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.gitignore (new)
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gui.rpy (new)
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@@ -0,0 +1,480 @@################################################################################ ## Initialization ################################################################################ ## The init offset statement causes the initialization statements in this file ## to run before init statements in any other file. init offset = -2 ## Calling gui.init resets the styles to sensible default values, and sets the ## width and height of the game. init python: gui.init(2560, 1440) ## Enable checks for invalid or unstable properties in screens or transforms define config.check_conflicting_properties = True ################################################################################ ## GUI Configuration Variables ################################################################################ ## Colors ###################################################################### ## ## The colors of text in the interface. ## An accent color used throughout the interface to label and highlight text. define gui.accent_color = '#00cc99' ## The color used for a text button when it is neither selected nor hovered. define gui.idle_color = '#888888' ## The small color is used for small text, which needs to be brighter/darker to ## achieve the same effect. define gui.idle_small_color = '#aaaaaa' ## The color that is used for buttons and bars that are hovered. define gui.hover_color = '#66e0c1' ## The color used for a text button when it is selected but not focused. A ## button is selected if it is the current screen or preference value. define gui.selected_color = '#ffffff' ## The color used for a text button when it cannot be selected. define gui.insensitive_color = '#8888887f' ## Colors used for the portions of bars that are not filled in. These are not ## used directly, but are used when re-generating bar image files. define gui.muted_color = '#00513d' define gui.hover_muted_color = '#007a5b' ## The colors used for dialogue and menu choice text. define gui.text_color = '#ffffff' define gui.interface_text_color = '#ffffff' ## Fonts and Font Sizes ######################################################## ## The font used for in-game text. define gui.text_font = "DejaVuSans.ttf" ## The font used for character names. define gui.name_text_font = "DejaVuSans.ttf" ## The font used for out-of-game text. define gui.interface_text_font = "DejaVuSans.ttf" ## The size of normal dialogue text. define gui.text_size = 44 ## The size of character names. define gui.name_text_size = 60 ## The size of text in the game's user interface. define gui.interface_text_size = 44 ## The size of labels in the game's user interface. define gui.label_text_size = 48 ## The size of text on the notify screen. define gui.notify_text_size = 32 ## The size of the game's title. define gui.title_text_size = 100 ## Main and Game Menus ######################################################### ## The images used for the main and game menus. define gui.main_menu_background = "gui/main_menu.png" define gui.game_menu_background = "gui/game_menu.png" ## Dialogue #################################################################### ## ## These variables control how dialogue is displayed on the screen one line at a ## time. ## The height of the textbox containing dialogue. define gui.textbox_height = 370 ## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is ## center, and 1.0 is the bottom. define gui.textbox_yalign = 1.0 ## The placement of the speaking character's name, relative to the textbox. ## These can be a whole number of pixels from the left or top, or 0.5 to center. define gui.name_xpos = 480 define gui.name_ypos = 0 ## The horizontal alignment of the character's name. This can be 0.0 for left- ## aligned, 0.5 for centered, and 1.0 for right-aligned. define gui.name_xalign = 0.0 ## The width, height, and borders of the box containing the character's name, or ## None to automatically size it. define gui.namebox_width = None define gui.namebox_height = None ## The borders of the box containing the character's name, in left, top, right, ## bottom order. define gui.namebox_borders = Borders(5, 5, 5, 5) ## If True, the background of the namebox will be tiled, if False, the ## background of the namebox will be scaled. define gui.namebox_tile = False ## The placement of dialogue relative to the textbox. These can be a whole ## number of pixels relative to the left or top side of the textbox, or 0.5 to ## center. define gui.dialogue_xpos = 536 define gui.dialogue_ypos = 100 ## The maximum width of dialogue text, in pixels. define gui.dialogue_width = 1488 ## The horizontal alignment of the dialogue text. This can be 0.0 for left- ## aligned, 0.5 for centered, and 1.0 for right-aligned. define gui.dialogue_text_xalign = 0.0 ## Buttons ##################################################################### ## ## These variables, along with the image files in gui/button, control aspects of ## how buttons are displayed. ## The width and height of a button, in pixels. If None, Ren'Py computes a size. define gui.button_width = None define gui.button_height = None ## The borders on each side of the button, in left, top, right, bottom order. define gui.button_borders = Borders(8, 8, 8, 8) ## If True, the background image will be tiled. If False, the background image ## will be linearly scaled. define gui.button_tile = False ## The font used by the button. define gui.button_text_font = gui.interface_text_font ## The size of the text used by the button. define gui.button_text_size = gui.interface_text_size ## The color of button text in various states. define gui.button_text_idle_color = gui.idle_color define gui.button_text_hover_color = gui.hover_color define gui.button_text_selected_color = gui.selected_color define gui.button_text_insensitive_color = gui.insensitive_color ## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 ## is right). define gui.button_text_xalign = 0.0 ## These variables override settings for different kinds of buttons. Please see ## the gui documentation for the kinds of buttons available, and what each is ## used for. ## ## These customizations are used by the default interface: define gui.radio_button_borders = Borders(36, 8, 8, 8) define gui.check_button_borders = Borders(36, 8, 8, 8) define gui.confirm_button_text_xalign = 0.5 define gui.page_button_borders = Borders(20, 8, 20, 8) define gui.quick_button_borders = Borders(20, 8, 20, 0) define gui.quick_button_text_size = 28 define gui.quick_button_text_idle_color = gui.idle_small_color define gui.quick_button_text_selected_color = gui.accent_color ## You can also add your own customizations, by adding properly-named variables. ## For example, you can uncomment the following line to set the width of a ## navigation button. # define gui.navigation_button_width = 250 ## Choice Buttons ############################################################## ## ## Choice buttons are used in the in-game menus. define gui.choice_button_width = 1580 define gui.choice_button_height = None define gui.choice_button_tile = False define gui.choice_button_borders = Borders(200, 10, 200, 10) define gui.choice_button_text_font = gui.text_font define gui.choice_button_text_size = gui.text_size define gui.choice_button_text_xalign = 0.5 define gui.choice_button_text_idle_color = '#888888' define gui.choice_button_text_hover_color = "#ffffff" define gui.choice_button_text_insensitive_color = '#8888887f' ## File Slot Buttons ########################################################### ## ## A file slot button is a special kind of button. It contains a thumbnail ## image, and text describing the contents of the save slot. A save slot uses ## image files in gui/button, like the other kinds of buttons. ## The save slot button. define gui.slot_button_width = 552 define gui.slot_button_height = 412 define gui.slot_button_borders = Borders(20, 20, 20, 20) define gui.slot_button_text_size = 28 define gui.slot_button_text_xalign = 0.5 define gui.slot_button_text_idle_color = gui.idle_small_color define gui.slot_button_text_selected_idle_color = gui.selected_color define gui.slot_button_text_selected_hover_color = gui.hover_color ## The width and height of thumbnails used by the save slots. define config.thumbnail_width = 512 define config.thumbnail_height = 288 ## The number of columns and rows in the grid of save slots. define gui.file_slot_cols = 3 define gui.file_slot_rows = 2 ## Positioning and Spacing ##################################################### ## ## These variables control the positioning and spacing of various user interface ## elements. ## The position of the left side of the navigation buttons, relative to the left ## side of the screen. define gui.navigation_xpos = 80 ## The vertical position of the skip indicator. define gui.skip_ypos = 20 ## The vertical position of the notify screen. define gui.notify_ypos = 90 ## The spacing between menu choices. define gui.choice_spacing = 44 ## Buttons in the navigation section of the main and game menus. define gui.navigation_spacing = 8 ## Controls the amount of spacing between preferences. define gui.pref_spacing = 20 ## Controls the amount of spacing between preference buttons. define gui.pref_button_spacing = 0 ## The spacing between file page buttons. define gui.page_spacing = 0 ## The spacing between file slots. define gui.slot_spacing = 20 ## The position of the main menu text. define gui.main_menu_text_xalign = 1.0 ## Frames ###################################################################### ## ## These variables control the look of frames that can contain user interface ## components when an overlay or window is not present. ## Generic frames. define gui.frame_borders = Borders(8, 8, 8, 8) ## The frame that is used as part of the confirm screen. define gui.confirm_frame_borders = Borders(80, 80, 80, 80) ## The frame that is used as part of the skip screen. define gui.skip_frame_borders = Borders(32, 10, 100, 10) ## The frame that is used as part of the notify screen. define gui.notify_frame_borders = Borders(32, 10, 80, 10) ## Should frame backgrounds be tiled? define gui.frame_tile = False ## Bars, Scrollbars, and Sliders ############################################### ## ## These control the look and size of bars, scrollbars, and sliders. ## ## The default GUI only uses sliders and vertical scrollbars. All of the other ## bars are only used in creator-written screens. ## The height of horizontal bars, scrollbars, and sliders. The width of vertical ## bars, scrollbars, and sliders. define gui.bar_size = 50 define gui.scrollbar_size = 24 define gui.slider_size = 50 ## True if bar images should be tiled. False if they should be linearly scaled. define gui.bar_tile = False define gui.scrollbar_tile = False define gui.slider_tile = False ## Horizontal borders. define gui.bar_borders = Borders(8, 8, 8, 8) define gui.scrollbar_borders = Borders(8, 8, 8, 8) define gui.slider_borders = Borders(8, 8, 8, 8) ## Vertical borders. define gui.vbar_borders = Borders(8, 8, 8, 8) define gui.vscrollbar_borders = Borders(8, 8, 8, 8) define gui.vslider_borders = Borders(8, 8, 8, 8) ## What to do with unscrollable scrollbars in the game menu. "hide" hides them, ## while None shows them. define gui.unscrollable = "hide" ## History ##################################################################### ## ## The history screen displays dialogue that the player has already dismissed. ## The number of blocks of dialogue history Ren'Py will keep. define config.history_length = 250 ## The height of a history screen entry, or None to make the height variable at ## the cost of performance. define gui.history_height = 280 ## Additional space to add between history screen entries. define gui.history_spacing = 0 ## The position, width, and