aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTa180m2019-05-17 13:27:18 -0500
committerGitHub2019-05-17 13:27:18 -0500
commit714663fabdee84a204fa404190571572f305b456 (patch)
tree926f4239ddf6986b49c20c86c0365ef368921d72
parent6e948eca192428ad0fc1440ce84bcedf8a63c4ce (diff)
Update README.md
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 94847f8..68ff059 100644
--- a/README.md
+++ b/README.md
@@ -28,7 +28,7 @@ Change these values to alter the initial state:
## How it works
Without considering player interactions, the *state* of a Gimkit game can actually be represented with only eight parameters: money, the levels of the money per question, streak bonus, and multiplier updates, and the status of four power-ups. For any such state, we want to minimize the number of questions ("iterations") needed to reach that state. However, money can range over a large range of values, so instead, we will swap money and the number of questions answered. Realistically, a player will only answer at most 200 questions, so this will reduce the total number of states. Note that a state only contains information about the current status in the game, not the particular path used to reach that state.
-State parameters
+State parameters:
- **it** - The number of questions answered
- **MPQ** - The level of the money per question upgrade (Starts from 0)
- **SB** - The level of the streak bonus upgrade (Starts from 0)