1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
import std/[algorithm, math, sugar, strformat, logging]
type
OscFn* = proc (f: float, t: float): float
Note* = tuple
len: float ## seconds
freq: float
vol: float
osc: OscFn
ProcessedNote* = tuple
start: float ## absolute time in seconds
stop: float ## absolute time in seconds
freq: float
vol: float
osc: OscFn
const HACK_LONGEST_NOTE = 16.0
func process*(music: var seq[ProcessedNote], notes: openArray[Note]; start_init: float, speed: float=1) =
## Adds a list of notes to the music list
##
## `notes` sequence of notes with no rests in between
var start = start_init
var t = start
for note in notes:
assert note.len >= 0.0
assert note.len <= HACK_LONGEST_NOTE, &"note too long: {note.len}"
start = t
let stop = t + note.len / speed
music &= (start, stop, note.freq, note.vol, note.osc)
t = stop
func sortByStart*(music: var seq[ProcessedNote]) =
music.sort((a, b) => cmp(a.start, b.start))
func bisect(music: openArray[ProcessedNote], x: float): int =
## Return the index where to insert item `x` in list `music`
##
## assumes `music` is sorted by `.start`
music.lowerBound(x, (m, key) => cmp(m.start, key))
const GAIN_BIAS: float = pow(2.0, 31.0)
proc at*(music: openArray[ProcessedNote], t: float): int32 =
## Returns the total intensity of music sampled at time t
##
## assumes `music` is sorted by `.start`
var i: int = music.bisect(t) - 1
var ret: float = 0
while i >= 0:
let m = music[i]
assert m.start <= t
if m.start + HACK_LONGEST_NOTE < t:
break
else:
ret += m.vol * m.osc(m.freq, t - m.start)
i -= 1
ret *= GAIN_BIAS
# clip sample
if ret >= int32.high.float:
warn(&"audio clipping at t={t}")
int32.high
elif ret <= int32.low.float:
warn(&"audio clipping at t={t}")
int32.low
else:
int32(ret)
func osc_weird_pluck*(f, t: float): float =
# I got this as a bug
let w = 2 * PI * f
let wxt = w * t
let exp_swxt = math.exp(-0.001 * wxt)
let y0 = 0.6 * math.sin(wxt)
let y1 = 0.2 * math.sin(2 * wxt)
let y2 = 0.05 * math.sin(3 * wxt)
let y3 = (y0 + y1 + y2) * exp_swxt
let y4 = (1+y3)*y3*y3 # this line is different
y4 * (1 + 16 * t * math.exp(-6 * t))
func osc_piano*(f, t: float): float =
## Returns the intensity of a tone of frequency f sampled at time t
## t starts at 0 (note start)
# https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes
# https://youtu.be/ogFAHvYatWs?t=254
let w = 2 * PI * f
let ewt = math.exp(-0.001 * w * t)
var Y = 0.6 * math.sin(w * t) * ewt +
0.2 * math.sin(2 * w * t) * ewt +
0.05 * math.sin(3 * w * t) * ewt
let Y2 = Y * (Y * Y + 1)
Y2 * (1 + 16 * t * math.exp(-6 * t))
func osc_pulse*(f, t: float, phasedrift: float = 0.0): float =
let doublewidth = 1.0 / f
let width = doublewidth / 2
let phase: float = (t + doublewidth * phasedrift) mod doublewidth
if phase < width: 1.0 else: -1.0
func osc_saw*(f,t:float, phasedrift: float = 0.0):float =
let doublewidth = 1.0 / f
let width = doublewidth / 2
let phase: float = (t + doublewidth * phasedrift) mod doublewidth
if phase < width:
-1.0 + 2.0 * phase / width
else:
1.0 - 2.0 * (phase - width) / (1.0 - width)
func freq*(octave, step: float): float =
## Returns the frequency of a note
55 * pow(2, (octave + step / 12 - 1))
|