alignment of the label giving the name of the ## speaking character. define gui.history_name_xpos = 310 define gui.history_name_ypos = 0 define gui.history_name_width = 310 define gui.history_name_xalign = 1.0 ## The position, width, and alignment of the dialogue text. define gui.history_text_xpos = 340 define gui.history_text_ypos = 4 define gui.history_text_width = 1480 define gui.history_text_xalign = 0.0 ## NVL-Mode #################################################################### ## ## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. ## The borders of the background of the NVL-mode background window. define gui.nvl_borders = Borders(0, 20, 0, 40) ## The maximum number of NVL-mode entries Ren'Py will display. When more entries ## than this are to be show, the oldest entry will be removed. define gui.nvl_list_length = 6 ## The height of an NVL-mode entry. Set this to None to have the entries ## dynamically adjust height. define gui.nvl_height = 230 ## The spacing between NVL-mode entries when gui.nvl_height is None, and between ## NVL-mode entries and an NVL-mode menu. define gui.nvl_spacing = 20 ## The position, width, and alignment of the label giving the name of the ## speaking character. define gui.nvl_name_xpos = 860 define gui.nvl_name_ypos = 0 define gui.nvl_name_width = 300 define gui.nvl_name_xalign = 1.0 ## The position, width, and alignment of the dialogue text. define gui.nvl_text_xpos = 900 define gui.nvl_text_ypos = 16 define gui.nvl_text_width = 1180 define gui.nvl_text_xalign = 0.0 ## The position, width, and alignment of nvl_thought text (the text said by the ## nvl_narrator character.) define gui.nvl_thought_xpos = 480 define gui.nvl_thought_ypos = 0 define gui.nvl_thought_width = 1560 define gui.nvl_thought_xalign = 0.0 ## The position of nvl menu_buttons. define gui.nvl_button_xpos = 900 define gui.nvl_button_xalign = 0.0 ## Localization ################################################################ ## This controls where a line break is permitted. The default is suitable ## for most languages. A list of available values can be found at https:// ## www.renpy.org/doc/html/style_properties.html#style-property-language define gui.language = "unicode" ################################################################################ ## Mobile devices ################################################################################ init python: ## This increases the size of the quick buttons to make them easier to touch ## on tablets and phones. @gui.variant def touch(): gui.quick_button_borders = Borders(80, 28, 80, 0) ## This changes the size and spacing of various GUI elements to ensure they ## are easily visible on phones. @gui.variant def small(): ## Font sizes. gui.text_size = 60 gui.name_text_size = 72 gui.notify_text_size = 50 gui.interface_text_size = 60 gui.button_text_size = 60 gui.label_text_size = 68 ## Adjust the location of the textbox. gui.textbox_height = 480 gui.name_xpos = 160 gui.dialogue_xpos = 180 gui.dialogue_width = 2200 ## Change the size and spacing of various things. gui.slider_size = 72 gui.choice_button_width = 2480 gui.choice_button_text_size = 60 gui.navigation_spacing = 40 gui.pref_button_spacing = 20 gui.history_height = 380 gui.history_text_width = 1380 gui.quick_button_text_size = 40 ## File button layout. gui.file_slot_cols = 2 gui.file_slot_rows = 2 ## NVL-mode. gui.nvl_height = 340 gui.nvl_name_width = 610 gui.nvl_name_xpos = 650 gui.nvl_text_width = 1830 gui.nvl_text_xpos = 690 gui.nvl_text_ypos = 10 gui.nvl_thought_width = 2480 gui.nvl_thought_xpos = 40 gui.nvl_button_width = 2480 gui.nvl_button_xpos = 40
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gui.rpyc (new)
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gui/bar/bottom.png (new)
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gui/bar/left.png (new)
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gui/bar/right.png (new)
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gui/bar/top.png (new)
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gui/bubble.png (new)
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gui/frame.png (new)
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gui/game_menu.png (new)
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gui/main_menu.png (new)
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gui/namebox.png (new)
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gui/notify.png (new)
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gui/nvl.png (new)
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gui/overlay/confirm.png (new)
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gui/phone/bar/bottom.png (new)
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gui/phone/bar/left.png (new)
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gui/phone/bar/right.png (new)
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gui/phone/bar/top.png (new)
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gui/phone/nvl.png (new)
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gui/phone/textbox.png (new)
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gui/skip.png (new)
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gui/textbox.png (new)
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gui/thoughtbubble.png (new)
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gui/window_icon.png (new)
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options.rpy (new)
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@@ -0,0 +1,209 @@## This file contains options that can be changed to customize your game. ## ## Lines beginning with two '#' marks are comments, and you shouldn't uncomment ## them. Lines beginning with a single '#' mark are commented-out code, and you ## may want to uncomment them when appropriate. ## Basics ###################################################################### ## A human-readable name of the game. This is used to set the default window ## title, and shows up in the interface and error reports. ## ## The _() surrounding the string marks it as eligible for translation. define config.name = _("proof_of_false") ## Determines if the title given above is shown on the main menu screen. Set ## this to False to hide the title. define gui.show_name = True ## The version of the game. define config.version = "1.0" ## Text that is placed on the game's about screen. Place the text between the ## triple-quotes, and leave a blank line between paragraphs. define gui.about = _p(""" """) ## A short name for the game used for executables and directories in the built ## distribution. This must be ASCII-only, and must not contain spaces, colons, ## or semicolons. define build.name = "proof_of_false" ## Sounds and music ############################################################ ## These three variables control, among other things, which mixers are shown ## to the player by default. Setting one of these to False will hide the ## appropriate mixer. define config.has_sound = True define config.has_music = True define config.has_voice = True ## To allow the user to play a test sound on the sound or voice channel, ## uncomment a line below and use it to set a sample sound to play. # define config.sample_sound = "sample-sound.ogg" # define config.sample_voice = "sample-voice.ogg" ## Uncomment the following line to set an audio file that will be played while ## the player is at the main menu. This file will continue playing into the ## game, until it is stopped or another file is played. # define config.main_menu_music = "main-menu-theme.ogg" ## Transitions ################################################################# ## ## These variables set transitions that are used when certain events occur. ## Each variable should be set to a transition, or None to indicate that no ## transition should be used. ## Entering or exiting the game menu. define config.enter_transition = dissolve define config.exit_transition = dissolve ## Between screens of the game menu. define config.intra_transition = dissolve ## A transition that is used after a game has been loaded. define config.after_load_transition = None ## Used when entering the main menu after the game has ended. define config.end_game_transition = None ## A variable to set the transition used when the game starts does not exist. ## Instead, use a with statement after showing the initial scene. ## Window management ########################################################### ## ## This controls when the dialogue window is displayed. If "show", it is always ## displayed. If "hide", it is only displayed when dialogue is present. If ## "auto", the window is hidden before scene statements and shown again once ## dialogue is displayed. ## ## After the game has started, this can be changed with the "window show", ## "window hide", and "window auto" statements. define config.window = "auto" ## Transitions used to show and hide the dialogue window define config.window_show_transition = Dissolve(.2) define config.window_hide_transition = Dissolve(.2) ## Preference defaults ######################################################### ## Controls the default text speed. The default, 0, is infinite, while any other ## number is the number of characters per second to type out. default preferences.text_cps = 0 ## The default auto-forward delay. Larger numbers lead to longer waits, with 0 ## to 30 being the valid range. default preferences.afm_time = 15 ## Save directory ############################################################## ## ## Controls the platform-specific place Ren'Py will place the save files for ## this game. The save files will be placed in: ## ## Windows: %APPDATA\RenPy\<config.save_directory> ## ## Macintosh: $HOME/Library/RenPy/<config.save_directory> ## ## Linux: $HOME/.renpy/<config.save_directory> ## ## This generally should not be changed, and if it is, should always be a ## literal string, not an expression. define config.save_directory = "proof_of_false-1743200070" ## Icon ######################################################################## ## ## The icon displayed on the taskbar or dock. define config.window_icon = "gui/window_icon.png" ## Build configuration ######################################################### ## ## This section controls how Ren'Py turns your project into distribution files. init python: ## The following functions take file patterns. File patterns are case- ## insensitive, and matched against the path relative to the base directory, ## with and without a leading /. If multiple patterns match, the first is ## used. ## ## In a pattern: ## ## / is the directory separator. ## ## * matches all characters, except the directory separator. ## ## ** matches all characters, including the directory separator. ## ## For example, "*.txt" matches txt files in the base directory, "game/ ## **.ogg" matches ogg files in the game directory or any of its ## subdirectories, and "**.psd" matches psd files anywhere in the project. ## Classify files as None to exclude them from the built distributions. build.classify('**~', None) build.classify('**.bak', None) build.classify('**/.**', None) build.classify('**/#**', None) build.classify('**/thumbs.db', None) ## To archive files, classify them as 'archive'. # build.classify('game/**.png', 'archive') # build.classify('game/**.jpg', 'archive') ## Files matching documentation patterns are duplicated in a mac app build, ## so they appear in both the app and the zip file. build.documentation('*.html') build.documentation('*.txt') ## A Google Play license key is required to perform in-app purchases. It can be ## found in the Google Play developer console, under "Monetize" > "Monetization ## Setup" > "Licensing". # define build.google_play_key = "..." ## The username and project name associated with an itch.io project, separated ## by a slash. # define build.itch_project = "renpytom/test-project"
