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author | Ta180m | 2019-05-17 13:27:18 -0500 |
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committer | GitHub | 2019-05-17 13:27:18 -0500 |
commit | 714663fabdee84a204fa404190571572f305b456 (patch) | |
tree | 926f4239ddf6986b49c20c86c0365ef368921d72 /README.md | |
parent | 6e948eca192428ad0fc1440ce84bcedf8a63c4ce (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -28,7 +28,7 @@ Change these values to alter the initial state: ## How it works Without considering player interactions, the *state* of a Gimkit game can actually be represented with only eight parameters: money, the levels of the money per question, streak bonus, and multiplier updates, and the status of four power-ups. For any such state, we want to minimize the number of questions ("iterations") needed to reach that state. However, money can range over a large range of values, so instead, we will swap money and the number of questions answered. Realistically, a player will only answer at most 200 questions, so this will reduce the total number of states. Note that a state only contains information about the current status in the game, not the particular path used to reach that state. -State parameters +State parameters: - **it** - The number of questions answered - **MPQ** - The level of the money per question upgrade (Starts from 0) - **SB** - The level of the streak bonus upgrade (Starts from 0) |