diff options
author | Anthony Wang | 2021-06-05 10:16:38 -0500 |
---|---|---|
committer | Anthony Wang | 2021-06-05 10:16:38 -0500 |
commit | 93510b51eef1127708f367543ffbbb50baf2b412 (patch) | |
tree | 5b92f5f0a67ec5caef8dd9de4bc07914875e4284 | |
parent | aca828d056fab4cc477213a771f97df5a7a2a3c8 (diff) |
Update documentation
20 files changed, 2288 insertions, 199 deletions
diff --git a/python-algo/documentation/_build/doctrees/environment.pickle b/python-algo/documentation/_build/doctrees/environment.pickle Binary files differindex d6a4908..a98df9c 100644 --- a/python-algo/documentation/_build/doctrees/environment.pickle +++ b/python-algo/documentation/_build/doctrees/environment.pickle diff --git a/python-algo/documentation/_build/doctrees/gamelib.doctree b/python-algo/documentation/_build/doctrees/gamelib.doctree Binary files differindex b5bc3ca..bc2b30b 100644 --- a/python-algo/documentation/_build/doctrees/gamelib.doctree +++ b/python-algo/documentation/_build/doctrees/gamelib.doctree diff --git a/python-algo/documentation/_build/doctrees/index.doctree b/python-algo/documentation/_build/doctrees/index.doctree Binary files differindex 671d261..dcf3398 100644 --- a/python-algo/documentation/_build/doctrees/index.doctree +++ b/python-algo/documentation/_build/doctrees/index.doctree diff --git a/python-algo/documentation/_build/html/.buildinfo b/python-algo/documentation/_build/html/.buildinfo index ceb50f8..5f2102f 100644 --- a/python-algo/documentation/_build/html/.buildinfo +++ b/python-algo/documentation/_build/html/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 5a5fe3d5a8740dcaa9072c17cac1e113 +config: 387c561e35f7fdefe19387a35cc11f29 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/python-algo/documentation/_build/html/_static/basic.css b/python-algo/documentation/_build/html/_static/basic.css index 24bc73e..aa9df31 100644 --- a/python-algo/documentation/_build/html/_static/basic.css +++ b/python-algo/documentation/_build/html/_static/basic.css @@ -4,7 +4,7 @@ * * Sphinx stylesheet -- basic theme. * - * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS. + * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS. * :license: BSD, see LICENSE for details. * */ @@ -130,7 +130,7 @@ ul.search li a { font-weight: bold; } -ul.search li div.context { +ul.search li p.context { color: #888; margin: 2px 0 0 30px; text-align: left; @@ -277,25 +277,25 @@ p.rubric { font-weight: bold; } -img.align-left, .figure.align-left, object.align-left { +img.align-left, figure.align-left, .figure.align-left, object.align-left { clear: left; float: left; margin-right: 1em; } -img.align-right, .figure.align-right, object.align-right { +img.align-right, figure.align-right, .figure.align-right, object.align-right { clear: right; float: right; margin-left: 1em; } -img.align-center, .figure.align-center, object.align-center { +img.align-center, figure.align-center, .figure.align-center, object.align-center { display: block; margin-left: auto; margin-right: auto; } -img.align-default, .figure.align-default { +img.align-default, figure.align-default, .figure.align-default { display: block; margin-left: auto; margin-right: auto; @@ -319,7 +319,8 @@ img.align-default, .figure.align-default { /* -- sidebars -------------------------------------------------------------- */ -div.sidebar { +div.sidebar, +aside.sidebar { margin: 0 0 0.5em 1em; border: 1px solid #ddb; padding: 7px; @@ -377,12 +378,14 @@ div.body p.centered { /* -- content of sidebars/topics/admonitions -------------------------------- */ div.sidebar > :last-child, +aside.sidebar > :last-child, div.topic > :last-child, div.admonition > :last-child { margin-bottom: 0; } div.sidebar::after, +aside.sidebar::after, div.topic::after, div.admonition::after, blockquote::after { @@ -455,20 +458,22 @@ td > :last-child { /* -- figures --------------------------------------------------------------- */ -div.figure { +div.figure, figure { margin: 0.5em; padding: 0.5em; } -div.figure p.caption { +div.figure p.caption, figcaption { padding: 0.3em; } -div.figure p.caption span.caption-number { +div.figure p.caption span.caption-number, +figcaption span.caption-number { font-style: italic; } -div.figure p.caption span.caption-text { +div.figure p.caption span.caption-text, +figcaption span.caption-text { } /* -- field list styles ----------------------------------------------------- */ @@ -503,6 +508,63 @@ table.hlist td { vertical-align: top; } +/* -- object description styles --------------------------------------------- */ + +.sig { + font-family: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', monospace; +} + +.sig-name, code.descname { + background-color: transparent; + font-weight: bold; +} + +.sig-name { + font-size: 1.1em; +} + +code.descname { + font-size: 1.2em; +} + +.sig-prename, code.descclassname { + background-color: transparent; +} + +.optional { + font-size: 1.3em; +} + +.sig-paren { + font-size: larger; +} + +.sig-param.n { + font-style: italic; +} + +/* C++ specific styling */ + +.sig-inline.c-texpr, +.sig-inline.cpp-texpr { + font-family: unset; +} + +.sig.c .k, .sig.c .kt, +.sig.cpp .k, .sig.cpp .kt { + color: #0033B3; +} + +.sig.c .m, +.sig.cpp .m { + color: #1750EB; +} + +.sig.c .s, .sig.c .sc, +.sig.cpp .s, .sig.cpp .sc { + color: #067D17; +} + /* -- other body styles ----------------------------------------------------- */ @@ -629,14 +691,6 @@ dl.glossary dt { font-size: 1.1em; } -.optional { - font-size: 1.3em; -} - -.sig-paren { - font-size: larger; -} - .versionmodified { font-style: italic; } @@ -764,8 +818,13 @@ div.code-block-caption code { } table.highlighttable td.linenos, +span.linenos, div.doctest > div.highlight span.gp { /* gp: Generic.Prompt */ - user-select: none; + user-select: none; + -webkit-user-select: text; /* Safari fallback only */ + -webkit-user-select: none; /* Chrome/Safari */ + -moz-user-select: none; /* Firefox */ + -ms-user-select: none; /* IE10+ */ } div.code-block-caption span.caption-number { @@ -780,16 +839,6 @@ div.literal-block-wrapper { margin: 1em 0; } -code.descname { - background-color: transparent; - font-weight: bold; - font-size: 1.2em; -} - -code.descclassname { - background-color: transparent; -} - code.xref, a code { background-color: transparent; font-weight: bold; diff --git a/python-algo/documentation/_build/html/_static/doctools.js b/python-algo/documentation/_build/html/_static/doctools.js index daccd20..61ac9d2 100644 --- a/python-algo/documentation/_build/html/_static/doctools.js +++ b/python-algo/documentation/_build/html/_static/doctools.js @@ -4,7 +4,7 @@ * * Sphinx JavaScript utilities for all documentation. * - * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS. + * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS. * :license: BSD, see LICENSE for details. * */ @@ -29,9 +29,14 @@ if (!window.console || !console.firebug) { /** * small helper function to urldecode strings + * + * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/decodeURIComponent#Decoding_query_parameters_from_a_URL */ jQuery.urldecode = function(x) { - return decodeURIComponent(x).replace(/\+/g, ' '); + if (!x) { + return x + } + return decodeURIComponent(x.replace(/\+/g, ' ')); }; /** @@ -285,9 +290,10 @@ var Documentation = { initOnKeyListeners: function() { $(document).keydown(function(event) { var activeElementType = document.activeElement.tagName; - // don't navigate when in search box or textarea + // don't navigate when in search box, textarea, dropdown or button if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT' - && !event.altKey && !event.ctrlKey && !event.metaKey && !event.shiftKey) { + && activeElementType !== 'BUTTON' && !event.altKey && !event.ctrlKey && !event.metaKey + && !event.shiftKey) { switch (event.keyCode) { case 37: // left var prevHref = $('link[rel="prev"]').prop('href'); diff --git a/python-algo/documentation/_build/html/_static/file.png b/python-algo/documentation/_build/html/_static/file.png Binary files differindex 89db3f6..a858a41 100644 --- a/python-algo/documentation/_build/html/_static/file.png +++ b/python-algo/documentation/_build/html/_static/file.png diff --git a/python-algo/documentation/_build/html/_static/language_data.js b/python-algo/documentation/_build/html/_static/language_data.js index d2b4ee9..863704b 100644 --- a/python-algo/documentation/_build/html/_static/language_data.js +++ b/python-algo/documentation/_build/html/_static/language_data.js @@ -5,7 +5,7 @@ * This script contains the language-specific data used by searchtools.js, * namely the list of stopwords, stemmer, scorer and splitter. * - * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS. + * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS. * :license: BSD, see LICENSE for details. * */ @@ -13,7 +13,8 @@ var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"]; -/* Non-minified version JS is _stemmer.js if file is provided */ +/* Non-minified version is copied as a separate JS file, is available */ + /** * Porter Stemmer */ @@ -199,7 +200,6 @@ var Stemmer = function() { - var splitChars = (function() { var result = {}; var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648, diff --git a/python-algo/documentation/_build/html/_static/minus.png b/python-algo/documentation/_build/html/_static/minus.png Binary files differindex a68c398..d96755f 100644 --- a/python-algo/documentation/_build/html/_static/minus.png +++ b/python-algo/documentation/_build/html/_static/minus.png diff --git a/python-algo/documentation/_build/html/_static/plus.png b/python-algo/documentation/_build/html/_static/plus.png Binary files differindex 83d1bd6..7107cec 100644 --- a/python-algo/documentation/_build/html/_static/plus.png +++ b/python-algo/documentation/_build/html/_static/plus.png diff --git a/python-algo/documentation/_build/html/_static/pygments.css b/python-algo/documentation/_build/html/_static/pygments.css index dd6621d..87f8bd1 100644 --- a/python-algo/documentation/_build/html/_static/pygments.css +++ b/python-algo/documentation/_build/html/_static/pygments.css @@ -1,5 +1,10 @@ +pre { line-height: 125%; } +td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; } +span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; } +td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } +span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } .highlight .hll { background-color: #ffffcc } -.highlight { background: #f8f8f8; } +.highlight { background: #f8f8f8; } .highlight .c { color: #8f5902; font-style: italic } /* Comment */ .highlight .err { color: #a40000; border: 1px solid #ef2929 } /* Error */ .highlight .g { color: #000000 } /* Generic */ diff --git a/python-algo/documentation/_build/html/_static/searchtools.js b/python-algo/documentation/_build/html/_static/searchtools.js index 970d0d9..e09f926 100644 --- a/python-algo/documentation/_build/html/_static/searchtools.js +++ b/python-algo/documentation/_build/html/_static/searchtools.js @@ -4,7 +4,7 @@ * * Sphinx JavaScript utilities for the full-text search. * - * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS. + * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS. * :license: BSD, see LICENSE for details. * */ @@ -59,10 +59,10 @@ var Search = { _pulse_status : -1, htmlToText : function(htmlString) { - var htmlElement = document.createElement('span'); - htmlElement.innerHTML = htmlString; - $(htmlElement).find('.headerlink').remove(); - docContent = $(htmlElement).find('[role=main]')[0]; + var virtualDocument = document.implementation.createHTMLDocument('virtual'); + var htmlElement = $(htmlString, virtualDocument); + htmlElement.find('.headerlink').remove(); + docContent = htmlElement.find('[role=main]')[0]; if(docContent === undefined) { console.warn("Content block not found. Sphinx search tries to obtain it " + "via '[role=main]'. Could you check your theme or template."); @@ -248,7 +248,7 @@ var Search = { // results left, load the summary and display it if (results.length) { var item = results.pop(); - var listItem = $('<li style="display:none"></li>'); + var listItem = $('<li></li>'); var requestUrl = ""; var linkUrl = ""; if (DOCUMENTATION_OPTIONS.BUILDER === 'dirhtml') { @@ -273,9 +273,9 @@ var Search = { if (item[3]) { listItem.append($('<span> (' + item[3] + ')</span>')); Search.output.append(listItem); - listItem.slideDown(5, function() { + setTimeout(function() { displayNextItem(); - }); + }, 5); } else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) { $.ajax({url: requestUrl, dataType: "text", @@ -285,16 +285,16 @@ var Search = { listItem.append(Search.makeSearchSummary(data, searchterms, hlterms)); } Search.output.append(listItem); - listItem.slideDown(5, function() { + setTimeout(function() { displayNextItem(); - }); + }, 5); }}); } else { // no source available, just display title Search.output.append(listItem); - listItem.slideDown(5, function() { + setTimeout(function() { displayNextItem(); - }); + }, 5); } } // search finished, update title and status message @@ -380,6 +380,13 @@ var Search = { }, /** + * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions + */ + escapeRegExp : function(string) { + return string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&'); // $& means the whole matched string + }, + + /** * search for full-text terms in the index */ performTermsSearch : function(searchterms, excluded, terms, titleterms) { @@ -402,13 +409,14 @@ var Search = { ]; // add support for partial matches if (word.length > 2) { + var word_regex = this.escapeRegExp(word); for (var w in terms) { - if (w.match(word) && !terms[word]) { + if (w.match(word_regex) && !terms[word]) { _o.push({files: terms[w], score: Scorer.partialTerm}) } } for (var w in titleterms) { - if (w.match(word) && !titleterms[word]) { + if (w.match(word_regex) && !titleterms[word]) { _o.push({files: titleterms[w], score: Scorer.partialTitle}) } } @@ -501,7 +509,7 @@ var Search = { var excerpt = ((start > 0) ? '...' : '') + $.trim(text.substr(start, 240)) + ((start + 240 - text.length) ? '...' : ''); - var rv = $('<div class="context"></div>').text(excerpt); + var rv = $('<p class="context"></p>').text(excerpt); $.each(hlwords, function() { rv = rv.highlightText(this, 'highlighted'); }); diff --git a/python-algo/documentation/_build/html/_static/underscore-1.13.1.js b/python-algo/documentation/_build/html/_static/underscore-1.13.1.js new file mode 100644 index 0000000..ffd77af --- /dev/null +++ b/python-algo/documentation/_build/html/_static/underscore-1.13.1.js @@ -0,0 +1,2042 @@ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : + typeof define === 'function' && define.amd ? define('underscore', factory) : + (global = typeof globalThis !== 'undefined' ? globalThis : global || self, (function () { + var current = global._; + var exports = global._ = factory(); + exports.noConflict = function () { global._ = current; return exports; }; + }())); +}(this, (function () { + // Underscore.js 1.13.1 + // https://underscorejs.org + // (c) 2009-2021 Jeremy Ashkenas, Julian Gonggrijp, and DocumentCloud and Investigative Reporters & Editors + // Underscore may be freely distributed under the MIT license. + + // Current version. + var VERSION = '1.13.1'; + + // Establish the root object, `window` (`self`) in the browser, `global` + // on the server, or `this` in some virtual machines. We use `self` + // instead of `window` for `WebWorker` support. + var root = typeof self == 'object' && self.self === self && self || + typeof global == 'object' && global.global === global && global || + Function('return this')() || + {}; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype; + var SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null; + + // Create quick reference variables for speed access to core prototypes. + var push = ArrayProto.push, + slice = ArrayProto.slice, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // Modern feature detection. + var supportsArrayBuffer = typeof ArrayBuffer !== 'undefined', + supportsDataView = typeof DataView !== 'undefined'; + + // All **ECMAScript 5+** native function implementations that we hope to use + // are declared here. + var nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeCreate = Object.create, + nativeIsView = supportsArrayBuffer && ArrayBuffer.isView; + + // Create references to these builtin functions because we override them. + var _isNaN = isNaN, + _isFinite = isFinite; + + // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed. + var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString'); + var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString', + 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString']; + + // The largest integer that can be represented exactly. + var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1; + + // Some functions take a variable number of arguments, or a few expected + // arguments at the beginning and then a variable number of values to operate + // on. This helper accumulates all remaining arguments past the function’s + // argument length (or an explicit `startIndex`), into an array that becomes + // the last argument. Similar to ES6’s "rest parameter". + function restArguments(func, startIndex) { + startIndex = startIndex == null ? func.length - 1 : +startIndex; + return function() { + var length = Math.max(arguments.length - startIndex, 0), + rest = Array(length), + index = 0; + for (; index < length; index++) { + rest[index] = arguments[index + startIndex]; + } + switch (startIndex) { + case 0: return func.call(this, rest); + case 1: return func.call(this, arguments[0], rest); + case 2: return func.call(this, arguments[0], arguments[1], rest); + } + var args = Array(startIndex + 1); + for (index = 0; index < startIndex; index++) { + args[index] = arguments[index]; + } + args[startIndex] = rest; + return func.apply(this, args); + }; + } + + // Is a given variable an object? + function isObject(obj) { + var type = typeof obj; + return type === 'function' || type === 'object' && !!obj; + } + + // Is a given value equal to null? + function isNull(obj) { + return obj === null; + } + + // Is a given variable undefined? + function isUndefined(obj) { + return obj === void 0; + } + + // Is a given value a boolean? + function isBoolean(obj) { + return obj === true || obj === false || toString.call(obj) === '[object Boolean]'; + } + + // Is a given value a DOM element? + function isElement(obj) { + return !!(obj && obj.nodeType === 1); + } + + // Internal function for creating a `toString`-based type tester. + function tagTester(name) { + var tag = '[object ' + name + ']'; + return function(obj) { + return toString.call(obj) === tag; + }; + } + + var isString = tagTester('String'); + + var isNumber = tagTester('Number'); + + var isDate = tagTester('Date'); + + var isRegExp = tagTester('RegExp'); + + var isError = tagTester('Error'); + + var isSymbol = tagTester('Symbol'); + + var isArrayBuffer = tagTester('ArrayBuffer'); + + var isFunction = tagTester('Function'); + + // Optimize `isFunction` if appropriate. Work around some `typeof` bugs in old + // v8, IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236). + var nodelist = root.document && root.document.childNodes; + if (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') { + isFunction = function(obj) { + return typeof obj == 'function' || false; + }; + } + + var isFunction$1 = isFunction; + + var hasObjectTag = tagTester('Object'); + + // In IE 10 - Edge 13, `DataView` has string tag `'[object Object]'`. + // In IE 11, the most common among them, this problem also applies to + // `Map`, `WeakMap` and `Set`. + var hasStringTagBug = ( + supportsDataView && hasObjectTag(new DataView(new ArrayBuffer(8))) + ), + isIE11 = (typeof Map !== 'undefined' && hasObjectTag(new Map)); + + var isDataView = tagTester('DataView'); + + // In IE 10 - Edge 13, we need a different heuristic + // to determine whether an object is a `DataView`. + function ie10IsDataView(obj) { + return obj != null && isFunction$1(obj.getInt8) && isArrayBuffer(obj.buffer); + } + + var isDataView$1 = (hasStringTagBug ? ie10IsDataView : isDataView); + + // Is a given value an array? + // Delegates to ECMA5's native `Array.isArray`. + var isArray = nativeIsArray || tagTester('Array'); + + // Internal function to check whether `key` is an own property name of `obj`. + function has$1(obj, key) { + return obj != null && hasOwnProperty.call(obj, key); + } + + var isArguments = tagTester('Arguments'); + + // Define a fallback version of the method in browsers (ahem, IE < 9), where + // there isn't any inspectable "Arguments" type. + (function() { + if (!isArguments(arguments)) { + isArguments = function(obj) { + return has$1(obj, 'callee'); + }; + } + }()); + + var isArguments$1 = isArguments; + + // Is a given object a finite number? + function isFinite$1(obj) { + return !isSymbol(obj) && _isFinite(obj) && !isNaN(parseFloat(obj)); + } + + // Is the given value `NaN`? + function isNaN$1(obj) { + return isNumber(obj) && _isNaN(obj); + } + + // Predicate-generating function. Often useful outside of Underscore. + function constant(value) { + return function() { + return value; + }; + } + + // Common internal logic for `isArrayLike` and `isBufferLike`. + function createSizePropertyCheck(getSizeProperty) { + return function(collection) { + var sizeProperty = getSizeProperty(collection); + return typeof sizeProperty == 'number' && sizeProperty >= 0 && sizeProperty <= MAX_ARRAY_INDEX; + } + } + + // Internal helper to generate a function to obtain property `key` from `obj`. + function shallowProperty(key) { + return function(obj) { + return obj == null ? void 0 : obj[key]; + }; + } + + // Internal helper to obtain the `byteLength` property of an object. + var getByteLength = shallowProperty('byteLength'); + + // Internal helper to determine whether we should spend extensive checks against + // `ArrayBuffer` et al. + var isBufferLike = createSizePropertyCheck(getByteLength); + + // Is a given value a typed array? + var typedArrayPattern = /\[object ((I|Ui)nt(8|16|32)|Float(32|64)|Uint8Clamped|Big(I|Ui)nt64)Array\]/; + function isTypedArray(obj) { + // `ArrayBuffer.isView` is the most future-proof, so use it when available. + // Otherwise, fall back on the above regular expression. + return nativeIsView ? (nativeIsView(obj) && !isDataView$1(obj)) : + isBufferLike(obj) && typedArrayPattern.test(toString.call(obj)); + } + + var isTypedArray$1 = supportsArrayBuffer ? isTypedArray : constant(false); + + // Internal helper to obtain the `length` property of an object. + var getLength = shallowProperty('length'); + + // Internal helper to create a simple lookup structure. + // `collectNonEnumProps` used to depend on `_.contains`, but this led to + // circular imports. `emulatedSet` is a one-off solution that only works for + // arrays of strings. + function emulatedSet(keys) { + var hash = {}; + for (var l = keys.length, i = 0; i < l; ++i) hash[keys[i]] = true; + return { + contains: function(key) { return hash[key]; }, + push: function(key) { + hash[key] = true; + return keys.push(key); + } + }; + } + + // Internal helper. Checks `keys` for the presence of keys in IE < 9 that won't + // be iterated by `for key in ...