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options.rpyc (new)
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screens.rpy (new)
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@@ -0,0 +1,1611 @@################################################################################ ## Initialization ################################################################################ init offset = -1 ################################################################################ ## Styles ################################################################################ style default: properties gui.text_properties() language gui.language style input: properties gui.text_properties("input", accent=True) adjust_spacing False style hyperlink_text: properties gui.text_properties("hyperlink", accent=True) hover_underline True style gui_text: properties gui.text_properties("interface") style button: properties gui.button_properties("button") style button_text is gui_text: properties gui.text_properties("button") yalign 0.5 style label_text is gui_text: properties gui.text_properties("label", accent=True) style prompt_text is gui_text: properties gui.text_properties("prompt") style bar: ysize gui.bar_size left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile) right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile) style vbar: xsize gui.bar_size top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) style scrollbar: ysize gui.scrollbar_size base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) style vscrollbar: xsize gui.scrollbar_size base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) style slider: ysize gui.slider_size base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) thumb "gui/slider/horizontal_[prefix_]thumb.png" style vslider: xsize gui.slider_size base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) thumb "gui/slider/vertical_[prefix_]thumb.png" style frame: padding gui.frame_borders.padding background Frame("gui/frame.png", gui.frame_borders, tile=gui.frame_tile) ################################################################################ ## In-game screens ################################################################################ ## Say screen ################################################################## ## ## The say screen is used to display dialogue to the player. It takes two ## parameters, who and what, which are the name of the speaking character and ## the text to be displayed, respectively. (The who parameter can be None if no ## name is given.) ## ## This screen must create a text displayable with id "what", as Ren'Py uses ## this to manage text display. It can also create displayables with id "who" ## and id "window" to apply style properties. ## ## https://www.renpy.org/doc/html/screen_special.html#say screen say(who, what): window: id "window" if who is not None: window: id "namebox" style "namebox" text who id "who" text what id "what" ## If there's a side image, display it above the text. Do not display on the ## phone variant - there's no room. if not renpy.variant("small"): add SideImage() xalign 0.0 yalign 1.0 ## Make the namebox available for styling through the Character object. init python: config.character_id_prefixes.append('namebox') style window is default style say_label is default style say_dialogue is default style say_thought is say_dialogue style namebox is default style namebox_label is say_label style window: xalign 0.5 xfill True yalign gui.textbox_yalign ysize gui.textbox_height background Image("gui/textbox.png", xalign=0.5, yalign=1.0) style namebox: xpos gui.name_xpos xanchor gui.name_xalign xsize gui.namebox_width ypos gui.name_ypos ysize gui.namebox_height background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign) padding gui.namebox_borders.padding style say_label: properties gui.text_properties("name", accent=True) xalign gui.name_xalign yalign 0.5 style say_dialogue: properties gui.text_properties("dialogue") xpos gui.dialogue_xpos xsize gui.dialogue_width ypos gui.dialogue_ypos adjust_spacing False ## Input screen ################################################################ ## ## This screen is used to display renpy.input. The prompt parameter is used to ## pass a text prompt in. ## ## This screen must create an input displayable with id "input" to accept the ## various input parameters. ## ## https://www.renpy.org/doc/html/screen_special.html#input screen input(prompt): style_prefix "input" window: vbox: xanchor gui.dialogue_text_xalign xpos gui.dialogue_xpos xsize gui.dialogue_width ypos gui.dialogue_ypos text prompt style "input_prompt" input id "input" style input_prompt is default style input_prompt: xalign gui.dialogue_text_xalign properties gui.text_properties("input_prompt") style input: xalign gui.dialogue_text_xalign xmaximum gui.dialogue_width ## Choice screen ############################################################### ## ## This screen is used to display the in-game choices presented by the menu ## statement. The one parameter, items, is a list of objects, each with caption ## and action fields. ## ## https://www.renpy.org/doc/html/screen_special.html#choice screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption action i.action style choice_vbox is vbox style choice_button is button style choice_button_text is button_text style choice_vbox: xalign 0.5 ypos 540 yanchor 0.5 spacing gui.choice_spacing style choice_button is default: properties gui.button_properties("choice_button") style choice_button_text is default: properties gui.text_properties("choice_button") ## Quick Menu screen ########################################################### ## ## The quick menu is displayed in-game to provide easy access to the out-of-game ## menus. screen quick_menu(): ## Ensure this appears on top of other screens. zorder 100 if quick_menu: hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("History") action ShowMenu('history') textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) textbutton _("Auto") action Preference("auto-forward", "toggle") textbutton _("Save") action ShowMenu('save') textbutton _("Q.Save") action QuickSave() textbutton _("Q.Load") action QuickLoad() textbutton _("Prefs") action ShowMenu('preferences') ## This code ensures that the quick_menu screen is displayed in-game, whenever ## the player has not explicitly hidden the interface. init python: config.overlay_screens.append("quick_menu") default quick_menu = True style quick_button is default style quick_button_text is button_text style quick_button: properties gui.button_properties("quick_button") style quick_button_text: properties gui.text_properties("quick_button") ################################################################################ ## Main and Game Menu Screens ################################################################################ ## Navigation screen ########################################################### ## ## This screen is included in the main and game menus, and provides navigation ## to other menus, and to start the game. screen navigation(): vbox: style_prefix "navigation" xpos gui.navigation_xpos yalign 0.5 spacing gui.navigation_spacing if main_menu: textbutton _("Start") action Start() else: textbutton _("History") action ShowMenu("history") textbutton _("Save") action ShowMenu("save") textbutton _("Load") action ShowMenu("load") textbutton _("Preferences") action ShowMenu("preferences") if _in_replay: textbutton _("End Replay") action EndReplay(confirm=True) elif not main_menu: textbutton _("Main Menu") action MainMenu() textbutton _("About") action ShowMenu("about") if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")): ## Help isn't necessary or relevant to mobile devices. textbutton _("Help") action ShowMenu("help") if renpy.variant("pc"): ## The quit button is banned on iOS and unnecessary on Android and ## Web. textbutton _("Quit") action Quit(confirm=not main_menu) style navigation_button is gui_button style navigation_button_text is gui_button_text style navigation_button: size_group "navigation" properties gui.button_properties("navigation_button") style navigation_button_text: properties gui.text_properties("navigation_button") ## Main Menu screen ############################################################ ## ## Used to display the main menu when Ren'Py starts. ## ## https://www.renpy.org/doc/html/screen_special.html#main-menu screen main_menu(): ## This ensures that any other menu screen is replaced. tag menu add gui.main_menu_background ## This empty frame darkens the main menu. frame: style "main_menu_frame" ## The use statement includes another screen inside this one. The actual ## contents of the main menu are in the navigation screen. use navigation if gui.show_name: vbox: style "main_menu_vbox" text "[config.name!t]": style "main_menu_title" text "[config.version]": style "main_menu_version" style main_menu_frame is empty style main_menu_vbox is vbox style main_menu_text is gui_text style main_menu_title is main_menu_text style main_menu_version is main_menu_text style main_menu_frame: xsize 560 yfill True background "gui/overlay/main_menu.png" style main_menu_vbox: xalign 1.0 xoffset -40 xmaximum 1600 yalign 1.0 yoffset -40 style main_menu_text: properties gui.text_properties("main_menu", accent=True) style main_menu_title: properties gui.text_properties("title") style main_menu_version: properties gui.text_properties("version") ## Game Menu screen ############################################################ ## ## This lays out the basic common structure of a game menu screen. It's called ## with the screen title, and displays the background, title, and navigation. ## ## The scroll parameter can be None, or one of "viewport" or "vpgrid". ## This screen is intended to be used with one or more children, which are ## transcluded (placed) inside it. screen game_menu(title, scroll=None, yinitial=0.0, spacing=0): style_prefix "game_menu" if main_menu: add gui.main_menu_background else: add gui.game_menu_background frame: style "game_menu_outer_frame" hbox: ## Reserve space for the navigation section. frame: style "game_menu_navigation_frame" frame: style "game_menu_content_frame" if scroll == "viewport": viewport: yinitial yinitial scrollbars "vertical" mousewheel True draggable True pagekeys True side_yfill True vbox: spacing spacing transclude elif scroll == "vpgrid": vpgrid: cols 1 yinitial yinitial scrollbars "vertical" mousewheel True draggable True pagekeys True side_yfill True spacing spacing transclude else: transclude use navigation textbutton _("Return"): style "return_button" action Return() label title if main_menu: key "game_menu" action ShowMenu("main_menu") style game_menu_outer_frame is empty style game_menu_navigation_frame is empty style game_menu_content_frame is empty style game_menu_viewport is gui_viewport style game_menu_side is gui_side style game_menu_scrollbar is gui_vscrollbar style game_menu_label is gui_label style game_menu_label_text is gui_label_text style return_button is navigation_button style return_button_text is navigation_button_text style game_menu_outer_frame: bottom_padding 60 top_padding 240 background "gui/overlay/game_menu.png" style game_menu_navigation_frame: xsize 560 yfill True style game_menu_content_frame: left_margin 80 right_margin 40 top_margin 20 style game_menu_viewport: xsize 1840 style game_menu_vscrollbar: unscrollable gui.unscrollable style game_menu_side: spacing 20 style game_menu_label: xpos 100 ysize 240 style game_menu_label_text: size gui.title_text_size color gui.accent_color yalign 0.5 style return_button: xpos gui.navigation_xpos yalign 1.0 yoffset -60 ## About screen ################################################################ ## ## This screen gives credit and copyright information about the game and Ren'Py. ## ## There's nothing special about this screen, and hence it also serves as an ## example of how to make a custom screen. screen