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authorAnthony Wang2022-10-02 15:58:49 -0400
committerAnthony Wang2022-10-02 15:58:49 -0400
commit0cff9a981ff20f9486217c34cda4417db922fb28 (patch)
tree7cc7b0ed1b97f0c2e745acf6a66140b512280372 /nevergonnagiveyouup.ino
parentd69b7a62dd7e4a2a4f4c4848ae6c98b638c25638 (diff)
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+/*
+ Never Gonna Give you Up
+ Connect a piezo buzzer or speaker to pin 11 or select a new pin.
+ More songs available at https://github.com/robsoncouto/arduino-songs
+
+ Robson Couto, 2019
+*/
+#define NOTE_B0 31
+#define NOTE_C1 33
+#define NOTE_CS1 35
+#define NOTE_D1 37
+#define NOTE_DS1 39
+#define NOTE_E1 41
+#define NOTE_F1 44
+#define NOTE_FS1 46
+#define NOTE_G1 49
+#define NOTE_GS1 52
+#define NOTE_A1 55
+#define NOTE_AS1 58
+#define NOTE_B1 62
+#define NOTE_C2 65
+#define NOTE_CS2 69
+#define NOTE_D2 73
+#define NOTE_DS2 78
+#define NOTE_E2 82
+#define NOTE_F2 87
+#define NOTE_FS2 93
+#define NOTE_G2 98
+#define NOTE_GS2 104
+#define NOTE_A2 110
+#define NOTE_AS2 117
+#define NOTE_B2 123
+#define NOTE_C3 131
+#define NOTE_CS3 139
+#define NOTE_D3 147
+#define NOTE_DS3 156
+#define NOTE_E3 165
+#define NOTE_F3 175
+#define NOTE_FS3 185
+#define NOTE_G3 196
+#define NOTE_GS3 208
+#define NOTE_A3 220
+#define NOTE_AS3 233
+#define NOTE_B3 247
+#define NOTE_C4 262
+#define NOTE_CS4 277
+#define NOTE_D4 294
+#define NOTE_DS4 311
+#define NOTE_E4 330
+#define NOTE_F4 349
+#define NOTE_FS4 370
+#define NOTE_G4 392
+#define NOTE_GS4 415
+#define NOTE_A4 440
+#define NOTE_AS4 466
+#define NOTE_B4 494
+#define NOTE_C5 523
+#define NOTE_CS5 554
+#define NOTE_D5 587
+#define NOTE_DS5 622
+#define NOTE_E5 659
+#define NOTE_F5 698
+#define NOTE_FS5 740
+#define NOTE_G5 784
+#define NOTE_GS5 831
+#define NOTE_A5 880
+#define NOTE_AS5 932
+#define NOTE_B5 988
+#define NOTE_C6 1047
+#define NOTE_CS6 1109
+#define NOTE_D6 1175
+#define NOTE_DS6 1245
+#define NOTE_E6 1319
+#define NOTE_F6 1397
+#define NOTE_FS6 1480
+#define NOTE_G6 1568
+#define NOTE_GS6 1661
+#define NOTE_A6 1760
+#define NOTE_AS6 1865
+#define NOTE_B6 1976
+#define NOTE_C7 2093
+#define NOTE_CS7 2217
+#define NOTE_D7 2349
+#define NOTE_DS7 2489
+#define NOTE_E7 2637
+#define NOTE_F7 2794
+#define NOTE_FS7 2960
+#define NOTE_G7 3136
+#define NOTE_GS7 3322
+#define NOTE_A7 3520
+#define NOTE_AS7 3729
+#define NOTE_B7 3951
+#define NOTE_C8 4186
+#define NOTE_CS8 4435
+#define NOTE_D8 4699
+#define NOTE_DS8 4978
+#define REST 0
+
+
+// change this to make the song slower or faster
+int tempo = 114;
+
+// change this to whichever pin you want to use
+int buzzer = 11;
+
+// notes of the moledy followed by the duration.
+// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
+// !!negative numbers are used to represent dotted notes,
+// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
+int melody[] = {
+
+ // Never Gonna Give You Up - Rick Astley
+ // Score available at https://musescore.com/chlorondria_5/never-gonna-give-you-up_alto-sax
+ // Arranged by Chlorondria
+
+ NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,4, //1
+ NOTE_E5,-4, NOTE_FS5,-4, NOTE_A5,16, NOTE_G5,16, NOTE_FS5,8,
+ NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,2,
+ NOTE_A4,16, NOTE_A4,16, NOTE_B4,16, NOTE_D5,8, NOTE_D5,16,
+ NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,4, //repeat from 1
+ NOTE_E5,-4, NOTE_FS5,-4, NOTE_A5,16, NOTE_G5,16, NOTE_FS5,8,
+ NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,2,
+ NOTE_A4,16, NOTE_A4,16, NOTE_B4,16, NOTE_D5,8, NOTE_D5,16,
+ REST,4, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_D5,8, NOTE_E5,8, NOTE_CS5,-8,
+ NOTE_B4,16, NOTE_A4,2, REST,4,
+
+ REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,4, NOTE_A4,8, //7
+ NOTE_A5,8, REST,8, NOTE_A5,8, NOTE_E5,-4, REST,4,
+ NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_D5,8, NOTE_E5,8, REST,8,
+ REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4,
+ REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4,
+ NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4, REST,4,
+
+ NOTE_D5,2, NOTE_E5,8, NOTE_FS5,8, NOTE_D5,8, //13
+ NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4, NOTE_A4,4,
+ REST,2, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8,
+ REST,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+
+ NOTE_E5,-8, NOTE_E5,-8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,-8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //18
+ NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,8, NOTE_A4,8, NOTE_A4,8,
+ NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+
+ NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, //23
+ NOTE_E5,4, NOTE_D5,2, REST,4,
+ REST,8, NOTE_B4,8, NOTE_D5,8, NOTE_B4,8, NOTE_D5,8, NOTE_E5,4, REST,8,
+ REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4,
+ REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4,
+ REST,8, NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8, NOTE_D5,8,
+
+ REST,8, NOTE_A4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, //29
+ REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4,
+ NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4, REST,8,
+ REST,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,4, NOTE_E5,-4,
+ NOTE_D5,2, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4,
+ NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8, NOTE_A4,8, NOTE_A4,4,
+
+ REST,-4, NOTE_A4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, //35
+ REST,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_E5,-8, NOTE_E5,-8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
+
+ NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //40
+ NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
+ NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+
+ NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //45
+ NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
+ NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //45
+
+ NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
+ NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
+
+ NOTE_E5,4, NOTE_D5,2, REST,4
+};
+
+// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
+// there are two values per note (pitch and duration), so for each note there are four bytes
+int notes = sizeof(melody) / sizeof(melody[0]) / 2;
+
+// this calculates the duration of a whole note in ms
+int wholenote = (60000 * 4) / tempo;
+
+int divider = 0, noteDuration = 0;
+
+void setup() {
+ // iterate over the notes of the melody.
+ // Remember, the array is twice the number of notes (notes + durations)
+ for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
+
+ // calculates the duration of each note
+ divider = melody[thisNote + 1];
+ if (divider > 0) {
+ // regular note, just proceed
+ noteDuration = (wholenote) / divider;
+ } else if (divider < 0) {
+ // dotted notes are represented with negative durations!!
+ noteDuration = (wholenote) / abs(divider);
+ noteDuration *= 1.5; // increases the duration in half for dotted notes
+ }
+
+ // we only play the note for 90% of the duration, leaving 10% as a pause
+ tone(buzzer, melody[thisNote], noteDuration * 0.9);
+
+ // Wait for the specief duration before playing the next note.
+ delay(noteDuration);
+
+ // stop the waveform generation before the next note.
+ noTone(buzzer);
+ }
+}
+
+void loop() {
+ // no need to repeat the melody.
+}