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author | Anthony Wang | 2021-06-04 16:56:08 +0000 |
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committer | Anthony Wang | 2021-06-04 16:56:08 +0000 |
commit | b304ea63f0d4d340d5a61080d2ad0093af586c62 (patch) | |
tree | 5580a4fe9c9feb31c5f313da0e46e21c4d8c0d88 | |
parent | 0e46ee10beeeb89472618ed15adeb661102896ae (diff) |
Update spawn position
-rw-r--r-- | python-algo/algo_strategy.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/python-algo/algo_strategy.py b/python-algo/algo_strategy.py index 0ef3d3f..c8d138a 100644 --- a/python-algo/algo_strategy.py +++ b/python-algo/algo_strategy.py @@ -80,9 +80,9 @@ class AlgoStrategy(gamelib.AlgoCore): self.build_reactive_defense(game_state) if game_state.turn_number % 4 == 0: - game_state.attempt_spawn(SCOUT, [16, 2], game_state.number_affordable(SCOUT)) + game_state.attempt_spawn(SCOUT, [14, 0], game_state.number_affordable(SCOUT)) elif game_state.turn_number % 4 == 2: - game_state.attempt_spawn(INTERCEPTOR, [16, 2], game_state.number_affordable(INTERCEPTOR)) + game_state.attempt_spawn(INTERCEPTOR, [14, 0], game_state.number_affordable(INTERCEPTOR)) ''' # If the turn is less than 5, stall with interceptors and wait to see enemy's base |