about(): tag menu ## This use statement includes the game_menu screen inside this one. The ## vbox child is then included inside the viewport inside the game_menu ## screen. use game_menu(_("About"), scroll="viewport"): style_prefix "about" vbox: label "[config.name!t]" text _("Version [config.version!t]\n") ## gui.about is usually set in options.rpy. if gui.about: text "[gui.about!t]\n" text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") style about_label is gui_label style about_label_text is gui_label_text style about_text is gui_text style about_label_text: size gui.label_text_size ## Load and Save screens ####################################################### ## ## These screens are responsible for letting the player save the game and load ## it again. Since they share nearly everything in common, both are implemented ## in terms of a third screen, file_slots. ## ## https://www.renpy.org/doc/html/screen_special.html#save https:// ## www.renpy.org/doc/html/screen_special.html#load screen save(): tag menu use file_slots(_("Save")) screen load(): tag menu use file_slots(_("Load")) screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) use game_menu(title): fixed: ## This ensures the input will get the enter event before any of the ## buttons do. order_reverse True ## The page name, which can be edited by clicking on a button. button: style "page_label" key_events True xalign 0.5 action page_name_value.Toggle() input: style "page_label_text" value page_name_value ## The grid of file slots. grid gui.file_slot_cols gui.file_slot_rows: style_prefix "slot" xalign 0.5 yalign 0.5 spacing gui.slot_spacing for i in range(gui.file_slot_cols * gui.file_slot_rows): $ slot = i + 1 button: action FileAction(slot) has vbox add FileScreenshot(slot) xalign 0.5 text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): style "slot_time_text" text FileSaveName(slot): style "slot_name_text" key "save_delete" action FileDelete(slot) ## Buttons to access other pages. vbox: style_prefix "page" xalign 0.5 yalign 1.0 hbox: xalign 0.5 spacing gui.page_spacing textbutton _("<") action FilePagePrevious() key "save_page_prev" action FilePagePrevious() if config.has_autosave: textbutton _("{#auto_page}A") action FilePage("auto") if config.has_quicksave: textbutton _("{#quick_page}Q") action FilePage("quick") ## range(1, 10) gives the numbers from 1 to 9. for page in range(1, 10): textbutton "[page]" action FilePage(page) textbutton _(">") action FilePageNext() key "save_page_next" action FilePageNext() if config.has_sync: if CurrentScreenName() == "save": textbutton _("Upload Sync"): action UploadSync() xalign 0.5 else: textbutton _("Download Sync"): action DownloadSync() xalign 0.5 style page_label is gui_label style page_label_text is gui_label_text style page_button is gui_button style page_button_text is gui_button_text style slot_button is gui_button style slot_button_text is gui_button_text style slot_time_text is slot_button_text style slot_name_text is slot_button_text style page_label: xpadding 100 ypadding 6 style page_label_text: textalign 0.5 layout "subtitle" hover_color gui.hover_color style page_button: properties gui.button_properties("page_button") style page_button_text: properties gui.text_properties("page_button") style slot_button: properties gui.button_properties("slot_button") style slot_button_text: properties gui.text_properties("slot_button") ## Preferences screen ########################################################## ## ## The preferences screen allows the player to configure the game to better suit ## themselves. ## ## https://www.renpy.org/doc/html/screen_special.html#preferences screen preferences(): tag menu use game_menu(_("Preferences"), scroll="viewport"): vbox: hbox: box_wrap True if renpy.variant("pc") or renpy.variant("web"): vbox: style_prefix "radio" label _("Display") textbutton _("Window") action Preference("display", "window") textbutton _("Fullscreen") action Preference("display", "fullscreen") vbox: style_prefix "check" label _("Skip") textbutton _("Unseen Text") action Preference("skip", "toggle") textbutton _("After Choices") action Preference("after choices", "toggle") textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) ## Additional vboxes of type "radio_pref" or "check_pref" can be ## added here, to add additional creator-defined preferences. null height (4 * gui.pref_spacing) hbox: style_prefix "slider" box_wrap True vbox: label _("Text Speed") bar value Preference("text speed") label _("Auto-Forward Time") bar value Preference("auto-forward time") vbox: if config.has_music: label _("Music Volume") hbox: bar value Preference("music volume") if config.has_sound: label _("Sound Volume") hbox: bar value Preference("sound volume") if config.sample_sound: textbutton _("Test") action Play("sound", config.sample_sound) if config.has_voice: label _("Voice Volume") hbox: bar value Preference("voice volume") if config.sample_voice: textbutton _("Test") action Play("voice", config.sample_voice) if config.has_music or config.has_sound or config.has_voice: null height gui.pref_spacing textbutton _("Mute All"): action Preference("all mute", "toggle") style "mute_all_button" style pref_label is gui_label style pref_label_text is gui_label_text style pref_vbox is vbox style radio_label is pref_label style radio_label_text is pref_label_text style radio_button is gui_button style radio_button_text is gui_button_text style radio_vbox is pref_vbox style check_label is pref_label style check_label_text is pref_label_text style check_button is gui_button style check_button_text is gui_button_text style check_vbox is pref_vbox style slider_label is pref_label style slider_label_text is pref_label_text style slider_slider is gui_slider style slider_button is gui_button style slider_button_text is gui_button_text style slider_pref_vbox is pref_vbox style mute_all_button is check_button style mute_all_button_text is check_button_text style pref_label: top_margin gui.pref_spacing bottom_margin 4 style pref_label_text: yalign 1.0 style pref_vbox: xsize 450 style radio_vbox: spacing gui.pref_button_spacing style radio_button: properties gui.button_properties("radio_button") foreground "gui/button/radio_[prefix_]foreground.png" style radio_button_text: properties gui.text_properties("radio_button") style check_vbox: spacing gui.pref_button_spacing style check_button: properties gui.button_properties("check_button") foreground "gui/button/check_[prefix_]foreground.png" style check_button_text: properties gui.text_properties("check_button") style slider_slider: xsize 700 style slider_button: properties gui.button_properties("slider_button") yalign 0.5 left_margin 20 style slider_button_text: properties gui.text_properties("slider_button") style slider_vbox: xsize 900 ## History screen ############################################################## ## ## This is a screen that displays the dialogue history to the player. While ## there isn't anything special about this screen, it does have to access the ## dialogue history stored in _history_list. ## ## https://www.renpy.org/doc/html/history.html screen history(): tag menu ## Avoid predicting this screen, as it can be very large. predict False use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0, spacing=gui.history_spacing): style_prefix "history" for h in _history_list: window: ## This lays things out properly if history_height is None. has fixed: yfit True if h.who: label h.who: style "history_name" substitute False ## Take the color of the who text from the Character, if ## set. if "color" in h.who_args: text_color h.who_args["color"] $ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags) text what: substitute False if not _history_list: label _("The dialogue history is empty.") ## This determines what tags are allowed to be displayed on the history screen. define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" } style history_window is empty style history_name is gui_label style history_name_text is gui_label_text style history_text is gui_text style history_label is gui_label style history_label_text is gui_label_text style history_window: xfill True ysize gui.history_height style history_name: xpos gui.history_name_xpos xanchor gui.history_name_xalign ypos gui.history_name_ypos xsize gui.history_name_width style history_name_text: min_width gui.history_name_width textalign gui.history_name_xalign style history_text: xpos gui.history_text_xpos ypos gui.history_text_ypos xanchor gui.history_text_xalign xsize gui.history_text_width min_width gui.history_text_width textalign gui.history_text_xalign layout ("subtitle" if gui.history_text_xalign else "tex") style history_label: xfill True style history_label_text: xalign 0.5 ## Help screen ################################################################# ## ## A screen that gives information about key and mouse bindings. It uses other ## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual ## help. screen help(): tag menu default device = "keyboard" use game_menu(_("Help"), scroll="viewport"): style_prefix "help" vbox: spacing 30 hbox: textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") textbutton _("Mouse") action SetScreenVariable("device", "mouse") if GamepadExists(): textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") if device == "keyboard": use keyboard_help elif device == "mouse": use mouse_help elif device == "gamepad": use gamepad_help screen keyboard_help(): hbox: label _("Enter") text _("Advances dialogue and activates the interface.") hbox: label _("Space") text _("Advances dialogue without selecting choices.") hbox: label _("Arrow Keys") text _("Navigate the interface.") hbox: label _("Escape") text _("Accesses the game menu.") hbox: label _("Ctrl") text _("Skips dialogue while held down.") hbox: label _("Tab") text _("Toggles dialogue skipping.") hbox: label _("Page Up") text _("Rolls back to earlier dialogue.") hbox: label _("Page Down") text _("Rolls forward to later dialogue.") hbox: label "H" text _("Hides the user interface.") hbox: label "S" text _("Takes a screenshot.") hbox: label "V" text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") hbox: label "Shift+A" text _("Opens the accessibility menu.") screen mouse_help(): hbox: label _("Left Click") text _("Advances dialogue and activates the interface.") hbox: label _("Middle Click") text _("Hides the user interface.") hbox: label _("Right Click") text _("Accesses the game menu.") hbox: label _("Mouse Wheel Up") text _("Rolls back to earlier dialogue.") hbox: label _("Mouse Wheel Down") text _("Rolls forward to later dialogue.") screen gamepad_help(): hbox: label _("Right Trigger\nA/Bottom Button") text _("Advances dialogue and activates the interface.") hbox: label _("Left Trigger\nLeft Shoulder") text _("Rolls back to earlier dialogue.") hbox: label _("Right Shoulder") text _("Rolls forward to later dialogue.") hbox: label _("D-Pad, Sticks") text _("Navigate the interface.") hbox: label _("Start, Guide, B/Right Button") text _("Accesses the game menu.") hbox: label _("Y/Top Button") text _("Hides the user interface.") textbutton _("Calibrate") action GamepadCalibrate() style help_button is gui_button style help_button_text is gui_button_text style help_label is gui_label style help_label_text is gui_label_text style help_text is gui_text style help_button: properties gui.button_properties("help_button") xmargin 16 style help_button_text: properties gui.text_properties("help_button") style help_label: xsize 500 right_padding 40 style help_label_text: size gui.text_size xalign 1.0 textalign 1.0 ################################################################################ ## Additional screens ################################################################################ ## Confirm screen ############################################################## ## ## The confirm screen is called when Ren'Py wants to ask the player a yes