` and thus missed. Extends `keys` in place if + // needed. + function collectNonEnumProps(obj, keys) { + keys = emulatedSet(keys); + var nonEnumIdx = nonEnumerableProps.length; + var constructor = obj.constructor; + var proto = isFunction$1(constructor) && constructor.prototype || ObjProto; + + // Constructor is a special case. + var prop = 'constructor'; + if (has$1(obj, prop) && !keys.contains(prop)) keys.push(prop); + + while (nonEnumIdx--) { + prop = nonEnumerableProps[nonEnumIdx]; + if (prop in obj && obj[prop] !== proto[prop] && !keys.contains(prop)) { + keys.push(prop); + } + } + } + + // Retrieve the names of an object's own properties. + // Delegates to **ECMAScript 5**'s native `Object.keys`. + function keys(obj) { + if (!isObject(obj)) return []; + if (nativeKeys) return nativeKeys(obj); + var keys = []; + for (var key in obj) if (has$1(obj, key)) keys.push(key); + // Ahem, IE < 9. + if (hasEnumBug) collectNonEnumProps(obj, keys); + return keys; + } + + // Is a given array, string, or object empty? + // An "empty" object has no enumerable own-properties. + function isEmpty(obj) { + if (obj == null) return true; + // Skip the more expensive `toString`-based type checks if `obj` has no + // `.length`. + var length = getLength(obj); + if (typeof length == 'number' && ( + isArray(obj) || isString(obj) || isArguments$1(obj) + )) return length === 0; + return getLength(keys(obj)) === 0; + } + + // Returns whether an object has a given set of `key:value` pairs. + function isMatch(object, attrs) { + var _keys = keys(attrs), length = _keys.length; + if (object == null) return !length; + var obj = Object(object); + for (var i = 0; i < length; i++) { + var key = _keys[i]; + if (attrs[key] !== obj[key] || !(key in obj)) return false; + } + return true; + } + + // If Underscore is called as a function, it returns a wrapped object that can + // be used OO-style. This wrapper holds altered versions of all functions added + // through `_.mixin`. Wrapped objects may be chained. + function _$1(obj) { + if (obj instanceof _$1) return obj; + if (!(this instanceof _$1)) return new _$1(obj); + this._wrapped = obj; + } + + _$1.VERSION = VERSION; + + // Extracts the result from a wrapped and chained object. + _$1.prototype.value = function() { + return this._wrapped; + }; + + // Provide unwrapping proxies for some methods used in engine operations + // such as arithmetic and JSON stringification. + _$1.prototype.valueOf = _$1.prototype.toJSON = _$1.prototype.value; + + _$1.prototype.toString = function() { + return String(this._wrapped); + }; + + // Internal function to wrap or shallow-copy an ArrayBuffer, + // typed array or DataView to a new view, reusing the buffer. + function toBufferView(bufferSource) { + return new Uint8Array( + bufferSource.buffer || bufferSource, + bufferSource.byteOffset || 0, + getByteLength(bufferSource) + ); + } + + // We use this string twice, so give it a name for minification. + var tagDataView = '[object DataView]'; + + // Internal recursive comparison function for `_.isEqual`. + function eq(a, b, aStack, bStack) { + // Identical objects are equal. `0 === -0`, but they aren't identical. + // See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal). + if (a === b) return a !== 0 || 1 / a === 1 / b; + // `null` or `undefined` only equal to itself (strict comparison). + if (a == null || b == null) return false; + // `NaN`s are equivalent, but non-reflexive. + if (a !== a) return b !== b; + // Exhaust primitive checks + var type = typeof a; + if (type !== 'function' && type !== 'object' && typeof b != 'object') return false; + return deepEq(a, b, aStack, bStack); + } + + // Internal recursive comparison function for `_.isEqual`. + function deepEq(a, b, aStack, bStack) { + // Unwrap any wrapped objects. + if (a instanceof _$1) a = a._wrapped; + if (b instanceof _$1) b = b._wrapped; + // Compare `[[Class]]` names. + var className = toString.call(a); + if (className !== toString.call(b)) return false; + // Work around a bug in IE 10 - Edge 13. + if (hasStringTagBug && className == '[object Object]' && isDataView$1(a)) { + if (!isDataView$1(b)) return false; + className = tagDataView; + } + switch (className) { + // These types are compared by value. + case '[object RegExp]': + // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i') + case '[object String]': + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is + // equivalent to `new String("5")`. + return '' + a === '' + b; + case '[object Number]': + // `NaN`s are equivalent, but non-reflexive. + // Object(NaN) is equivalent to NaN. + if (+a !== +a) return +b !== +b; + // An `egal` comparison is performed for other numeric values. + return +a === 0 ? 1 / +a === 1 / b : +a === +b; + case '[object Date]': + case '[object Boolean]': + // Coerce dates and booleans to numeric primitive values. Dates are compared by their + // millisecond representations. Note that invalid dates with millisecond representations + // of `NaN` are not equivalent. + return +a === +b; + case '[object Symbol]': + return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b); + case '[object ArrayBuffer]': + case tagDataView: + // Coerce to typed array so we can fall through. + return deepEq(toBufferView(a), toBufferView(b), aStack, bStack); + } + + var areArrays = className === '[object Array]'; + if (!areArrays && isTypedArray$1(a)) { + var byteLength = getByteLength(a); + if (byteLength !== getByteLength(b)) return false; + if (a.buffer === b.buffer && a.byteOffset === b.byteOffset) return true; + areArrays = true; + } + if (!areArrays) { + if (typeof a != 'object' || typeof b != 'object') return false; + + // Objects with different constructors are not equivalent, but `Object`s or `Array`s + // from different frames are. + var aCtor = a.constructor, bCtor = b.constructor; + if (aCtor !== bCtor && !(isFunction$1(aCtor) && aCtor instanceof aCtor && + isFunction$1(bCtor) && bCtor instanceof bCtor) + && ('constructor' in a && 'constructor' in b)) { + return false; + } + } + // Assume equality for cyclic structures. The algorithm for detecting cyclic + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. + + // Initializing stack of traversed objects. + // It's done here since we only need them for objects and arrays comparison. + aStack = aStack || []; + bStack = bStack || []; + var length = aStack.length; + while (length--) { + // Linear search. Performance is inversely proportional to the number of + // unique nested structures. + if (aStack[length] === a) return bStack[length] === b; + } + + // Add the first object to the stack of traversed objects. + aStack.push(a); + bStack.push(b); + + // Recursively compare objects and arrays. + if (areArrays) { + // Compare array lengths to determine if a deep comparison is necessary. + length = a.length; + if (length !== b.length) return false; + // Deep compare the contents, ignoring non-numeric properties. + while (length--) { + if (!eq(a[length], b[length], aStack, bStack)) return false; + } + } else { + // Deep compare objects. + var _keys = keys(a), key; + length = _keys.length; + // Ensure that both objects contain the same number of properties before comparing deep equality. + if (keys(b).length !== length) return false; + while (length--) { + // Deep compare each member + key = _keys[length]; + if (!(has$1(b, key) && eq(a[key], b[key], aStack, bStack))) return false; + } + } + // Remove the first object from the stack of traversed objects. + aStack.pop(); + bStack.pop(); + return true; + } + + // Perform a deep comparison to check if two objects are equal. + function isEqual(a, b) { + return eq(a, b); + } + + // Retrieve all the enumerable property names of an object. + function allKeys(obj) { + if (!isObject(obj)) return []; + var keys = []; + for (var key in obj) keys.push(key); + // Ahem, IE < 9. + if (hasEnumBug) collectNonEnumProps(obj, keys); + return keys; + } + + // Since the regular `Object.prototype.toString` type tests don't work for + // some types in IE 11, we use a fingerprinting heuristic instead, based + // on the methods. It's not great, but it's the best we got. + // The fingerprint method lists are defined below. + function ie11fingerprint(methods) { + var length = getLength(methods); + return function(obj) { + if (obj == null) return false; + // `Map`, `WeakMap` and `Set` have no enumerable keys. + var keys = allKeys(obj); + if (getLength(keys)) return false; + for (var i = 0; i < length; i++) { + if (!isFunction$1(obj[methods[i]])) return false; + } + // If we are testing against `WeakMap`, we need to ensure that + // `obj` doesn't have a `forEach` method in order to distinguish + // it from a regular `Map`. + return methods !