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-rw-r--r--musiclib.nim68
1 files changed, 68 insertions, 0 deletions
diff --git a/musiclib.nim b/musiclib.nim
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+import std/[algorithm, math, sugar]
+
+type Note* = tuple
+ len: float
+ octave: float
+ step: float
+ vol: float
+
+func n*(a, b, c, d: float = 1): Note =
+ (a, b, c, d)
+
+type ProcessedNote* = tuple
+ start: float
+ `end`: float
+ octave: float
+ step: float
+ vol: float
+
+func process*(music: var seq[ProcessedNote], notes: openArray[Note]; m_start: float, speed: float=1, gain:float = 1) =
+ ## Adds a list of notes to the music list
+ var start = m_start
+ var t = start
+ for note in notes:
+ let vol = note[3]
+ start = min(t, t + note[0] / speed)
+ let `end` = max(t, t + note[0] / speed)
+ music &= ((start, `end`, note[1], note[2], vol * gain))
+ t = `end`
+
+func bisect(music: openArray[ProcessedNote], x: (float, float)): int =
+ ## Return the index where to insert item `x` in list `music`, assuming `music` is sorted.
+ music.lowerBound(x, (m, key) => cmp((m[0], m[1]), key))
+
+
+func freq(octave, step: float): float =
+ ## Returns the frequency of a note
+ 55 * pow(2, (octave + step / 12 - 1))
+
+func tone(f, t: float): float =
+ ## Returns the intensity of a tone of frequency f sampled at time t
+ # https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes
+ # https://youtu.be/ogFAHvYatWs?t=254
+ # return int(2**13*(1+square(t, 440*2**(math.floor(5*t)/12))))
+ # Y = sum([math.sin(2 * i * math.pi * t * f) * math.exp(-0.0004 * 2 * math.pi * t * f) / 2**i for i in range(1, 4)])
+ # Y += Y * Y * Y
+ # Y *= 1 + 16 * t * math.exp(-6 * t)
+ let w = 2 * PI * f
+ var Y = 0.6 * math.sin(w * t) * math.exp(-0.001 * w * t)
+ Y += 0.2 * math.sin(2 * w * t) * math.exp(-0.001 * w * t)
+ Y += 0.05 * math.sin(3 * w * t) * math.exp(-0.001 * w * t)
+ Y += Y * Y * Y
+ Y *= 1 + 16 * t * math.exp(-6 * t)
+ Y
+
+const bias: float = pow(2.0, 28.0)
+func at*(music: openArray[ProcessedNote], t: float): int32 =
+ ## Returns the total intensity of music sampled at time t
+ let i: int = music.bisect((t, pow(2.0, 31.0)))
+ # This is actually pretty efficient ngl
+ # Because people usually don't have that many overlapping notes
+ var ret: float = 0
+ # this `32` is flaky
+ # maybe some notes are longer?
+ for j in (max(i - 32, 0) ..< i):
+ let m = music[j]
+ if m[0] + m[1] > t:
+ ret += m[4] * tone(freq(m[2], m[3]), t - m[0])
+ int32(ret * bias)