spatio

Exploring spatiotemporal acceleration structures, by @slightknack and @a.

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mod quad;
mod ctx;
mod step;
mod render;

fn main() {
    println!("Warming up...");

    // let mut ctx = ctx::Ctx::new_empty();
    // let quad: quad::Node<u8, u8> = quad::Node::new_empty(&mut ctx);

    render::graphics();

    println!("Hello!");
}