== weakMapMethods || !isFunction$1(obj[forEachName]); + }; + } + + // In the interest of compact minification, we write + // each string in the fingerprints only once. + var forEachName = 'forEach', + hasName = 'has', + commonInit = ['clear', 'delete'], + mapTail = ['get', hasName, 'set']; + + // `Map`, `WeakMap` and `Set` each have slightly different + // combinations of the above sublists. + var mapMethods = commonInit.concat(forEachName, mapTail), + weakMapMethods = commonInit.concat(mapTail), + setMethods = ['add'].concat(commonInit, forEachName, hasName); + + var isMap = isIE11 ? ie11fingerprint(mapMethods) : tagTester('Map'); + + var isWeakMap = isIE11 ? ie11fingerprint(weakMapMethods) : tagTester('WeakMap'); + + var isSet = isIE11 ? ie11fingerprint(setMethods) : tagTester('Set'); + + var isWeakSet = tagTester('WeakSet'); + + // Retrieve the values of an object's properties. + function values(obj) { + var _keys = keys(obj); + var length = _keys.length; + var values = Array(length); + for (var i = 0; i < length; i++) { + values[i] = obj[_keys[i]]; + } + return values; + } + + // Convert an object into a list of `[key, value]` pairs. + // The opposite of `_.object` with one argument. + function pairs(obj) { + var _keys = keys(obj); + var length = _keys.length; + var pairs = Array(length); + for (var i = 0; i < length; i++) { + pairs[i] = [_keys[i], obj[_keys[i]]]; + } + return pairs; + } + + // Invert the keys and values of an object. The values must be serializable. + function invert(obj) { + var result = {}; + var _keys = keys(obj); + for (var i = 0, length = _keys.length; i < length; i++) { + result[obj[_keys[i]]] = _keys[i]; + } + return result; + } + + // Return a sorted list of the function names available on the object. + function functions(obj) { + var names = []; + for (var key in obj) { + if (isFunction$1(obj[key])) names.push(key); + } + return names.sort(); + } + + // An internal function for creating assigner functions. + function createAssigner(keysFunc, defaults) { + return function(obj) { + var length = arguments.length; + if (defaults) obj = Object(obj); + if (length < 2 || obj == null) return obj; + for (var index = 1; index < length; index++) { + var source = arguments[index], + keys = keysFunc(source), + l = keys.length; + for (var i = 0; i < l; i++) { + var key = keys[i]; + if (!defaults || obj[key] === void 0) obj[key] = source[key]; + } + } + return obj; + }; + } + + // Extend a given object with all the properties in passed-in object(s). + var extend = createAssigner(allKeys); + + // Assigns a given object with all the own properties in the passed-in + // object(s). + // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) + var extendOwn = createAssigner(keys); + + // Fill in a given object with default properties. + var defaults = createAssigner(allKeys, true); + + // Create a naked function reference for surrogate-prototype-swapping. + function ctor() { + return function(){}; + } + + // An internal function for creating a new object that inherits from another. + function baseCreate(prototype) { + if (!isObject(prototype)) return {}; + if (nativeCreate) return nativeCreate(prototype); + var Ctor = ctor(); + Ctor.prototype = prototype; + var result = new Ctor; + Ctor.prototype = null; + return result; + } + + // Creates an object that inherits from the given prototype object. + // If additional properties are provided then they will be added to the + // created object. + function create(prototype, props) { + var result = baseCreate(prototype); + if (props) extendOwn(result, props); + return result; + } + + // Create a (shallow-cloned) duplicate of an object. + function clone(obj) { + if (!isObject(obj)) return obj; + return isArray(obj) ? obj.slice() : extend({}, obj); + } + + // Invokes `interceptor` with the `obj` and then returns `obj`. + // The primary purpose of this method is to "tap into" a method chain, in + // order to perform operations on intermediate results within the chain. + function tap(obj, interceptor) { + interceptor(obj); + return obj; + } + + // Normalize a (deep) property `path` to array. + // Like `_.iteratee`, this function can be customized. + function toPath$1(path) { + return isArray(path) ? path : [path]; + } + _$1.toPath = toPath$1; + + // Internal wrapper for `_.toPath` to enable minification. + // Similar to `cb` for `_.iteratee`. + function toPath(path) { + return _$1.toPath(path); + } + + // Internal function to obtain a nested property in `obj` along `path`. + function deepGet(obj, path) { + var length = path.length; + for (var i = 0; i < length; i++) { + if (obj == null) return void 0; + obj = obj[path[i]]; + } + return length ? obj : void 0; + } + + // Get the value of the (deep) property on `path` from `object`. + // If any property in `path` does not exist or if the value is + // `undefined`, return `defaultValue` instead. + // The `path` is normalized through `_.toPath`. + function get(object, path, defaultValue) { + var value = deepGet(object, toPath(path)); + return isUndefined(value) ? defaultValue : value; + } + + // Shortcut function for checking if an object has a given property directly on + // itself (in other words, not on a prototype). Unlike the internal `has` + // function, this public version can also traverse nested properties. + function has(obj, path) { + path = toPath(path); + var length = path.length; + for (var i = 0; i < length; i++) { + var key = path[i]; + if (!has$1(obj, key)) return false; + obj = obj[key]; + } + return !!length; + } + + // Keep the identity function around for default iteratees. + function identity(value) { + return value; + } + + // Returns a predicate for checking whether an object has a given set of + // `key:value` pairs. + function matcher(attrs) { + attrs = extendOwn({}, attrs); + return function(obj) { + return isMatch(obj, attrs); + }; + } + + // Creates a function that, when passed an object, will traverse that object’s + // properties down the given `path`, specified as an array of keys or indices. + function property(path) { + path = toPath(path); + return function(obj) { + return deepGet(obj, path); + }; + } + + // Internal function that returns an efficient (for current engines) version + // of the passed-in callback, to be repeatedly applied in other Underscore + // functions. + function optimizeCb(func, context, argCount) { + if (context === void 0) return func; + switch (argCount == null ? 3 : argCount) { + case 1: return function(value) { + return func.call(context, value); + }; + // The 2-argument case is omitted because we’re not using it. + case 3: return function(value, index, collection) { + return func.call(context, value, index, collection); + }; + case 4: return function(accumulator, value, index, collection) { + return func.call(context, accumulator, value, index, collection); + }; + } + return function() { + return func.apply(context, arguments); + }; + } + + // An internal function to generate callbacks that can be applied to each + // element in a collection, returning the desired result — either `_.identity`, + // an arbitrary callback, a property matcher, or a property accessor. + function baseIteratee(value, context, argCount) { + if (value == null) return identity; + if (isFunction$1(value)) return optimizeCb(value, context, argCount); + if (isObject(value) && !isArray(value)) return matcher(value); + return property(value); + } + + // External wrapper for our callback generator. Users may customize + // `_.iteratee` if they want additional predicate/iteratee shorthand styles. + // This abstraction hides the internal-only `argCount` argument. + function iteratee(value, context) { + return baseIteratee(value, context, Infinity); + } + _$1.iteratee = iteratee; + + // The function we call internally to generate a callback. It invokes + // `_.iteratee` if overridden, otherwise `baseIteratee`. + function cb(value, context, argCount) { + if (_$1.iteratee !== iteratee) return _$1.iteratee(value, context); + return baseIteratee(value, context, argCount); + } + + // Returns the results of applying the `iteratee` to each element of `obj`. + // In contrast to `_.map` it returns an object. + function mapObject(obj, iteratee, context) { + iteratee = cb(iteratee, context); + var _keys = keys(obj), + length = _keys.length, + results = {}; + for (var index = 0; index < length; index++) { + var currentKey = _keys[index]; + results[currentKey] = iteratee(obj[currentKey], currentKey, obj); + } + return results; + } + + // Predicate-generating function. Often useful outside of Underscore. + function noop(){} + + // Generates a function for a given object that returns a given property. + function propertyOf(obj) { + if (obj == null) return noop; + return function(path) { + return get(obj, path); + }; + } + + // Run a function **n** times. + function times(n, iteratee, context) { + var accum = Array(Math.max(0, n)); + iteratee = optimizeCb(iteratee, context, 1); + for (var i = 0; i < n; i++) accum[i] = iteratee(i); + return accum; + } + + // Return a random integer between `min` and `max` (inclusive). + function random(min, max) { + if (max == null) { + max = min; + min = 0; + } + return min + Math.floor(Math.random() * (max - min + 1)); + } + + // A (possibly faster) way to get the current timestamp as an integer. + var now = Date.now || function() { + return new Date().getTime(); + }; + + // Internal helper to generate functions for escaping and unescaping strings + // to/from HTML interpolation. + function createEscaper(map) { + var escaper = function(match) { + return map[match]; + }; + // Regexes for identifying a key that needs to be escaped. + var source = '(?:' + keys(map).join('|') + ')'; + var testRegexp = RegExp(source); + var replaceRegexp = RegExp(source, 'g'); + return function(string) { + string = string == null ? '' : '' + string; + return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string; + }; + } + + // Internal list of HTML entities for escaping. + var escapeMap = { + '&': '&', + '<': '<', + '>': '>', + '"': '"', + "'": ''', + '`': '`' + }; + + // Function for escaping strings to HTML interpolation. + var _escape = createEscaper(escapeMap); + + // Internal list of HTML entities for unescaping. + var unescapeMap = invert(escapeMap); + + // Function for unescaping strings from HTML interpolation. + var _unescape = createEscaper(unescapeMap); + + // By default, Underscore uses ERB-style template delimiters. Change the + // following template settings to use alternative delimiters. + var templateSettings = _$1.templateSettings = { + evaluate: /<%([\s\S]+?)%>/g, + interpolate: /<%=([\s\S]+?)%>/g, + escape: /<%-([\s\S]+?)%>/g + }; + + // When customizing `_.templateSettings`, if you don't want to define an + // interpolation, evaluation or escaping regex, we need one that is + // guaranteed not to match. + var noMatch = /(.)