yue

Programmatic music library

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import bisect
import math
import struct
import sys

# Number of times to sample each second
bitrate = 44100

intro = [
    (1, 3, 3),
    (1, 3, 7),
    (1, 3, 10),
    (3, 4, 2),
    (1, 3, 1),
    (1, 3, 5),
    (1, 3, 8),
    (3, 4, 0),
    (1, 2, 11),
    (1, 3, 3),
    (1, 3, 6),
    (2, 3, 10),
    (1 / 2, 3, 9, 1 / 2),
    (1 / 2, 3, 8, 1 / 2),
    (6, 3, 7, 1 / 2),
]

melody = [
    (3, 3, 7),
    (3, 3, 3),
    (3, 3, 8),
    (2, 3, 7),
    (2, 3, 5),
    (3, 3, 7),
    (2, 3, 3),
    (2, 2, 10),
    (2, 3, 0),
    (6, 3, 3),
]

bass = [
    (1, 0, 7),
    (1, 2, 7),
    (1, 2, 7),
    (1, 0, 7),
    (1, 2, 3),
    (1, 2, 3),
    (1, 0, 7),
    (1, 2, 8),
    (1, 2, 8),
    (1, 0, 7),
    (1, 2, 7),
    (1, 0, 7),
    (1, 2, 5),
    (1, 0, 7),
    (1, 2, 7),
    (1, 2, 7),
    (1, 0, 7),
    (1, 2, 3),
    (1, 0, 7),
    (1, 1, 10),
    (1, 0, 7),
    (1, 2, 0),
    (1, 0, 7),
    (1, 2, 3),
    (1, 2, 3),
    (1, 0, 7),
    (1, 2, 3),
    (1, 2, 3),
]

music = []


def process(notes, start, speed=1, gain=1):
    """
    Adds a list of notes to the music list
    """
    t = start
    for note in notes:
        vol = 1
        if len(note) == 4:
            vol = note[3]
        music.append((t, t + note[0] / speed, note[1], note[2], vol * gain))
        t += note[0] / speed


# Process all lists of notes
process(intro, 0, 3)
process(melody, 8, 3)
process(bass, 8, 3, 1 / 2)
# And sort them
music.sort()


def freq(octave, step):
    """
    Returns the frequency of a note
    """
    return 55 * 2 ** (octave + step / 12 - 1)


def tone(f, t):
    """
    Returns the intensity of a tone of frequency f sampled at time t
    """
    # https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes
    # https://youtu.be/ogFAHvYatWs?t=254
    # return int(2**13*(1+square(t, 440*2**(math.floor(5*t)/12))))
    # Y = sum([math.sin(2 * i * math.pi * t * f) * math.exp(-0.0004 * 2 * math.pi * t * f) / 2**i for i in range(1, 4)])
    # Y += Y * Y * Y
    # Y *= 1 + 16 * t * math.exp(-6 * t)
    w = 2 * math.pi * f
    Y = 0.6 * math.sin(w * t) * math.exp(-0.0015 * w * t)
    Y += 0.4 * math.sin(2 * w * t) * math.exp(-0.0015 * w * t)
    Y += Y * Y * Y
    Y *= 1 + 16 * t * math.exp(-6 * t)
    return Y


def at(t):
    """
    Returns the total intensity of music sampled at time t
    """
    i = bisect.bisect(music, (t, 10**9))
    # This is actually pretty efficient ngl
    # Because people usually don't have that many overlapping notes
    ret = 0
    for j in range(max(i - 20, 0), i):
        m = music[j]
        if m[0] + m[1] >= t:
            ret += m[4] * tone(freq(m[2], m[3]), t - m[0])
    return int(2**12 * ret)


# Print out music encoded in s16 to standard output
for i in range(0 * bitrate, 16 * bitrate):
    sys.stdout.buffer.write(struct.pack("h", at(i / bitrate)))