or no ## question. ## ## https://www.renpy.org/doc/html/screen_special.html#confirm screen confirm(message, yes_action, no_action): ## Ensure other screens do not get input while this screen is displayed. modal True zorder 200 style_prefix "confirm" add "gui/overlay/confirm.png" frame: vbox: xalign .5 yalign .5 spacing 60 label _(message): style "confirm_prompt" xalign 0.5 hbox: xalign 0.5 spacing 200 textbutton _("Yes") action yes_action textbutton _("No") action no_action ## Right-click and escape answer "no". key "game_menu" action no_action style confirm_frame is gui_frame style confirm_prompt is gui_prompt style confirm_prompt_text is gui_prompt_text style confirm_button is gui_medium_button style confirm_button_text is gui_medium_button_text style confirm_frame: background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) padding gui.confirm_frame_borders.padding xalign .5 yalign .5 style confirm_prompt_text: textalign 0.5 layout "subtitle" style confirm_button: properties gui.button_properties("confirm_button") style confirm_button_text: properties gui.text_properties("confirm_button") ## Skip indicator screen ####################################################### ## ## The skip_indicator screen is displayed to indicate that skipping is in ## progress. ## ## https://www.renpy.org/doc/html/screen_special.html#skip-indicator screen skip_indicator(): zorder 100 style_prefix "skip" frame: hbox: spacing 12 text _("Skipping") text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" ## This transform is used to blink the arrows one after another. transform delayed_blink(delay, cycle): alpha .5 pause delay block: linear .2 alpha 1.0 pause .2 linear .2 alpha 0.5 pause (cycle - .4) repeat style skip_frame is empty style skip_text is gui_text style skip_triangle is skip_text style skip_frame: ypos gui.skip_ypos background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile) padding gui.skip_frame_borders.padding style skip_text: size gui.notify_text_size style skip_triangle: ## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE ## glyph in it. font "DejaVuSans.ttf" ## Notify screen ############################################################### ## ## The notify screen is used to show the player a message. (For example, when ## the game is quicksaved or a screenshot has been taken.) ## ## https://www.renpy.org/doc/html/screen_special.html#notify-screen screen notify(message): zorder 100 style_prefix "notify" frame at notify_appear: text "[message!tq]" timer 3.25 action Hide('notify') transform notify_appear: on show: alpha 0 linear .25 alpha 1.0 on hide: linear .5 alpha 0.0 style notify_frame is empty style notify_text is gui_text style notify_frame: ypos gui.notify_ypos background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile) padding gui.notify_frame_borders.padding style notify_text: properties gui.text_properties("notify") ## NVL screen ################################################################## ## ## This screen is used for NVL-mode dialogue and menus. ## ## https://www.renpy.org/doc/html/screen_special.html#nvl screen nvl(dialogue, items=None): window: style "nvl_window" has vbox: spacing gui.nvl_spacing ## Displays dialogue in either a vpgrid or the vbox. if gui.nvl_height: vpgrid: cols 1 yinitial 1.0 use nvl_dialogue(dialogue) else: use nvl_dialogue(dialogue) ## Displays the menu, if given. The menu may be displayed incorrectly if ## config.narrator_menu is set to True. for i in items: textbutton i.caption: action i.action style "nvl_button" add SideImage() xalign 0.0 yalign 1.0 screen nvl_dialogue(dialogue): for d in dialogue: window: id d.window_id fixed: yfit gui.nvl_height is None if d.who is not None: text d.who: id d.who_id text d.what: id d.what_id ## This controls the maximum number of NVL-mode entries that can be displayed at ## once. define config.nvl_list_length = gui.nvl_list_length style nvl_window is default style nvl_entry is default style nvl_label is say_label style nvl_dialogue is say_dialogue style nvl_button is button style nvl_button_text is button_text style nvl_window: xfill True yfill True background "gui/nvl.png" padding gui.nvl_borders.padding style nvl_entry: xfill True ysize gui.nvl_height style nvl_label: xpos gui.nvl_name_xpos xanchor gui.nvl_name_xalign ypos gui.nvl_name_ypos yanchor 0.0 xsize gui.nvl_name_width min_width gui.nvl_name_width textalign gui.nvl_name_xalign style nvl_dialogue: xpos gui.nvl_text_xpos xanchor gui.nvl_text_xalign ypos gui.nvl_text_ypos xsize gui.nvl_text_width min_width gui.nvl_text_width textalign gui.nvl_text_xalign layout ("subtitle" if gui.nvl_text_xalign else "tex") style nvl_thought: xpos gui.nvl_thought_xpos xanchor gui.nvl_thought_xalign ypos gui.nvl_thought_ypos xsize gui.nvl_thought_width min_width gui.nvl_thought_width textalign gui.nvl_thought_xalign layout ("subtitle" if gui.nvl_text_xalign else "tex") style nvl_button: properties gui.button_properties("nvl_button") xpos gui.nvl_button_xpos xanchor gui.nvl_button_xalign style nvl_button_text: properties gui.text_properties("nvl_button") ## Bubble screen ############################################################### ## ## The bubble screen is used to display dialogue to the player when using speech ## bubbles. The bubble screen takes the same parameters as the say screen, must ## create a displayable with the id of "what", and can create displayables with ## the "namebox", "who", and "window" ids. ## ## https://www.renpy.org/doc/html/bubble.html#bubble-screen screen bubble(who, what): style_prefix "bubble" window: id "window" if who is not None: window: id "namebox" style "bubble_namebox" text who: id "who" text what: id "what" style bubble_window is empty style bubble_namebox is empty style bubble_who is default style bubble_what is default style bubble_window: xpadding 30 top_padding 5 bottom_padding 5 style bubble_namebox: xalign 0.5 style bubble_who: xalign 0.5 textalign 0.5 color "#000" style bubble_what: align (0.5, 0.5) text_align 0.5 layout "subtitle" color "#000" define bubble.frame = Frame("gui/bubble.png", 55, 55, 55, 95) define bubble.thoughtframe = Frame("gui/thoughtbubble.png", 55, 55, 55, 55) define bubble.properties = { "bottom_left" : { "window_background" : Transform(bubble.frame, xzoom=1, yzoom=1), "window_bottom_padding" : 27, }, "bottom_right" : { "window_background" : Transform(bubble.frame, xzoom=-1, yzoom=1), "window_bottom_padding" : 27, }, "top_left" : { "window_background" : Transform(bubble.frame, xzoom=1, yzoom=-1), "window_top_padding" : 27, }, "top_right" : { "window_background" : Transform(bubble.frame, xzoom=-1, yzoom=-1), "window_top_padding" : 27, }, "thought" : { "window_background" : bubble.thoughtframe, } } define bubble.expand_area = { "bottom_left" : (0, 0, 0, 22), "bottom_right" : (0, 0, 0, 22), "top_left" : (0, 22, 0, 0), "top_right" : (0, 22, 0, 0), "thought" : (0, 0, 0, 0), } ################################################################################ ## Mobile Variants ################################################################################ style pref_vbox: variant "medium" xsize 900 ## Since a mouse may not be present, we replace the quick menu with a version ## that uses fewer and bigger buttons that are easier to touch. screen quick_menu(): variant "touch" zorder 100 if quick_menu: hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) textbutton _("Auto") action Preference("auto-forward", "toggle") textbutton _("Menu") action ShowMenu() style window: variant "small" background "gui/phone/textbox.png" style radio_button: variant "small" foreground "gui/phone/button/radio_[prefix_]foreground.png" style check_button: variant "small" foreground "gui/phone/button/check_[prefix_]foreground.png" style nvl_window: variant "small" background "gui/phone/nvl.png" style main_menu_frame: variant "small" background "gui/phone/overlay/main_menu.png" style game_menu_outer_frame: variant "small" background "gui/phone/overlay/game_menu.png" style game_menu_navigation_frame: variant "small" xsize 680 style game_menu_content_frame: variant "small" top_margin 0 style pref_vbox: variant "small" xsize 800 style bar: variant "small" ysize gui.bar_size left_bar Frame("gui/phone/bar/left.png", gui.bar_borders, tile=gui.bar_tile) right_bar Frame("gui/phone/bar/right.png", gui.bar_borders, tile=gui.bar_tile) style vbar: variant "small" xsize gui.bar_size top_bar Frame("gui/phone/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) bottom_bar Frame("gui/phone/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) style scrollbar: variant "small" ysize gui.scrollbar_size base_bar Frame("gui/phone/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/phone/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) style vscrollbar: variant "small" xsize gui.scrollbar_size base_bar Frame("gui/phone/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/phone/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) style slider: variant "small" ysize gui.slider_size base_bar Frame("gui/phone/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) thumb "gui/phone/slider/horizontal_[prefix_]thumb.png" style vslider: variant "small" xsize gui.slider_size base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) thumb "gui/phone/slider/vertical_[prefix_]thumb.png" style slider_vbox: variant "small" xsize None style slider_slider: variant "small" xsize 1200
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screens.rpyc (new)
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script.rpy (new)
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@@ -0,0 +1,33 @@# The script of the game goes in this file. # Declare characters used by this game. The color argument colorizes the # name of the character. define e = Character("Eileen") # The game starts here. label start: # Show a background. This uses a placeholder by default, but you can # add a file (named either "bg room.png" or "bg room.jpg") to the # images directory to show it. scene bg room # This shows a character sprite. A placeholder is used, but you can # replace it by adding a file named "eileen happy.png" to the images # directory. show eileen happy # These display lines of dialogue. e "You've created a new Ren'Py game." e "Once you add a story, pictures, and music, you can release it to the world!" # This ends the game. return
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script.rpyc (new)
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tl/None/common.rpym (new)