^/; + + // Certain characters need to be escaped so that they can be put into a + // string literal. + var escapes = { + "'": "'", + '\\': '\\', + '\r': 'r', + '\n': 'n', + '\u2028': 'u2028', + '\u2029': 'u2029' + }; + + var escapeRegExp = /\\|'|\r|\n|\u2028|\u2029/g; + + function escapeChar(match) { + return '\\' + escapes[match]; + } + + // In order to prevent third-party code injection through + // `_.templateSettings.variable`, we test it against the following regular + // expression. It is intentionally a bit more liberal than just matching valid + // identifiers, but still prevents possible loopholes through defaults or + // destructuring assignment. + var bareIdentifier = /^\s*(\w|\$)+\s*$/; + + // JavaScript micro-templating, similar to John Resig's implementation. + // Underscore templating handles arbitrary delimiters, preserves whitespace, + // and correctly escapes quotes within interpolated code. + // NB: `oldSettings` only exists for backwards compatibility. + function template(text, settings, oldSettings) { + if (!settings && oldSettings) settings = oldSettings; + settings = defaults({}, settings, _$1.templateSettings); + + // Combine delimiters into one regular expression via alternation. + var matcher = RegExp([ + (settings.escape || noMatch).source, + (settings.interpolate || noMatch).source, + (settings.evaluate || noMatch).source + ].join('|') + '|$', 'g'); + + // Compile the template source, escaping string literals appropriately. + var index = 0; + var source = "__p+='"; + text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { + source += text.slice(index, offset).replace(escapeRegExp, escapeChar); + index = offset + match.length; + + if (escape) { + source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; + } else if (interpolate) { + source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; + } else if (evaluate) { + source += "';\n" + evaluate + "\n__p+='"; + } + + // Adobe VMs need the match returned to produce the correct offset. + return match; + }); + source += "';\n"; + + var argument = settings.variable; + if (argument) { + // Insure against third-party code injection. (CVE-2021-23358) + if (!bareIdentifier.test(argument)) throw new Error( + 'variable is not a bare identifier: ' + argument + ); + } else { + // If a variable is not specified, place data values in local scope. + source = 'with(obj||{}){\n' + source + '}\n'; + argument = 'obj'; + } + + source = "var __t,__p='',__j=Array.prototype.join," + + "print=function(){__p+=__j.call(arguments,'');};\n" + + source + 'return __p;\n'; + + var render; + try { + render = new Function(argument, '_', source); + } catch (e) { + e.source = source; + throw e; + } + + var template = function(data) { + return render.call(this, data, _$1); + }; + + // Provide the compiled source as a convenience for precompilation. + template.source = 'function(' + argument + '){\n' + source + '}'; + + return template; + } + + // Traverses the children of `obj` along `path`. If a child is a function, it + // is invoked with its parent as context. Returns the value of the final + // child, or `fallback` if any child is undefined. + function result(obj, path, fallback) { + path = toPath(path); + var length = path.length; + if (!length) { + return isFunction$1(fallback) ? fallback.call(obj) : fallback; + } + for (var i = 0; i < length; i++) { + var prop = obj == null ? void 0 : obj[path[i]]; + if (prop === void 0) { + prop = fallback; + i = length; // Ensure we don't continue iterating. + } + obj = isFunction$1(prop) ? prop.call(obj) : prop; + } + return obj; + } + + // Generate a unique integer id (unique within the entire client session). + // Useful for temporary DOM ids. + var idCounter = 0; + function uniqueId(prefix) { + var id = ++idCounter + ''; + return prefix ? prefix + id : id; + } + + // Start chaining a wrapped Underscore object. + function chain(obj) { + var instance = _$1(obj); + instance._chain = true; + return instance; + } + + // Internal function to execute `sourceFunc` bound to `context` with optional + // `args`. Determines whether to execute a function as a constructor or as a + // normal function. + function executeBound(sourceFunc, boundFunc, context, callingContext, args) { + if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args); + var self = baseCreate(sourceFunc.prototype); + var result = sourceFunc.apply(self, args); + if (isObject(result)) return result; + return self; + } + + // Partially apply a function by creating a version that has had some of its + // arguments pre-filled, without changing its dynamic `this` context. `_` acts + // as a placeholder by default, allowing any combination of arguments to be + // pre-filled. Set `_.partial.placeholder` for a custom placeholder argument. + var partial = restArguments(function(func, boundArgs) { + var placeholder = partial.placeholder; + var bound = function() { + var position = 0, length = boundArgs.length; + var args = Array(length); + for (var i = 0; i < length; i++) { + args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i]; + } + while (position < arguments.length) args.push(arguments[position++]); + return executeBound(func, bound, this, this, args); + }; + return bound; + }); + + partial.placeholder = _$1; + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). + var bind = restArguments(function(func, context, args) { + if (!isFunction$1(func)) throw new TypeError('Bind must be called on a function'); + var bound = restArguments(function(callArgs) { + return executeBound(func, bound, context, this, args.concat(callArgs)); + }); + return bound; + }); + + // Internal helper for collection methods to determine whether a collection + // should be iterated as an array or as an object. + // Related: https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength + // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094 + var isArrayLike = createSizePropertyCheck(getLength); + + // Internal implementation of a recursive `flatten` function. + function flatten$1(input, depth, strict, output) { + output = output || []; + if (!depth && depth !== 0) { + depth = Infinity; + } else if (depth <= 0) { + return output.concat(input); + } + var idx = output.length; + for (var i = 0, length = getLength(input); i < length; i++) { + var value = input[i]; + if (isArrayLike(value) && (isArray(value) || isArguments$1(value))) { + // Flatten current level of array or arguments object. + if (depth > 1) { + flatten$1(value, depth - 1, strict, output); + idx = output.length; + } else { + var j = 0, len = value.length; + while (j < len) output[idx++] = value[j++]; + } + } else if (!strict) { + output[idx++] = value; + } + } + return output; + } + + // Bind a number of an object's methods to that object. Remaining arguments + // are the method names to be bound. Useful for ensuring that all callbacks + // defined on an object belong to it. + var bindAll = restArguments(function(obj, keys) { + keys = flatten$1(keys, false, false); + var index = keys.length; + if (index < 1) throw new Error('bindAll must be passed function names'); + while (index--) { + var key = keys[index]; + obj[key] = bind(obj[key], obj); + } + return obj; + }); + + // Memoize an expensive function by storing its results. + function memoize(func, hasher) { + var memoize = function(key) { + var cache = memoize.cache; + var address = '' + (hasher ? hasher.apply(this, arguments) : key); + if (!has$1(cache, address)) cache[address] = func.apply(this, arguments); + return cache[address]; + }; + memoize.cache = {}; + return memoize; + } + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + var delay = restArguments(function(func, wait, args) { + return setTimeout(function() { + return func.apply(null, args); + }, wait); + }); + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + var defer = partial(delay, _$1, 1); + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. Normally, the throttled function will run + // as much as it can, without ever going more than once per `wait` duration; + // but if you'd like to disable the execution on the leading edge, pass + // `{leading: false}`. To disable execution on the trailing edge, ditto. + function throttle(func, wait, options) { + var timeout, context, args, result; + var previous = 0; + if (!options) options = {}; + + var later = function() { + previous = options.leading === false ? 0 : now(); + timeout = null; + result = func.apply(context, args); + if (!timeout) context = args = null; + }; + + var throttled = function() { + var _now = now(); + if (!previous && options.leading === false) previous = _now; + var remaining = wait - (_now - previous); + context = this; + args = arguments; + if (remaining <= 0 || remaining > wait) { + if (timeout) { + clearTimeout(timeout); + timeout = null; + } + previous = _now; + result = func.apply(context, args); + if (!timeout) context = args = null; + } else if (!timeout && options.trailing !== false) { + timeout = setTimeout(later, remaining); + } + return result; + }; + + throttled.cancel = function() { + clearTimeout(timeout); + previous = 0; + timeout = context = args = null; + }; + + return throttled; + } + + // When a sequence of calls of the returned function ends, the argument + // function is triggered. The end of a sequence is defined by the `wait` + // parameter. If `immediate` is passed, the argument function will be + // triggered at the beginning of the sequence instead of at the end. + function debounce(func, wait, immediate) { + var timeout, previous, args, result, context; + + var later = function() { + var passed = now() - previous; + if (wait > passed) { + timeout = setTimeout(later, wait - passed); + } else { + timeout = null; + if (!immediate) result = func.apply(context, args); + // This check is needed because `func` can recursively invoke `debounced`. + if (!timeout) args = context = null; + } + }; + + var debounced = restArguments(function(_args) { + context = this; + args = _args; + previous = now(); + if (!timeout) { + timeout = setTimeout(later, wait); + if (immediate) result = func.apply(context, args); + } + return result; + }); + + debounced.cancel = function() { + clearTimeout(timeout); + timeout = args = context = null; + }; + + return debounced; + } + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + function wrap(func, wrapper) { + return partial(wrapper, func); + } + + // Returns a negated version of the passed-in predicate. + function negate(predicate) { + return function() { + return !predicate.apply(this, arguments); + }; + } + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + function compose() { + var args = arguments; + var start = args.length - 1; + return function() { + var i = start; + var result = args[start].apply(this, arguments); + while (i--) result = args[i].call(this, result); + return result; + }; + } + + // Returns a function that will only be executed on and after the Nth call. + function after(times, func) { + return function() { + if (--times < 1) { + return func.apply(this, arguments); + } + }; + } + + // Returns a function that will only be executed up to (but not including) the + // Nth call. + function before(times, func) { + var memo; + return function() { + if (--times > 0) { + memo = func.apply(this, arguments); + } + if (times <= 1) func = null; + return memo; + }; + } + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + var once = partial(before, 2); + + // Returns the first key on an object that passes a truth test. + function findKey(obj, predicate, context) { + predicate = cb(predicate, context); + var _keys = keys(obj), key; + for (var i = 0, length = _keys.length; i < length; i++) { + key = _keys[i]; + if (predicate(obj[key], key, obj)) return key; + } + } + + // Internal function to generate `_.findIndex` and `_.findLastIndex`. + function createPredicateIndexFinder(dir) { + return function(array, predicate, context) { + predicate = cb(predicate, context); + var length = getLength(array); + var index = dir > 0 ? 