mod quad;
mod ctx;
mod step;
mod render;
fn main() {
println!("Warming up...");
let mut ctx = ctx::Ctx::new((), ctx::Basic);
let mut base = vec![];
for i in 0..16 {
base.push(i);
}
let quad: quad::Node<u8, u8> = quad::Node::new_from_square(
&mut ctx, base,
);
// render::graphics();
println!("{:#?}", quad);
}