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mod quad;
mod ctx;
mod step;
mod render;
fn main() {
println!("Warming up...");
let mut ctx = ctx::Ctx::new((), ctx::Basic);
let mut base = vec![];
for i in 0..16 {
base.push(i);
}
let mut quad: quad::Node<u8, u8> = quad::Node::new_from_square(
&mut ctx, base,
);
println!("{:#?}", quad);
// TODO: this does not work correctly
// for x in -2..2 {
// for y in -2..2 {
// let (nquad, color) = quad.sample_color(&mut ctx, x, y);
// quad = nquad;
// println!("{}", color[0]);
// }
// }
// render::graphics();
}
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