0 : length - 1; + for (; index >= 0 && index < length; index += dir) { + if (predicate(array[index], index, array)) return index; + } + return -1; + }; + } + + // Returns the first index on an array-like that passes a truth test. + var findIndex = createPredicateIndexFinder(1); + + // Returns the last index on an array-like that passes a truth test. + var findLastIndex = createPredicateIndexFinder(-1); + + // Use a comparator function to figure out the smallest index at which + // an object should be inserted so as to maintain order. Uses binary search. + function sortedIndex(array, obj, iteratee, context) { + iteratee = cb(iteratee, context, 1); + var value = iteratee(obj); + var low = 0, high = getLength(array); + while (low < high) { + var mid = Math.floor((low + high) / 2); + if (iteratee(array[mid]) < value) low = mid + 1; else high = mid; + } + return low; + } + + // Internal function to generate the `_.indexOf` and `_.lastIndexOf` functions. + function createIndexFinder(dir, predicateFind, sortedIndex) { + return function(array, item, idx) { + var i = 0, length = getLength(array); + if (typeof idx == 'number') { + if (dir > 0) { + i = idx >= 0 ? idx : Math.max(idx + length, i); + } else { + length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1; + } + } else if (sortedIndex && idx && length) { + idx = sortedIndex(array, item); + return array[idx] === item ? idx : -1; + } + if (item !== item) { + idx = predicateFind(slice.call(array, i, length), isNaN$1); + return idx >= 0 ? idx + i : -1; + } + for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) { + if (array[idx] === item) return idx; + } + return -1; + }; + } + + // Return the position of the first occurrence of an item in an array, + // or -1 if the item is not included in the array. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + var indexOf = createIndexFinder(1, findIndex, sortedIndex); + + // Return the position of the last occurrence of an item in an array, + // or -1 if the item is not included in the array. + var lastIndexOf = createIndexFinder(-1, findLastIndex); + + // Return the first value which passes a truth test. + function find(obj, predicate, context) { + var keyFinder = isArrayLike(obj) ? findIndex : findKey; + var key = keyFinder(obj, predicate, context); + if (key !== void 0 && key !== -1) return obj[key]; + } + + // Convenience version of a common use case of `_.find`: getting the first + // object containing specific `key:value` pairs. + function findWhere(obj, attrs) { + return find(obj, matcher(attrs)); + } + + // The cornerstone for collection functions, an `each` + // implementation, aka `forEach`. + // Handles raw objects in addition to array-likes. Treats all + // sparse array-likes as if they were dense. + function each(obj, iteratee, context) { + iteratee = optimizeCb(iteratee, context); + var i, length; + if (isArrayLike(obj)) { + for (i = 0, length = obj.length; i < length; i++) { + iteratee(obj[i], i, obj); + } + } else { + var _keys = keys(obj); + for (i = 0, length = _keys.length; i < length; i++) { + iteratee(obj[_keys[i]], _keys[i], obj); + } + } + return obj; + } + + // Return the results of applying the iteratee to each element. + function map(obj, iteratee, context) { + iteratee = cb(iteratee, context); + var _keys = !isArrayLike(obj) && keys(obj), + length = (_keys || obj).length, + results = Array(length); + for (var index = 0; index < length; index++) { + var currentKey = _keys ? _keys[index] : index; + results[index] = iteratee(obj[currentKey], currentKey, obj); + } + return results; + } + + // Internal helper to create a reducing function, iterating left or right. + function createReduce(dir) { + // Wrap code that reassigns argument variables in a separate function than + // the one that accesses `arguments.length` to avoid a perf hit. (#1991) + var reducer = function(obj, iteratee, memo, initial) { + var _keys = !isArrayLike(obj) && keys(obj), + length = (_keys || obj).length, + index = dir > 0 ? 0 : length - 1; + if (!initial) { + memo = obj[_keys ? _keys[index] : index]; + index += dir; + } + for (; index >= 0 && index < length; index += dir) { + var currentKey = _keys ? _keys[index] : index; + memo = iteratee(memo, obj[currentKey], currentKey, obj); + } + return memo; + }; + + return function(obj, iteratee, memo, context) { + var initial = arguments.length >= 3; + return reducer(obj, optimizeCb(iteratee, context, 4), memo, initial); + }; + } + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. + var reduce = createReduce(1); + + // The right-associative version of reduce, also known as `foldr`. + var reduceRight = createReduce(-1); + + // Return all the elements that pass a truth test. + function filter(obj, predicate, context) { + var results = []; + predicate = cb(predicate, context); + each(obj, function(value, index, list) { + if (predicate(value, index, list)) results.push(value); + }); + return results; + } + + // Return all the elements for which a truth test fails. + function reject(obj, predicate, context) { + return filter(obj, negate(cb(predicate)), context); + } + + // Determine whether all of the elements pass a truth test. + function every(obj, predicate, context) { + predicate = cb(predicate, context); + var _keys = !isArrayLike(obj) && keys(obj), + length = (_keys || obj).length; + for (var index = 0; index < length; index++) { + var currentKey = _keys ? _keys[index] : index; + if (!predicate(obj[currentKey], currentKey, obj)) return false; + } + return true; + } + + // Determine if at least one element in the object passes a truth test. + function some(obj, predicate, context) { + predicate = cb(predicate, context); + var _keys = !isArrayLike(obj) && keys(obj), + length = (_keys || obj).length; + for (var index = 0; index < length; index++) { + var currentKey = _keys ? _keys[index] : index; + if (predicate(obj[currentKey], currentKey, obj)) return true; + } + return false; + } + + // Determine if the array or object contains a given item (using `===`). + function contains(obj, item, fromIndex, guard) { + if (!isArrayLike(obj)) obj = values(obj); + if (typeof fromIndex != 'number' || guard) fromIndex = 0; + return indexOf(obj, item, fromIndex) >= 0; + } + + // Invoke a method (with arguments) on every item in a collection. + var invoke = restArguments(function(obj, path, args) { + var contextPath, func; + if (isFunction$1(path)) { + func = path; + } else { + path = toPath(path); + contextPath = path.slice(0, -1); + path = path[path.length - 1]; + } + return map(obj, function(context) { + var method = func; + if (!method) { + if (contextPath && contextPath.length) { + context = deepGet(context, contextPath); + } + if (context == null) return void 0; + method = context[path]; + } + return method == null ? method : method.apply(context, args); + }); + }); + + // Convenience version of a common use case of `_.map`: fetching a property. + function pluck(obj, key) { + return map(obj, property(key)); + } + + // Convenience version of a common use case of `_.filter`: selecting only + // objects containing specific `key:value` pairs. + function where(obj, attrs) { + return filter(obj, matcher(attrs)); + } + + // Return the maximum element (or element-based computation). + function max(obj, iteratee, context) { + var result = -Infinity, lastComputed = -Infinity, + value, computed; + if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) { + obj = isArrayLike(obj) ? obj : values(obj); + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value != null && value > result) { + result = value; + } + } + } else { + iteratee = cb(iteratee, context); + each(obj, function(v, index, list) { + computed = iteratee(v, index, list); + if (computed > lastComputed || computed === -Infinity && result === -Infinity) { + result = v; + lastComputed = computed; + } + }); + } + return result; + } + + // Return the minimum element (or element-based computation). + function min(obj, iteratee, context) { + var result = Infinity, lastComputed = Infinity, + value, computed; + if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) { + obj = isArrayLike(obj) ? obj : values(obj); + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value != null && value < result) { + result = value; + } + } + } else { + iteratee = cb(iteratee, context); + each(obj, function(v, index, list) { + computed = iteratee(v, index, list); + if (computed < lastComputed || computed === Infinity && result === Infinity) { + result = v; + lastComputed = computed; + } + }); + } + return result; + } + + // Sample **n** random values from a collection using the modern version of the + // [Fisher-Yates shuffle](https://en.wikipedia.org/wiki/Fisher–Yates_shuffle). + // If **n** is not specified, returns a single random element. + // The internal `guard` argument allows it to work with `_.map`. + function sample(obj, n, guard) { + if (n == null || guard) { + if (!isArrayLike(obj)) obj = values(obj); + return obj[random(obj.length - 1)]; + } + var sample = isArrayLike(obj) ? clone(obj) : values(obj); + var length = getLength(sample); + n = Math.max(Math.min(n, length), 0); + var last = length - 1; + for (var index = 0; index < n; index++) { + var rand = random(index, last); + var temp = sample[index]; + sample[index] = sample[rand]; + sample[rand] = temp; + } + return sample.slice(0, n); + } + + // Shuffle a collection. + function shuffle(obj) { + return sample(obj, Infinity); + } + + // Sort the object's values by a criterion produced by an iteratee. + function sortBy(obj, iteratee, context) { + var index = 0; + iteratee = cb(iteratee, context); + return pluck(map(obj, function(value, key, list) { + return { + value: value, + index: index++, + criteria: iteratee(value, key, list) + }; + }).sort(function(left, right) { + var a = left.criteria; + var b = right.criteria; + if (a !== b) { + if (a > b || a === void 0) return 1; + if (a < b || b === void 0) return -1; + } + return left.index - right.index; + }), 'value'); + } + + // An internal function used for aggregate "group by" operations. + function group(behavior, partition) { + return function(obj, iteratee, context) { + var result = partition ? [[], []] : {}; + iteratee = cb(iteratee, context); + each(obj, function(value, index) { + var key = iteratee(value, index, obj); + behavior(result, value, key); + }); + return result; + }; + } + + // Groups the object's values by a criterion. Pass either a string attribute + // to group by, or a function that returns the criterion. + var groupBy = group(function(result, value, key) { + if (has$1(result, key)) result[key].push(value); else result[key] = [value]; + }); + + // Indexes the object's values by a criterion, similar to `_.groupBy`, but for + // when you know that your index values will be unique. + var indexBy = group(function(result, value, key) { + result[key] = value; + }); + + // Counts instances of an object that group by a certain criterion. Pass + // either a string attribute to count by, or a function that returns the + // criterion. + var countBy = group(function(result, value, key) { + if (has$1(result, key)) result[key]++; else result[key] = 1; + }); + + // Split a collection into two arrays: one whose elements all pass the given + // truth test, and one whose elements all do not pass the truth test. + var partition = group(function(result, value, pass) { + result[pass ? 