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@@ -0,0 +1,1515 @@ translate None strings: # renpy/common/00accessibility.rpy:28 old "Self-voicing disabled." new "Self-voicing disabled." # renpy/common/00accessibility.rpy:29 old "Clipboard voicing enabled. " new "Clipboard voicing enabled. " # renpy/common/00accessibility.rpy:30 old "Self-voicing enabled. " new "Self-voicing enabled. " # renpy/common/00accessibility.rpy:32 old "bar" new "bar" # renpy/common/00accessibility.rpy:33 old "selected" new "selected" # renpy/common/00accessibility.rpy:34 old "viewport" new "viewport" # renpy/common/00accessibility.rpy:35 old "horizontal scroll" new "horizontal scroll" # renpy/common/00accessibility.rpy:36 old "vertical scroll" new "vertical scroll" # renpy/common/00accessibility.rpy:37 old "activate" new "activate" # renpy/common/00accessibility.rpy:38 old "deactivate" new "deactivate" # renpy/common/00accessibility.rpy:39 old "increase" new "increase" # renpy/common/00accessibility.rpy:40 old "decrease" new "decrease" # renpy/common/00accessibility.rpy:122 old "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars." new "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars." # renpy/common/00accessibility.rpy:141 old "Font Override" new "Font Override" # renpy/common/00accessibility.rpy:145 old "Default" new "Default" # renpy/common/00accessibility.rpy:149 old "DejaVu Sans" new "DejaVu Sans" # renpy/common/00accessibility.rpy:153 old "Opendyslexic" new "Opendyslexic" # renpy/common/00accessibility.rpy:159 old "Text Size Scaling" new "Text Size Scaling" # renpy/common/00accessibility.rpy:165 old "Reset" new "Reset" # renpy/common/00accessibility.rpy:171 old "Line Spacing Scaling" new "Line Spacing Scaling" # renpy/common/00accessibility.rpy:183 old "High Contrast Text" new "High Contrast Text" # renpy/common/00accessibility.rpy:185 old "Enable" new "Enable" # renpy/common/00accessibility.rpy:189 old "Disable" new "Disable" # renpy/common/00accessibility.rpy:196 old "Self-Voicing" new "Self-Voicing" # renpy/common/00accessibility.rpy:199 old "Self-voicing support is limited when using a touch screen." new "Self-voicing support is limited when using a touch screen." # renpy/common/00accessibility.rpy:203 old "Off" new "Off" # renpy/common/00accessibility.rpy:207 old "Text-to-speech" new "Text-to-speech" # renpy/common/00accessibility.rpy:211 old "Clipboard" new "Clipboard" # renpy/common/00accessibility.rpy:215 old "Debug" new "Debug" # renpy/common/00accessibility.rpy:221 old "Voice Volume" new "Voice Volume" # renpy/common/00accessibility.rpy:229 old "Self-Voicing Volume Drop" new "Self-Voicing Volume Drop" # renpy/common/00accessibility.rpy:238 old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." new "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was." # renpy/common/00accessibility.rpy:243 old "Return" new "Return" # renpy/common/00action_file.rpy:26 old "{#weekday}Monday" new "{#weekday}Monday" # renpy/common/00action_file.rpy:26 old "{#weekday}Tuesday" new "{#weekday}Tuesday" # renpy/common/00action_file.rpy:26 old "{#weekday}Wednesday" new "{#weekday}Wednesday" # renpy/common/00action_file.rpy:26 old "{#weekday}Thursday" new "{#weekday}Thursday" # renpy/common/00action_file.rpy:26 old "{#weekday}Friday" new "{#weekday}Friday" # renpy/common/00action_file.rpy:26 old "{#weekday}Saturday" new "{#weekday}Saturday" # renpy/common/00action_file.rpy:26 old "{#weekday}Sunday" new "{#weekday}Sunday" # renpy/common/00action_file.rpy:37 old "{#weekday_short}Mon" new "{#weekday_short}Mon" # renpy/common/00action_file.rpy:37 old "{#weekday_short}Tue" new "{#weekday_short}Tue" # renpy/common/00action_file.rpy:37 old "{#weekday_short}Wed" new "{#weekday_short}Wed" # renpy/common/00action_file.rpy:37 old "{#weekday_short}Thu" new "{#weekday_short}Thu" # renpy/common/00action_file.rpy:37 old "{#weekday_short}Fri" new "{#weekday_short}Fri" # renpy/common/00action_file.rpy:37 old "{#weekday_short}Sat" new "{#weekday_short}Sat" # renpy/common/00action_file.rpy:37 old "{#weekday_short}Sun" new "{#weekday_short}Sun" # renpy/common/00action_file.rpy:47 old "{#month}January" new "{#month}January" # renpy/common/00action_file.rpy:47 old "{#month}February" new "{#month}February" # renpy/common/00action_file.rpy:47 old "{#month}March" new "{#month}March" # renpy/common/00action_file.rpy:47 old "{#month}April" new "{#month}April" # renpy/common/00action_file.rpy:47 old "{#month}May" new "{#month}May" # renpy/common/00action_file.rpy:47 old "{#month}June" new "{#month}June" # renpy/common/00action_file.rpy:47 old "{#month}July" new "{#month}July" # renpy/common/00action_file.rpy:47 old "{#month}August" new "{#month}August" # renpy/common/00action_file.rpy:47 old "{#month}September" new "{#month}September" # renpy/common/00action_file.rpy:47 old "{#month}October" new "{#month}October" # renpy/common/00action_file.rpy:47 old "{#month}November" new "{#month}November" # renpy/common/00action_file.rpy:47 old "{#month}December" new "{#month}December" # renpy/common/00action_file.rpy:63 old "{#month_short}Jan" new "{#month_short}Jan" # renpy/common/00action_file.rpy:63 old "{#month_short}Feb" new "{#month_short}Feb" # renpy/common/00action_file.rpy:63 old "{#month_short}Mar" new "{#month_short}Mar" # renpy/common/00action_file.rpy:63 old "{#month_short}Apr" new "{#month_short}Apr" # renpy/common/00action_file.rpy:63 old "{#month_short}May" new "{#month_short}May" # renpy/common/00action_file.rpy:63 old "{#month_short}Jun" new "{#month_short}Jun" # renpy/common/00action_file.rpy:63 old "{#month_short}Jul" new "{#month_short}Jul" # renpy/common/00action_file.rpy:63 old "{#month_short}Aug" new "{#month_short}Aug" # renpy/common/00action_file.rpy:63 old "{#month_short}Sep" new "{#month_short}Sep" # renpy/common/00action_file.rpy:63 old "{#month_short}Oct" new "{#month_short}Oct" # renpy/common/00action_file.rpy:63 old "{#month_short}Nov" new "{#month_short}Nov" # renpy/common/00action_file.rpy:63 old "{#month_short}Dec" new "{#month_short}Dec" # renpy/common/00action_file.rpy:258 old "%b %d, %H:%M" new "%b %d, %H:%M" # renpy/common/00action_file.rpy:395 old "Save slot %s: [text]" new "Save slot %s: [text]" # renpy/common/00action_file.rpy:481 old "Load slot %s: [text]" new "Load slot %s: [text]" # renpy/common/00action_file.rpy:534 old "Delete slot [text]" new "Delete slot [text]" # renpy/common/00action_file.rpy:613 old "File page auto" new "File page auto" # renpy/common/00action_file.rpy:615 old "File page quick" new "File page quick" # renpy/common/00action_file.rpy:617 old "File page [text]" new "File page [text]" # renpy/common/00action_file.rpy:675 old "Page {}" new "Page {}" # renpy/common/00action_file.rpy:675 old "Automatic saves" new "Automatic saves" # renpy/common/00action_file.rpy:675 old "Quick saves" new "Quick saves" # renpy/common/00action_file.rpy:816 old "Next file page." new "Next file page." # renpy/common/00action_file.rpy:888 old "Previous file page." new "Previous file page." # renpy/common/00action_file.rpy:949 old "Quick save complete." new "Quick save complete." # renpy/common/00action_file.rpy:964 old "Quick save." new "Quick save." # renpy/common/00action_file.rpy:983 old "Quick load." new "Quick load." # renpy/common/00action_other.rpy:416 old "Language [text]" new "Language [text]" # renpy/common/00action_other.rpy:781 old "Open [text] directory." new "Open [text] directory." # renpy/common/00director.rpy:712 old "The interactive director is not enabled here." new "The interactive director is not enabled here." # renpy/common/00director.rpy:1512 old "⬆" new "⬆" # renpy/common/00director.rpy:1518 old "⬇" new "⬇" # renpy/common/00director.rpy:1582 old "Done" new "Done" # renpy/common/00director.rpy:1592 old "(statement)" new "(statement)" # renpy/common/00director.rpy:1593 old "(tag)" new "(tag)" # renpy/common/00director.rpy:1594 old "(attributes)" new "(attributes)" # renpy/common/00director.rpy:1595 old "(transform)" new "(transform)" # renpy/common/00director.rpy:1620 old "(transition)" new "(transition)" # renpy/common/00director.rpy:1632 old "(channel)" new "(channel)" # renpy/common/00director.rpy:1633 old "(filename)" new "(filename)" # renpy/common/00director.rpy:1662 old "Change" new "Change" # renpy/common/00director.rpy:1664 old "Add" new "Add" # renpy/common/00director.rpy:1667 old "Cancel" new "Cancel" # renpy/common/00director.rpy:1670 old "Remove" new "Remove" # renpy/common/00director.rpy:1705 old "Statement:" new "Statement:" # renpy/common/00director.rpy:1726 old "Tag:" new "Tag:" # renpy/common/00director.rpy:1742 old "Attributes:" new "Attributes:" # renpy/common/00director.rpy:1753 old "Click to toggle attribute, right click to toggle negative attribute." new "Click to toggle attribute, right click to toggle negative attribute." # renpy/common/00director.rpy:1765 old "Transforms:" new "Transforms:" # renpy/common/00director.rpy:1776 old "Click to set transform, right click to add to transform list." new "Click to set transform, right click to add to transform list." # renpy/common/00director.rpy:1777 old "Customize director.transforms to add more transforms." new "Customize director.transforms to add more transforms." # renpy/common/00director.rpy:1789 old "Behind:" new "Behind:" # renpy/common/00director.rpy:1800 old "Click to set, right click to add to behind list." new "Click to set, right click to add to behind list." # renpy/common/00director.rpy:1812 old "Transition:" new "Transition:" # renpy/common/00director.rpy:1822 old "Click to set." new "Click to set." # renpy/common/00director.rpy:1823 old "Customize director.transitions to add more transitions." new "Customize director.transitions to add more transitions." # renpy/common/00director.rpy:1835 old "Channel:" new "Channel:" # renpy/common/00director.rpy:1846 old "Customize director.audio_channels to add more channels." new "Customize director.audio_channels to add more channels." # renpy/common/00director.rpy:1858 old "Audio Filename:" new "Audio Filename:" # renpy/common/00gui.rpy:448 old "Are you sure?" new "Are you sure?" # renpy/common/00gui.rpy:449 old "Are you sure you want to delete this save?" new "Are you sure you want to delete this save?" # renpy/common/00gui.rpy:450 old "Are you sure you want to overwrite your save?" new "Are you sure you want to overwrite your save?" # renpy/common/00gui.rpy:451 old "Loading will lose unsaved progress.\nAre you sure you want to do this?" new "Loading will lose unsaved progress.\nAre you sure you want to do this?" # renpy/common/00gui.rpy:452 old "Are you sure you want to quit?" new "Are you sure you want to quit?" # renpy/common/00gui.rpy:453 old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." new "Are you sure you want to return to the main menu?\nThis will lose unsaved progress." # renpy/common/00gui.rpy:454 old "Are you sure you want to continue where you left off?" new "Are you sure you want to continue where you left off?" # renpy/common/00gui.rpy:455 old "Are you sure you want to end the replay?" new "Are you sure you want to end the replay?" # renpy/common/00gui.rpy:456 old "Are you sure you want to begin skipping?" new "Are you sure you want to begin skipping?" # renpy/common/00gui.rpy:457 old "Are you sure you want to skip to the next choice?" new "Are you sure you want to skip to the next choice?" # renpy/common/00gui.rpy:458 old "Are you sure you want to skip unseen dialogue to the next choice?" new "Are you sure you want to skip unseen dialogue to the next choice?" # renpy/common/00gui.rpy:459 old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?" new "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?" # renpy/common/00gui.rpy:460 old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user." new "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user." # renpy/common/00keymap.rpy:325 old "Failed to save screenshot as %s." new "Failed to save screenshot as %s." # renpy/common/00keymap.rpy:346 old "Saved screenshot as %s." new "Saved screenshot as %s." # renpy/common/00library.rpy:257 old "Skip Mode" new "Skip Mode" # renpy/common/00library.rpy:344 old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}." # renpy/common/00preferences.rpy:290 old "display" new "display" # renpy/common/00preferences.rpy:310 old "transitions" new "transitions" # renpy/common/00preferences.rpy:319 old "skip transitions" new "skip transitions" # renpy/common/00preferences.rpy:321 old "video sprites" new "video sprites" # renpy/common/00preferences.rpy:330 old "show empty window" new "show empty window" # renpy/common/00preferences.rpy:339 old "text speed" new "text speed" # renpy/common/00preferences.rpy:347 old "joystick" new "joystick" # renpy/common/00preferences.rpy:347 old "joystick..." new "joystick..." # renpy/common/00preferences.rpy:354 old "skip" new "skip" # renpy/common/00preferences.rpy:357 old "skip unseen [text]" new "skip unseen [text]" # renpy/common/00preferences.rpy:362 old "skip unseen text" new "skip unseen text" # renpy/common/00preferences.rpy:364 old "begin skipping" new "begin skipping" # renpy/common/00preferences.rpy:368 old "after choices" new "after choices" # renpy/common/00preferences.rpy:375 old "skip after choices" new "skip after choices" # renpy/common/00preferences.rpy:377 old "auto-forward time" new "auto-forward time" # renpy/common/00preferences.rpy:391 old "auto-forward" new "auto-forward" # renpy/common/00preferences.rpy:398 old "Auto forward" new "Auto forward" # renpy/common/00preferences.rpy:401 old "auto-forward after click" new "auto-forward after click" # renpy/common/00preferences.rpy:410 old "automatic move" new "automatic move" # renpy/common/00preferences.rpy:419 old "wait for voice" new "wait for voice" # renpy/common/00preferences.rpy:428 old "voice sustain" new "voice sustain" # renpy/common/00preferences.rpy:437 old "self voicing" new "self voicing" # renpy/common/00preferences.rpy:440 old "self voicing enable" new "self voicing enable" # renpy/common/00preferences.rpy:442 old "self voicing disable" new "self voicing disable" # renpy/common/00preferences.rpy:446 old "self voicing volume drop" new "self voicing volume drop" # renpy/common/00preferences.rpy:454 old "clipboard voicing" new "clipboard voicing" # renpy/common/00preferences.rpy:457 old "clipboard voicing enable" new "clipboard voicing enable" # renpy/common/00preferences.rpy:459 old "clipboard voicing disable" new "clipboard voicing disable" # renpy/common/00preferences.rpy:463 old "debug voicing" new "debug voicing" # renpy/common/00preferences.rpy:466 old "debug voicing enable" new "debug voicing enable" # renpy/common/00preferences.rpy:468 old "debug voicing disable" new "debug voicing disable" # renpy/common/00preferences.rpy:472 old "emphasize audio" new "emphasize audio" # renpy/common/00preferences.rpy:481 old "rollback side" new "rollback side" # renpy/common/00preferences.rpy:491 old "gl powersave" new "gl powersave" # renpy/common/00preferences.rpy:497 old "gl framerate" new "gl framerate" # renpy/common/00preferences.rpy:500 old "gl tearing" new "gl tearing" # renpy/common/00preferences.rpy:503 old "font transform" new "font transform" # renpy/common/00preferences.rpy:506 old "font size" new "font size" # renpy/common/00preferences.rpy:514 old "font line spacing" new "font line spacing" # renpy/common/00preferences.rpy:522 old "system cursor" new "system cursor" # renpy/common/00preferences.rpy:531 old "renderer menu" new "renderer menu" # renpy/common/00preferences.rpy:534 old "accessibility menu" new "accessibility menu" # renpy/common/00preferences.rpy:537 old "high contrast text" new "high contrast text" # renpy/common/00preferences.rpy:546 old "audio when minimized" new "audio when minimized" # renpy/common/00preferences.rpy:555 old "audio when unfocused" new "audio when unfocused" # renpy/common/00preferences.rpy:564 old "web cache preload" new "web cache preload" # renpy/common/00preferences.rpy:579 old "voice after game menu" new "voice after game menu" # renpy/common/00preferences.rpy:588 old "restore window position" new "restore window position" # renpy/common/00preferences.rpy:597 old "reset" new "reset" # renpy/common/00preferences.rpy:610 old "main volume" new "main volume" # renpy/common/00preferences.rpy:611 old "music volume" new "music volume" # renpy/common/00preferences.rpy:612 old "sound volume" new "sound volume" # renpy/common/00preferences.rpy:613 old "voice volume" new "voice volume" # renpy/common/00preferences.rpy:614 old "mute main" new "mute main" # renpy/common/00preferences.rpy:615 old "mute music" new "mute music" # renpy/common/00preferences.rpy:616 old "mute sound" new "mute sound" # renpy/common/00preferences.rpy:617 old "mute voice" new "mute voice" # renpy/common/00preferences.rpy:618 old "mute all" new "mute all" # renpy/common/00preferences.rpy:701 old "Clipboard voicing enabled. Press 'shift+C' to disable." new "Clipboard voicing enabled. Press 'shift+C' to disable." # renpy/common/00preferences.rpy:703 old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." new "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable." # renpy/common/00preferences.rpy:705 old "Self-voicing enabled. Press 'v' to disable." new "Self-voicing enabled. Press 'v' to disable." # renpy/common/00speechbubble.rpy:420 old "Speech Bubble Editor" new "Speech Bubble Editor" # renpy/common/00speechbubble.rpy:425 old "(hide)" new "(hide)" # renpy/common/00speechbubble.rpy:436 old "(clear retained bubbles)" new "(clear retained bubbles)" # renpy/common/00sync.rpy:70 old "Sync downloaded." new "Sync downloaded." # renpy/common/00sync.rpy:193 old "Could not connect to the Ren'Py Sync server." new "Could not connect to the Ren'Py Sync server." # renpy/common/00sync.rpy:195 old "The Ren'Py Sync server timed out." new "The Ren'Py Sync server timed out." # renpy/common/00sync.rpy:197 old "An unknown error occurred while connecting to the Ren'Py Sync server." new "An unknown error occurred while connecting to the Ren'Py Sync server." # renpy/common/00sync.rpy:213 old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out." new "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out." # renpy/common/00sync.rpy:316 old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself." new "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself." # renpy/common/00sync.rpy:335 old "The sync ID is not in the correct format." new "The sync ID is not in the correct format." # renpy/common/00sync.rpy:355 old "The sync could not be decrypted." new "The sync could not be decrypted." # renpy/common/00sync.rpy:378 old "The sync belongs to a different game." new "The sync belongs to a different game." # renpy/common/00sync.rpy:383 old "The sync contains a file with an invalid name." new "The sync contains a file with an invalid name." # renpy/common/00sync.rpy:440 old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?" new "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?" # renpy/common/00sync.rpy:448 old "Yes" new "Yes" # renpy/common/00sync.rpy:449 old "No" new "No" # renpy/common/00sync.rpy:472 old "Enter Sync ID" new "Enter Sync ID" # renpy/common/00sync.rpy:483 old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}." new "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}." # renpy/common/00sync.rpy:513 old "Sync Success" new "Sync Success" # renpy/common/00sync.rpy:516 old "The Sync ID is:" new "The Sync ID is:" # renpy/common/00sync.rpy:522 old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}." new "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}." # renpy/common/00sync.rpy:526 old "Continue" new "Continue" # renpy/common/00sync.rpy:551 old "Sync Error" new "Sync Error" # renpy/common/00translation.rpy:63 old "Translation identifier: [identifier]" new "Translation identifier: [identifier]" # renpy/common/00translation.rpy:84 old " translates [tl.filename]:[tl.linenumber]" new " translates [tl.filename]:[tl.linenumber]" # renpy/common/00translation.rpy:101 old "\n{color=#fff}Copied to clipboard.{/color}" new "\n{color=#fff}Copied to clipboard.{/color}" # renpy/common/00iap.rpy:231 old "Contacting App Store\nPlease Wait..." new "Contacting App Store\nPlease Wait..." # renpy/common/00updater.rpy:505 old "No update methods found." new "No update methods found." # renpy/common/00updater.rpy:552 old "Could not download file list: " new "Could not download file list: " # renpy/common/00updater.rpy:555 old "File list digest does not match." new "File list digest does not match." # renpy/common/00updater.rpy:765 old "An error is being simulated." new "An error is being simulated." # renpy/common/00updater.rpy:953 old "Either this project does not support updating, or the update status file was deleted." new "Either this project does not support updating, or the update status file was deleted." # renpy/common/00updater.rpy:967 old "This account does not have permission to perform an update." new "This account does not have permission to perform an update." # renpy/common/00updater.rpy:970 old "This account does not have permission to write the update log." new "This account does not have permission to write the update log." # renpy/common/00updater.rpy:1050 old "Could not verify update signature." new "Could not verify update signature." # renpy/common/00updater.rpy:1373 old "The update file was not downloaded." new "The update file was not downloaded." # renpy/common/00updater.rpy:1391 old "The update file does not have the correct digest - it may have been corrupted." new "The update file does not have the correct digest - it may have been corrupted." # renpy/common/00updater.rpy:1541 old "While unpacking {}, unknown type {}." new "While unpacking {}, unknown type {}." # renpy/common/00updater.rpy:2022 old "Updater" new "Updater" # renpy/common/00updater.rpy:2029 old "An error has occured:" new "An error has occured:" # renpy/common/00updater.rpy:2031 old "Checking for updates." new "Checking for updates." # renpy/common/00updater.rpy:2033 old "This program is up to date." new "This program is up to date." # renpy/common/00updater.rpy:2035 old "[u.version] is available. Do you want to install it?" new "[u.version] is available. Do you want to install it?" # renpy/common/00updater.rpy:2037 old "Preparing to download the updates." new "Preparing to download the updates." # renpy/common/00updater.rpy:2039 old "Downloading the updates." new "Downloading the updates." # renpy/common/00updater.rpy:2041 old "Unpacking the updates." new "Unpacking the updates." # renpy/common/00updater.rpy:2043 old "Finishing up." new "Finishing up." # renpy/common/00updater.rpy:2045 old "The updates have been installed. The program will restart." new "The updates have been installed. The program will restart." # renpy/common/00updater.rpy:2047 old "The updates have been installed." new "The updates have been installed." # renpy/common/00updater.rpy:2049 old "The updates were cancelled." new "The updates were cancelled." # renpy/common/00updater.rpy:2064 old "Proceed" new "Proceed" # renpy/common/00updater.rpy:2080 old "Preparing to download the game data." new "Preparing to download the game data." # renpy/common/00updater.rpy:2082 old "Downloading the game data." new "Downloading the game data." # renpy/common/00updater.rpy:2084 old "The game data has been downloaded." new "The game data has been downloaded." # renpy/common/00updater.rpy:2086 old "An error occured when trying to download game data:" new "An error occured when trying to download game data:" # renpy/common/00updater.rpy:2091 old "This game cannot be run until the game data has been downloaded." new "This game cannot be run until the game data has been downloaded." # renpy/common/00updater.rpy:2098 old "Retry" new "Retry" # renpy/common/00compat.rpy:442 old "Fullscreen" new "Fullscreen" # renpy/common/00gallery.rpy:643 old "Image [index] of [count] locked." new "Image [index] of [count] locked." # renpy/common/00gallery.rpy:663 old "prev" new "prev" # renpy/common/00gallery.rpy:664 old "next" new "next" # renpy/common/00gallery.rpy:665 old "slideshow" new "slideshow" # renpy/common/00gallery.rpy:666 old "return" new "return" # renpy/common/00gltest.rpy:90 old "Renderer" new "Renderer" # renpy/common/00gltest.rpy:94 old "Automatically Choose" new "Automatically Choose" # renpy/common/00gltest.rpy:101 old "Force GL Renderer" new "Force GL Renderer" # renpy/common/00gltest.rpy:106 old "Force ANGLE Renderer" new "Force ANGLE Renderer" # renpy/common/00gltest.rpy:111 old "Force GLES Renderer" new "Force GLES Renderer" # renpy/common/00gltest.rpy:117 old "Force GL2 Renderer" new "Force GL2 Renderer" # renpy/common/00gltest.rpy:122 old "Force ANGLE2 Renderer" new "Force ANGLE2 Renderer" # renpy/common/00gltest.rpy:127 old "Force GLES2 Renderer" new "Force GLES2 Renderer" # renpy/common/00gltest.rpy:133 old "Gamepad" new "Gamepad" # renpy/common/00gltest.rpy:137 old "Enable (No Blocklist)" new "Enable (No Blocklist)" # renpy/common/00gltest.rpy:151 old "Calibrate" new "Calibrate" # renpy/common/00gltest.rpy:160 old "Powersave" new "Powersave" # renpy/common/00gltest.rpy:174 old "Framerate" new "Framerate" # renpy/common/00gltest.rpy:178 old "Screen" new "Screen" # renpy/common/00gltest.rpy:182 old "60" new "60" # renpy/common/00gltest.rpy:186 old "30" new "30" # renpy/common/00gltest.rpy:192 old "Tearing" new "Tearing" # renpy/common/00gltest.rpy:208 old "Changes will take effect the next time this program is run." new "Changes will take effect the next time this program is run." # renpy/common/00gltest.rpy:215 old "Quit" new "Quit" # renpy/common/00gltest.rpy:244 old "Performance Warning" new "Performance Warning" # renpy/common/00gltest.rpy:249 old "This computer is using software rendering." new "This computer is using software rendering." # renpy/common/00gltest.rpy:251 old "This game requires use of GL2 that can't be initialised." new "This game requires use of GL2 that can't be initialised." # renpy/common/00gltest.rpy:253 old "This computer has a problem displaying graphics: [problem]." new "This computer has a problem displaying graphics: [problem]." # renpy/common/00gltest.rpy:257 old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." new "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display." # renpy/common/00gltest.rpy:261 old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." new "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer." # renpy/common/00gltest.rpy:266 old "More details on how to fix this can be found in the {a=[url]}documentation{/a}." new "More details on how to fix this can be found in the {a=[url]}documentation{/a}." # renpy/common/00gltest.rpy:271 old "Continue, Show this warning again" new "Continue, Show this warning again" # renpy/common/00gltest.rpy:275 old "Continue, Don't show warning again" new "Continue, Don't show warning again" # renpy/common/00gltest.rpy:283 old "Change render options" new "Change render options" # renpy/common/00gamepad.rpy:33 old "Select Gamepad to Calibrate" new "Select Gamepad to Calibrate" # renpy/common/00gamepad.rpy:36 old "No Gamepads Available" new "No Gamepads Available" # renpy/common/00gamepad.rpy:56 old "Calibrating [name] ([i]/[total])" new "Calibrating [name] ([i]/[total])" # renpy/common/00gamepad.rpy:60 old "Press or move the '[control!s]' [kind]." new "Press or move the '[control!s]' [kind]." # renpy/common/00gamepad.rpy:70 old "Skip (A)" new "Skip (A)" # renpy/common/00gamepad.rpy:73 old "Back (B)" new "Back (B)" # renpy/common/_errorhandling.rpym:674 old "Open" new "Open" # renpy/common/_errorhandling.rpym:676 old "Opens the traceback.txt file in a text editor." new "Opens the traceback.txt file in a text editor." # renpy/common/_errorhandling.rpym:678 old "Copy BBCode" new "Copy BBCode" # renpy/common/_errorhandling.rpym:680 old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." new "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/." # renpy/common/_errorhandling.rpym:682 old "Copy Markdown" new "Copy Markdown" # renpy/common/_errorhandling.rpym:684 old "Copies the traceback.txt file to the clipboard as Markdown for Discord." new "Copies the traceback.txt file to the clipboard as Markdown for Discord." # renpy/common/_errorhandling.rpym:716 old "An exception has occurred." new "An exception has occurred." # renpy/common/_errorhandling.rpym:739 old "Rollback" new "Rollback" # renpy/common/_errorhandling.rpym:741 old "Attempts a roll back to a prior time, allowing you to save or choose a different choice." new "Attempts a roll back to a prior time, allowing you to save or choose a different choice." # renpy/common/_errorhandling.rpym:744 old "Ignore" new "Ignore" # renpy/common/_errorhandling.rpym:748 old "Ignores the exception, allowing you to continue." new "Ignores the exception, allowing you to continue." # renpy/common/_errorhandling.rpym:750 old "Ignores the exception, allowing you to continue. This often leads to additional errors." new "Ignores the exception, allowing you to continue. This often leads to additional errors." # renpy/common/_errorhandling.rpym:754 old "Reload" new "Reload" # renpy/common/_errorhandling.rpym:756 old "Reloads the game from disk, saving and restoring game state if possible." new "Reloads the game from disk, saving and restoring game state if possible." # renpy/common/_errorhandling.rpym:759 old "Console" new "Console" # renpy/common/_errorhandling.rpym:761 old "Opens a console to allow debugging the problem." new "Opens a console to allow debugging the problem." # renpy/common/_errorhandling.rpym:774 old "Quits the game." new "Quits the game." # renpy/common/_errorhandling.rpym:796 old "Parsing the script failed." new "Parsing the script failed." # renpy/common/_developer/developer.rpym:39 old "Developer Menu" new "Developer Menu" # renpy/common/_developer/developer.rpym:44 old "Interactive Director (D)" new "Interactive Director (D)" # renpy/common/_developer/developer.rpym:46 old "Reload Game (Shift+R)" new "Reload Game (Shift+R)" # renpy/common/_developer/developer.rpym:48 old "Console (Shift+O)" new "Console (Shift+O)" # renpy/common/_developer/developer.rpym:50 old "Variable Viewer" new "Variable Viewer" # renpy/common/_developer/developer.rpym:52 old "Persistent Viewer" new "Persistent Viewer" # renpy/common/_developer/developer.rpym:54 old "Image Location Picker" new "Image Location Picker" # renpy/common/_developer/developer.rpym:56 old "Filename List" new "Filename List" # renpy/common/_developer/developer.rpym:60 old "Show Image Load Log (F4)" new "Show Image Load Log (F4)" # renpy/common/_developer/developer.rpym:63 old "Hide Image Load Log (F4)" new "Hide Image Load Log (F4)" # renpy/common/_developer/developer.rpym:66 old "Image Attributes" new "Image Attributes" # renpy/common/_developer/developer.rpym:70 old "Show Translation Info" new "Show Translation Info" # renpy/common/_developer/developer.rpym:73 old "Hide Translation Info" new "Hide Translation Info" # renpy/common/_developer/developer.rpym:78 old "Speech Bubble Editor (Shift+B)" new "Speech Bubble Editor (Shift+B)" # renpy/common/_developer/developer.rpym:82 old "Show Filename and Line" new "Show Filename and Line" # renpy/common/_developer/developer.rpym:85 old "Hide Filename and Line" new "Hide Filename and Line" # renpy/common/_developer/developer.rpym:129 old "Layer [l]:" new "Layer [l]:" # renpy/common/_developer/developer.rpym:133 old " [name!q] [attributes!q] (hidden)" new " [name!q] [attributes!q] (hidden)" # renpy/common/_developer/developer.rpym:137 old " [name!q] [attributes!q]" new " [name!q] [attributes!q]" # renpy/common/_developer/developer.rpym:190 old "Nothing to inspect." new "Nothing to inspect." # renpy/common/_developer/developer.rpym:201 old "Hide deleted" new "Hide deleted" # renpy/common/_developer/developer.rpym:201 old "Show deleted" new "Show deleted" # renpy/common/_developer/developer.rpym:352 old "Rectangle copied to clipboard." new "Rectangle copied to clipboard." # renpy/common/_developer/developer.rpym:355 old "Position copied to clipboard." new "Position copied to clipboard." # renpy/common/_developer/developer.rpym:367 old "Rectangle: %r" new "Rectangle: %r" # renpy/common/_developer/developer.rpym:370 old "Mouse position: %r" new "Mouse position: %r" # renpy/common/_developer/developer.rpym:375 old "Right-click or escape to quit." new "Right-click or escape to quit." # renpy/common/_developer/developer.rpym:425 old "Type to filter: " new "Type to filter: " # renpy/common/_developer/developer.rpym:544 old "Textures: [tex_count] ([tex_size_mb:.1f] MB)" new "Textures: [tex_count] ([tex_size_mb:.1f] MB)" # renpy/common/_developer/developer.rpym:548 old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" new "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)" # renpy/common/_developer/developer.rpym:558 old "✔ " new "✔ " # renpy/common/_developer/developer.rpym:561 old "✘ " new "✘ " # renpy/common/_developer/developer.rpym:566 old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}" # renpy/common/_developer/developer.rpym:616 old "Click to open in editor." new "Click to open in editor." # renpy/common/_developer/inspector.rpym:39 old "Displayable Inspector" new "Displayable Inspector" # renpy/common/_developer/inspector.rpym:62 old "Size" new "Size" # renpy/common/_developer/inspector.rpym:66 old "Style" new "Style" # renpy/common/_developer/inspector.rpym:72 old "Location" new "Location" # renpy/common/_developer/inspector.rpym:124 old "Inspecting Styles of [displayable_name!q]" new "Inspecting Styles of [displayable_name!q]" # renpy/common/_developer/inspector.rpym:141 old "displayable:" new "displayable:" # renpy/common/_developer/inspector.rpym:147 old " (no properties affect the displayable)" new " (no properties affect the displayable)" # renpy/common/_developer/inspector.rpym:149 old " (default properties omitted)" new " (default properties omitted)" # renpy/common/_developer/inspector.rpym:187 old "<repr() failed>" new "<repr() failed>" # renpy/common/00console.rpy:538 old "Press <esc> to exit console. Type help for help.\n" new "Press <esc> to exit console. Type help for help.\n" # renpy/common/00console.rpy:542 old "Ren'Py script enabled." new "Ren'Py script enabled." # renpy/common/00console.rpy:544 old "Ren'Py script disabled." new "Ren'Py script disabled." # renpy/common/00console.rpy:725 old "The console is using short representations. To disable this, type 'long', and to re-enable, type 'short'" new "The console is using short representations. To disable this, type 'long', and to re-enable, type 'short'" # renpy/common/00console.rpy:797 old "help: show this help\n help <expr>: show signature and documentation of <expr>" new "help: show this help\n help <expr>: show signature and documentation of <expr>" # renpy/common/00console.rpy:821 old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n" new "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n" # renpy/common/00console.rpy:830 old "commands:\n" new "commands:\n" # renpy/common/00console.rpy:840 old " <renpy script statement>: run the statement\n" new " <renpy script statement>: run the statement\n" # renpy/common/00console.rpy:842 old " <python expression or statement>: run the expression or statement" new " <python expression or statement>: run the expression or statement" # renpy/common/00console.rpy:850 old "clear: clear the console history" new "clear: clear the console history" # renpy/common/00console.rpy:854 old "exit: exit the console" new "exit: exit the console" # renpy/common/00console.rpy:862 old "stack: print the return stack" new "stack: print the return stack" # renpy/common/00console.rpy:884 old "load <slot>: loads the game from slot" new "load <slot>: loads the game from slot" # renpy/common/00console.rpy:897 old "save <slot>: saves the game in slot" new "save <slot>: saves the game in slot" # renpy/common/00console.rpy:908 old "reload: reloads the game, refreshing the scripts" new "reload: reloads the game, refreshing the scripts" # renpy/common/00console.rpy:916 old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" new "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is" # renpy/common/00console.rpy:953 old "unwatch <expression>: stop watching an expression" new "unwatch <expression>: stop watching an expression" # renpy/common/00console.rpy:999 old "unwatchall: stop watching all expressions" new "unwatchall: stop watching all expressions" # renpy/common/00console.rpy:1020 old "jump <label>: jumps to label" new "jump <label>: jumps to label" # renpy/common/00console.rpy:1036 old "short: Shorten the representation of objects on the console (default)." new "short: Shorten the representation of objects on the console (default)." # renpy/common/00console.rpy:1040 old "long: Print the full representation of objects on the console." new "long: Print the full representation of objects on the console." # renpy/common/00console.rpy:1044 old "escape: Enables escaping of unicode symbols in unicode strings." new "escape: Enables escaping of unicode symbols in unicode strings." # renpy/common/00console.rpy:1048 old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)." new "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
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tl/None/common.rpymc (new)