diff options
Diffstat (limited to 'musiclib.nim')
-rw-r--r-- | musiclib.nim | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/musiclib.nim b/musiclib.nim new file mode 100644 index 0000000..7050dd3 --- /dev/null +++ b/musiclib.nim @@ -0,0 +1,68 @@ +import std/[algorithm, math, sugar] + +type Note* = tuple + len: float + octave: float + step: float + vol: float + +func n*(a, b, c, d: float = 1): Note = + (a, b, c, d) + +type ProcessedNote* = tuple + start: float + `end`: float + octave: float + step: float + vol: float + +func process*(music: var seq[ProcessedNote], notes: openArray[Note]; m_start: float, speed: float=1, gain:float = 1) = + ## Adds a list of notes to the music list + var start = m_start + var t = start + for note in notes: + let vol = note[3] + start = min(t, t + note[0] / speed) + let `end` = max(t, t + note[0] / speed) + music &= ((start, `end`, note[1], note[2], vol * gain)) + t = `end` + +func bisect(music: openArray[ProcessedNote], x: (float, float)): int = + ## Return the index where to insert item `x` in list `music`, assuming `music` is sorted. + music.lowerBound(x, (m, key) => cmp((m[0], m[1]), key)) + + +func freq(octave, step: float): float = + ## Returns the frequency of a note + 55 * pow(2, (octave + step / 12 - 1)) + +func tone(f, t: float): float = + ## Returns the intensity of a tone of frequency f sampled at time t + # https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes + # https://youtu.be/ogFAHvYatWs?t=254 + # return int(2**13*(1+square(t, 440*2**(math.floor(5*t)/12)))) + # Y = sum([math.sin(2 * i * math.pi * t * f) * math.exp(-0.0004 * 2 * math.pi * t * f) / 2**i for i in range(1, 4)]) + # Y += Y * Y * Y + # Y *= 1 + 16 * t * math.exp(-6 * t) + let w = 2 * PI * f + var Y = 0.6 * math.sin(w * t) * math.exp(-0.001 * w * t) + Y += 0.2 * math.sin(2 * w * t) * math.exp(-0.001 * w * t) + Y += 0.05 * math.sin(3 * w * t) * math.exp(-0.001 * w * t) + Y += Y * Y * Y + Y *= 1 + 16 * t * math.exp(-6 * t) + Y + +const bias: float = pow(2.0, 28.0) +func at*(music: openArray[ProcessedNote], t: float): int32 = + ## Returns the total intensity of music sampled at time t + let i: int = music.bisect((t, pow(2.0, 31.0))) + # This is actually pretty efficient ngl + # Because people usually don't have that many overlapping notes + var ret: float = 0 + # this `32` is flaky + # maybe some notes are longer? + for j in (max(i - 32, 0) ..< i): + let m = music[j] + if m[0] + m[1] > t: + ret += m[4] * tone(freq(m[2], m[3]), t - m[0]) + int32(ret * bias) |