0 : 1].push(value); + }, true); + + // Safely create a real, live array from anything iterable. + var reStrSymbol = /[^\ud800-\udfff]|[\ud800-\udbff][\udc00-\udfff]|[\ud800-\udfff]/g; + function toArray(obj) { + if (!obj) return []; + if (isArray(obj)) return slice.call(obj); + if (isString(obj)) { + // Keep surrogate pair characters together. + return obj.match(reStrSymbol); + } + if (isArrayLike(obj)) return map(obj, identity); + return values(obj); + } + + // Return the number of elements in a collection. + function size(obj) { + if (obj == null) return 0; + return isArrayLike(obj) ? obj.length : keys(obj).length; + } + + // Internal `_.pick` helper function to determine whether `key` is an enumerable + // property name of `obj`. + function keyInObj(value, key, obj) { + return key in obj; + } + + // Return a copy of the object only containing the allowed properties. + var pick = restArguments(function(obj, keys) { + var result = {}, iteratee = keys[0]; + if (obj == null) return result; + if (isFunction$1(iteratee)) { + if (keys.length > 1) iteratee = optimizeCb(iteratee, keys[1]); + keys = allKeys(obj); + } else { + iteratee = keyInObj; + keys = flatten$1(keys, false, false); + obj = Object(obj); + } + for (var i = 0, length = keys.length; i < length; i++) { + var key = keys[i]; + var value = obj[key]; + if (iteratee(value, key, obj)) result[key] = value; + } + return result; + }); + + // Return a copy of the object without the disallowed properties. + var omit = restArguments(function(obj, keys) { + var iteratee = keys[0], context; + if (isFunction$1(iteratee)) { + iteratee = negate(iteratee); + if (keys.length > 1) context = keys[1]; + } else { + keys = map(flatten$1(keys, false, false), String); + iteratee = function(value, key) { + return !contains(keys, key); + }; + } + return pick(obj, iteratee, context); + }); + + // Returns everything but the last entry of the array. Especially useful on + // the arguments object. Passing **n** will return all the values in + // the array, excluding the last N. + function initial(array, n, guard) { + return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n))); + } + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. The **guard** check allows it to work with `_.map`. + function first(array, n, guard) { + if (array == null || array.length < 1) return n == null || guard ? void 0 : []; + if (n == null || guard) return array[0]; + return initial(array, array.length - n); + } + + // Returns everything but the first entry of the `array`. Especially useful on + // the `arguments` object. Passing an **n** will return the rest N values in the + // `array`. + function rest(array, n, guard) { + return slice.call(array, n == null || guard ? 1 : n); + } + + // Get the last element of an array. Passing **n** will return the last N + // values in the array. + function last(array, n, guard) { + if (array == null || array.length < 1) return n == null || guard ? void 0 : []; + if (n == null || guard) return array[array.length - 1]; + return rest(array, Math.max(0, array.length - n)); + } + + // Trim out all falsy values from an array. + function compact(array) { + return filter(array, Boolean); + } + + // Flatten out an array, either recursively (by default), or up to `depth`. + // Passing `true` or `false` as `depth` means `1` or `Infinity`, respectively. + function flatten(array, depth) { + return flatten$1(array, depth, false); + } + + // Take the difference between one array and a number of other arrays. + // Only the elements present in just the first array will remain. + var difference = restArguments(function(array, rest) { + rest = flatten$1(rest, true, true); + return filter(array, function(value){ + return !contains(rest, value); + }); + }); + + // Return a version of the array that does not contain the specified value(s). + var without = restArguments(function(array, otherArrays) { + return difference(array, otherArrays); + }); + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // The faster algorithm will not work with an iteratee if the iteratee + // is not a one-to-one function, so providing an iteratee will disable + // the faster algorithm. + function uniq(array, isSorted, iteratee, context) { + if (!isBoolean(isSorted)) { + context = iteratee; + iteratee = isSorted; + isSorted = false; + } + if (iteratee != null) iteratee = cb(iteratee, context); + var result = []; + var seen = []; + for (var i = 0, length = getLength(array); i < length; i++) { + var value = array[i], + computed = iteratee ? iteratee(value, i, array) : value; + if (isSorted && !iteratee) { + if (!i || seen !== computed) result.push(value); + seen = computed; + } else if (iteratee) { + if (!contains(seen, computed)) { + seen.push(computed); + result.push(value); + } + } else if (!contains(result, value)) { + result.push(value); + } + } + return result; + } + + // Produce an array that contains the union: each distinct element from all of + // the passed-in arrays. + var union = restArguments(function(arrays) { + return uniq(flatten$1(arrays, true, true)); + }); + + // Produce an array that contains every item shared between all the + // passed-in arrays. + function intersection(array) { + var result = []; + var argsLength = arguments.length; + for (var i = 0, length = getLength(array); i < length; i++) { + var item = array[i]; + if (contains(result, item)) continue; + var j; + for (j = 1; j < argsLength; j++) { + if (!contains(arguments[j], item)) break; + } + if (j === argsLength) result.push(item); + } + return result; + } + + // Complement of zip. Unzip accepts an array of arrays and groups + // each array's elements on shared indices. + function unzip(array) { + var length = array && max(array, getLength).length || 0; + var result = Array(length); + + for (var index = 0; index < length; index++) { + result[index] = pluck(array, index); + } + return result; + } + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + var zip = restArguments(unzip); + + // Converts lists into objects. Pass either a single array of `[key, value]` + // pairs, or two parallel arrays of the same length -- one of keys, and one of + // the corresponding values. Passing by pairs is the reverse of `_.pairs`. + function object(list, values) { + var result = {}; + for (var i = 0, length = getLength(list); i < length; i++) { + if (values) { + result[list[i]] = values[i]; + } else { + result[list[i][0]] = list[i][1]; + } + } + return result; + } + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](https://docs.python.org/library/functions.html#range). + function range(start, stop, step) { + if (stop == null) { + stop = start || 0; + start = 0; + } + if (!step) { + step = stop < start ? -1 : 1; + } + + var length = Math.max(Math.ceil((stop - start) / step), 0); + var range = Array(length); + + for (var idx = 0; idx < length; idx++, start += step) { + range[idx] = start; + } + + return range; + } + + // Chunk a single array into multiple arrays, each containing `count` or fewer + // items. + function chunk(array, count) { + if (count == null || count < 1) return []; + var result = []; + var i = 0, length = array.length; + while (i < length) { + result.push(slice.call(array, i, i += count)); + } + return result; + } + + // Helper function to continue chaining intermediate results. + function chainResult(instance, obj) { + return instance._chain ? _$1(obj).chain() : obj; + } + + // Add your own custom functions to the Underscore object. + function mixin(obj) { + each(functions(obj), function(name) { + var func = _$1[name] = obj[name]; + _$1.prototype[name] = function() { + var args = [this._wrapped]; + push.apply(args, arguments); + return chainResult(this, func.apply(_$1, args)); + }; + }); + return _$1; + } + + // Add all mutator `Array` functions to the wrapper. + each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { + var method = ArrayProto[name]; + _$1.prototype[name] = function() { + var obj = this._wrapped; + if (obj != null) { + method.apply(obj, arguments); + if ((name === 'shift' || name === 'splice') && obj.length === 0) { + delete obj[0]; + } + } + return chainResult(this, obj); + }; + }); + + // Add all accessor `Array` functions to the wrapper. + each(['concat', 'join', 'slice'], function(name) { + var method = ArrayProto[name]; + _$1.prototype[name] = function() { + var obj = this._wrapped; + if (obj != null) obj = method.apply(obj, arguments); + return chainResult(this, obj); + }; + }); + + // Named Exports + + var allExports = { + __proto__: null, + VERSION: VERSION, + restArguments: restArguments, + isObject: isObject, + isNull: isNull, + isUndefined: isUndefined, + isBoolean: isBoolean, + isElement: isElement, + isString: isString, + isNumber: isNumber, + isDate: isDate, + isRegExp: isRegExp, + isError: isError, + isSymbol: isSymbol, + isArrayBuffer: isArrayBuffer, + isDataView: isDataView$1, + isArray: isArray, + isFunction: isFunction$1, + isArguments: isArguments$1, + isFinite: isFinite$1, + isNaN: isNaN$1, + isTypedArray: isTypedArray$1, + isEmpty: isEmpty, + isMatch: isMatch, + isEqual: isEqual, + isMap: isMap, + isWeakMap: isWeakMap, + isSet: isSet, + isWeakSet: isWeakSet, + keys: keys, + allKeys: allKeys, + values: values, + pairs: pairs, + invert: invert, + functions: functions, + methods: functions, + extend: extend, + extendOwn: extendOwn, + assign: extendOwn, + defaults: defaults, + create: create, + clone: clone, + tap: tap, + get: get, + has: has, + mapObject: mapObject, + identity: identity, + constant: constant, + noop: noop, + toPath: toPath$1, + property: property, + propertyOf: propertyOf, + matcher: matcher, + matches: matcher, + times: times, + random: random, + now: now, + escape: _escape, + unescape: _unescape, + templateSettings: templateSettings, + template: template, + result: result, + uniqueId: uniqueId, + chain: chain, + iteratee: iteratee, + partial: partial, + bind: bind, + bindAll: bindAll, + memoize: memoize, + delay: delay, + defer: defer, + throttle: throttle, + debounce: debounce, + wrap: wrap, + negate: negate, + compose: compose, + after: after, + before: before, + once: once, + findKey: findKey, + findIndex: findIndex, + findLastIndex: findLastIndex, + sortedIndex: sortedIndex, + indexOf: indexOf, + lastIndexOf: lastIndexOf, + find: find, + detect: find, + findWhere: findWhere, + each: each, + forEach: each, + map: map, + collect: map, + reduce: reduce, + foldl: reduce, + inject: reduce, + reduceRight: reduceRight, + foldr: reduceRight, + filter: filter, + select: filter, + reject: reject, + every: every, + all: every, + some: some, + any: some, + contains: contains, + includes: contains, + include: contains, + invoke: invoke, + pluck: pluck, + where: where, + max: max, + min: min, + shuffle: shuffle, + sample: sample, + sortBy: sortBy, + groupBy: groupBy, + indexBy: indexBy, + countBy: countBy, + partition: partition, + toArray: toArray, + size: size, + pick: pick, + omit: omit, + first: first, + head: first, + take: first, + initial: initial, + last: last, + rest: rest, + tail: rest, + drop: rest, + compact: compact, + flatten: flatten, + without: without, + uniq: uniq, + unique: uniq, + union: union, + intersection: intersection, + difference: difference, + unzip: unzip, + transpose: unzip, + zip: zip, + object: object, + range: range, + chunk: chunk, + mixin: mixin, + 'default': _$1 + }; + + // Default Export + + // Add all of the Underscore functions to the wrapper object. + var _ = mixin(allExports); + // Legacy Node.js API. + _._ = _; + + return _; + +}))); +//# sourceMappingURL=underscore-umd.js.map diff --git a/python-algo/documentation/_build/html/_static/underscore.js b/python-algo/documentation/_build/html/_static/underscore.js index 5b55f32..cf177d4 100644 --- a/python-algo/documentation/_build/html/_static/underscore.js +++ b/python-algo/documentation/_build/html/_static/underscore.js @@ -1,31 +1,6 @@ -// Underscore.js 1.3.1 -// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc. -// Underscore is freely distributable under the MIT license. -// Portions of Underscore are inspired or borrowed from Prototype, -// Oliver Steele's Functional, and John Resig's Micro-Templating. -// For all details and documentation: -// http://documentcloud.github.com/underscore -(function(){function q(a,c,d){if(a===c)return a!