Gonna Give You Up - Rick Astley + // Score available at https://musescore.com/chlorondria_5/never-gonna-give-you-up_alto-sax + // Arranged by Chlorondria + + NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,4, //1 + NOTE_E5,-4, NOTE_FS5,-4, NOTE_A5,16, NOTE_G5,16, NOTE_FS5,8, + NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,2, + NOTE_A4,16, NOTE_A4,16, NOTE_B4,16, NOTE_D5,8, NOTE_D5,16, + NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,4, //repeat from 1 + NOTE_E5,-4, NOTE_FS5,-4, NOTE_A5,16, NOTE_G5,16, NOTE_FS5,8, + NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,2, + NOTE_A4,16, NOTE_A4,16, NOTE_B4,16, NOTE_D5,8, NOTE_D5,16, + REST,4, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_D5,8, NOTE_E5,8, NOTE_CS5,-8, + NOTE_B4,16, NOTE_A4,2, REST,4, + + REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,4, NOTE_A4,8, //7 + NOTE_A5,8, REST,8, NOTE_A5,8, NOTE_E5,-4, REST,4, + NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_D5,8, NOTE_E5,8, REST,8, + REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4, + REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4, + NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4, REST,4, + + NOTE_D5,2, NOTE_E5,8, NOTE_FS5,8, NOTE_D5,8, //13 + NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4, NOTE_A4,4, + REST,2, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, + REST,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + + NOTE_E5,-8, NOTE_E5,-8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,-8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //18 + NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,8, NOTE_A4,8, NOTE_A4,8, + NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + + NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, //23 + NOTE_E5,4, NOTE_D5,2, REST,4, + REST,8, NOTE_B4,8, NOTE_D5,8, NOTE_B4,8, NOTE_D5,8, NOTE_E5,4, REST,8, + REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4, + REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4, + REST,8, NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8, NOTE_D5,8, + + REST,8, NOTE_A4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, //29 + REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4, + NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4, REST,8, + REST,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,4, NOTE_E5,-4, + NOTE_D5,2, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4, + NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8, NOTE_A4,8, NOTE_A4,4, + + REST,-4, NOTE_A4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, //35 + REST,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_E5,-8, NOTE_E5,-8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, + + NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //40 + NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, + NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + + NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //45 + NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, + NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //45 + + NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, + + NOTE_E5,4, NOTE_D5,2, REST,4 +}; + +// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits) +// there are two values per note (pitch and duration), so for each note there are four bytes +int notes = sizeof(melody) / sizeof(melody[0]) / 2; + +// this calculates the duration of a whole note in ms +int wholenote = (60000 * 4) / tempo; + +int divider = 0, noteDuration = 0; + +void setup() { + // iterate over the notes of the melody. + // Remember, the array is twice the number of notes (notes + durations) + for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) { + + // calculates the duration of each note + divider = melody[thisNote + 1]; + if (divider > 0) { + // regular note, just proceed + noteDuration = (wholenote) / divider; + } else if (divider < 0) { + // dotted notes are represented with negative durations!! + noteDuration = (wholenote) / abs(divider); + noteDuration *= 1.5; // increases the duration in half for dotted notes + } + + // we only play the note for 90% of the duration, leaving 10% as a pause + tone(buzzer, melody[thisNote], noteDuration * 0.9); + + // Wait for the specief duration before playing the next note. + delay(noteDuration); + + // stop the waveform generation before the next note. + noTone(buzzer); + } +} + +void loop() { + // no need to repeat the melody. +} |