==0||1/a==1/c;if(a==null||c==null)return a===c;if(a._chain)a=a._wrapped;if(c._chain)c=c._wrapped;if(a.isEqual&&b.isFunction(a.isEqual))return a.isEqual(c);if(c.isEqual&&b.isFunction(c.isEqual))return c.isEqual(a);var e=l.call(a);if(e!=l.call(c))return false;switch(e){case "[object String]":return a==String(c);case "[object Number]":return a!=+a?c!=+c:a==0?1/a==1/c:a==+c;case "[object Date]":case "[object Boolean]":return+a==+c;case "[object RegExp]":return a.source== -c.source&&a.global==c.global&&a.multiline==c.multiline&&a.ignoreCase==c.ignoreCase}if(typeof a!="object"||typeof c!="object")return false;for(var f=d.length;f--;)if(d[f]==a)return true;d.push(a);var f=0,g=true;if(e=="[object Array]"){if(f=a.length,g=f==c.length)for(;f--;)if(!(g=f in a==f in c&&q(a[f],c[f],d)))break}else{if("constructor"in a!="constructor"in c||a.constructor!=c.constructor)return false;for(var h in a)if(b.has(a,h)&&(f++,!(g=b.has(c,h)&&q(a[h],c[h],d))))break;if(g){for(h in c)if(b.has(c, -h)&&!f--)break;g=!f}}d.pop();return g}var r=this,G=r._,n={},k=Array.prototype,o=Object.prototype,i=k.slice,H=k.unshift,l=o.toString,I=o.hasOwnProperty,w=k.forEach,x=k.map,y=k.reduce,z=k.reduceRight,A=k.filter,B=k.every,C=k.some,p=k.indexOf,D=k.lastIndexOf,o=Array.isArray,J=Object.keys,s=Function.prototype.bind,b=function(a){return new m(a)};if(typeof exports!=="undefined"){if(typeof module!=="undefined"&&module.exports)exports=module.exports=b;exports._=b}else r._=b;b.VERSION="1.3.1";var j=b.each= -b.forEach=function(a,c,d){if(a!=null)if(w&&a.forEach===w)a.forEach(c,d);else if(a.length===+a.length)for(var e=0,f=a.length;e<f;e++){if(e in a&&c.call(d,a[e],e,a)===n)break}else for(e in a)if(b.has(a,e)&&c.call(d,a[e],e,a)===n)break};b.map=b.collect=function(a,c,b){var e=[];if(a==null)return e;if(x&&a.map===x)return a.map(c,b);j(a,function(a,g,h){e[e.length]=c.call(b,a,g,h)});if(a.length===+a.length)e.length=a.length;return e};b.reduce=b.foldl=b.inject=function(a,c,d,e){var f=arguments.length>2;a== -null&&(a=[]);if(y&&a.reduce===y)return e&&(c=b.bind(c,e)),f?a.reduce(c,d):a.reduce(c);j(a,function(a,b,i){f?d=c.call(e,d,a,b,i):(d=a,f=true)});if(!f)throw new TypeError("Reduce of empty array with no initial value");return d};b.reduceRight=b.foldr=function(a,c,d,e){var f=arguments.length>2;a==null&&(a=[]);if(z&&a.reduceRight===z)return e&&(c=b.bind(c,e)),f?a.reduceRight(c,d):a.reduceRight(c);var g=b.toArray(a).reverse();e&&!f&&(c=b.bind(c,e));return f?b.reduce(g,c,d,e):b.reduce(g,c)};b.find=b.detect= -function(a,c,b){var e;E(a,function(a,g,h){if(c.call(b,a,g,h))return e=a,true});return e};b.filter=b.select=function(a,c,b){var e=[];if(a==null)return e;if(A&&a.filter===A)return a.filter(c,b);j(a,function(a,g,h){c.call(b,a,g,h)&&(e[e.length]=a)});return e};b.reject=function(a,c,b){var e=[];if(a==null)return e;j(a,function(a,g,h){c.call(b,a,g,h)||(e[e.length]=a)});return e};b.every=b.all=function(a,c,b){var e=true;if(a==null)return e;if(B&&a.every===B)return a.every(c,b);j(a,function(a,g,h){if(!(e= -e&&c.call(b,a,g,h)))return n});return e};var E=b.some=b.any=function(a,c,d){c||(c=b.identity);var e=false;if(a==null)return e;if(C&&a.some===C)return a.some(c,d);j(a,function(a,b,h){if(e||(e=c.call(d,a,b,h)))return n});return!!e};b.include=b.contains=function(a,c){var b=false;if(a==null)return b;return p&&a.indexOf===p?a.indexOf(c)!=-1:b=E(a,function(a){return a===c})};b.invoke=function(a,c){var d=i.call(arguments,2);return b.map(a,function(a){return(b.isFunction(c)?c||a:a[c]).apply(a,d)})};b.pluck= -function(a,c){return b.map(a,function(a){return a[c]})};b.max=function(a,c,d){if(!c&&b.isArray(a))return Math.max.apply(Math,a);if(!c&&b.isEmpty(a))return-Infinity;var e={computed:-Infinity};j(a,function(a,b,h){b=c?c.call(d,a,b,h):a;b>=e.computed&&(e={value:a,computed:b})});return e.value};b.min=function(a,c,d){if(!c&&b.isArray(a))return Math.min.apply(Math,a);if(!c&&b.isEmpty(a))return Infinity;var e={computed:Infinity};j(a,function(a,b,h){b=c?c.call(d,a,b,h):a;b<e.computed&&(e={value:a,computed:b})}); -return e.value};b.shuffle=function(a){var b=[],d;j(a,function(a,f){f==0?b[0]=a:(d=Math.floor(Math.random()*(f+1)),b[f]=b[d],b[d]=a)});return b};b.sortBy=function(a,c,d){return b.pluck(b.map(a,function(a,b,g){return{value:a,criteria:c.call(d,a,b,g)}}).sort(function(a,b){var c=a.criteria,d=b.criteria;return c<d?-1:c>d?1:0}),"value")};b.groupBy=function(a,c){var d={},e=b.isFunction(c)?c:function(a){return a[c]};j(a,function(a,b){var c=e(a,b);(d[c]||(d[c]=[])).push(a)});return d};b.sortedIndex=function(a, -c,d){d||(d=b.identity);for(var e=0,f=a.length;e<f;){var g=e+f>>1;d(a[g])<d(c)?e=g+1:f=g}return e};b.toArray=function(a){return!a?[]:a.toArray?a.toArray():b.isArray(a)?i.call(a):b.isArguments(a)?i.call(a):b.values(a)};b.size=function(a){return b.toArray(a).length};b.first=b.head=function(a,b,d){return b!=null&&!d?i.call(a,0,b):a[0]};b.initial=function(a,b,d){return i.call(a,0,a.length-(b==null||d?1:b))};b.last=function(a,b,d){return b!=null&&!d?i.call(a,Math.max(a.length-b,0)):a[a.length-1]};b.rest= -b.tail=function(a,b,d){return i.call(a,b==null||d?1:b)};b.compact=function(a){return b.filter(a,function(a){return!!a})};b.flatten=function(a,c){return b.reduce(a,function(a,e){if(b.isArray(e))return a.concat(c?e:b.flatten(e));a[a.length]=e;return a},[])};b.without=function(a){return b.difference(a,i.call(arguments,1))};b.uniq=b.unique=function(a,c,d){var d=d?b.map(a,d):a,e=[];b.reduce(d,function(d,g,h){if(0==h||(c===true?b.last(d)!=g:!b.include(d,g)))d[d.length]=g,e[e.length]=a[h];return d},[]); -return e};b.union=function(){return b.uniq(b.flatten(arguments,true))};b.intersection=b.intersect=function(a){var c=i.call(arguments,1);return b.filter(b.uniq(a),function(a){return b.every(c,function(c){return b.indexOf(c,a)>=0})})};b.difference=function(a){var c=b.flatten(i.call(arguments,1));return b.filter(a,function(a){return!b.include(c,a)})};b.zip=function(){for(var a=i.call(arguments),c=b.max(b.pluck(a,"length")),d=Array(c),e=0;e<c;e++)d[e]=b.pluck(a,""+e);return d};b.indexOf=function(a,c, -d){if(a==null)return-1;var e;if(d)return d=b.sortedIndex(a,c),a[d]===c?d:-1;if(p&&a.indexOf===p)return a.indexOf(c);for(d=0,e=a.length;d<e;d++)if(d in a&&a[d]===c)return d;return-1};b.lastIndexOf=function(a,b){if(a==null)return-1;if(D&&a.lastIndexOf===D)return a.lastIndexOf(b);for(var d=a.length;d--;)if(d in a&&a[d]===b)return d;return-1};b.range=function(a,b,d){arguments.length<=1&&(b=a||0,a=0);for(var d=arguments[2]||1,e=Math.max(Math.ceil((b-a)/d),0),f=0,g=Array(e);f<e;)g[f++]=a,a+=d;return g}; -var F=function(){};b.bind=function(a,c){var d,e;if(a.bind===s&&s)return s.apply(a,i.call(arguments,1));if(!b.isFunction(a))throw new TypeError;e=i.call(arguments,2);return d=function(){if(!(this instanceof d))return a.apply(c,e.concat(i.call(arguments)));F.prototype=a.prototype;var b=new F,g=a.apply(b,e.concat(i.call(arguments)));return Object(g)===g?g:b}};b.bindAll=function(a){var c=i.call(arguments,1);c.length==0&&(c=b.functions(a));j(c,function(c){a[c]=b.bind(a[c],a)});return a};b.memoize=function(a, -c){var d={};c||(c=b.identity);return function(){var e=c.apply(this,arguments);return b.has(d,e)?d[e]:d[e]=a.apply(this,arguments)}};b.delay=function(a,b){var d=i.call(arguments,2);return setTimeout(function(){return a.apply(a,d)},b)};b.defer=function(a){return b.delay.apply(b,[a,1].concat(i.call(arguments,1)))};b.throttle=function(a,c){var d,e,f,g,h,i=b.debounce(function(){h=g=false},c);return function(){d=this;e=arguments;var b;f||(f=setTimeout(function(){f=null;h&&a.apply(d,e);i()},c));g?h=true: -a.apply(d,e);i();g=true}};b.debounce=function(a,b){var d;return function(){var e=this,f=arguments;clearTimeout(d);d=setTimeout(function(){d=null;a.apply(e,f)},b)}};b.once=function(a){var b=false,d;return function(){if(b)return d;b=true;return d=a.apply(this,arguments)}};b.wrap=function(a,b){return function(){var d=[a].concat(i.call(arguments,0));return b.apply(this,d)}};b.compose=function(){var a=arguments;return function(){for(var b=arguments,d=a.length-1;d>=0;d--)b=[a[d].apply(this,b)];return b[0]}}; -b.after=function(a,b){return a<=0?b():function(){if(--a<1)return b.apply(this,arguments)}};b.keys=J||function(a){if(a!==Object(a))throw new TypeError("Invalid object");var c=[],d;for(d in a)b.has(a,d)&&(c[c.length]=d);return c};b.values=function(a){return b.map(a,b.identity)};b.functions=b.methods=function(a){var c=[],d;for(d in a)b.isFunction(a[d])&&c.push(d);return c.sort()};b.extend=function(a){j(i.call(arguments,1),function(b){for(var d in b)a[d]=b[d]});return a};b.defaults=function(a){j(i.call(arguments, -1),function(b){for(var d in b)a[d]==null&&(a[d]=b[d])});return a};b.clone=function(a){return!b.isObject(a)?a:b.isArray(a)?a.slice():b.extend({},a)};b.tap=function(a,b){b(a);return a};b.isEqual=function(a,b){return q(a,b,[])};b.isEmpty=function(a){if(b.isArray(a)||b.isString(a))return a.length===0;for(var c in a)if(b.has(a,c))return false;return true};b.isElement=function(a){return!!(a&&a.nodeType==1)};b.isArray=o||function(a){return l.call(a)=="[object Array]"};b.isObject=function(a){return a===Object(a)}; -b.isArguments=function(a){return l.call(a)=="[object Arguments]"};if(!b.isArguments(arguments))b.isArguments=function(a){return!(!a||!b.has(a,"callee"))};b.isFunction=function(a){return l.call(a)=="[object Function]"};b.isString=function(a){return l.call(a)=="[object String]"};b.isNumber=function(a){return l.call(a)=="[object Number]"};b.isNaN=function(a){return a!==a};b.isBoolean=function(a){return a===true||a===false||l.call(a)=="[object Boolean]"};b.isDate=function(a){return l.call(a)=="[object Date]"}; -b.isRegExp=function(a){return l.call(a)=="[object RegExp]"};b.isNull=function(a){return a===null};b.isUndefined=function(a){return a===void 0};b.has=function(a,b){return I.call(a,b)};b.noConflict=function(){r._=G;return this};b.identity=function(a){return a};b.times=function(a,b,d){for(var e=0;e<a;e++)b.call(d,e)};b.escape=function(a){return(""+a).replace(/&/g,"&").replace(/</g,"<").replace(/>/g,">").replace(/"/g,""").replace(/'/g,"'").replace(/\//g,"/")};b.mixin=function(a){j(b.functions(a), -function(c){K(c,b[c]=a[c])})};var L=0;b.uniqueId=function(a){var b=L++;return a?a+b:b};b.templateSettings={evaluate:/<%([\s\S]+?)%>/g,interpolate:/<%=([\s\S]+?)%>/g,escape:/<%-([\s\S]+?)%>/g};var t=/.^/,u=function(a){return a.replace(/\\\\/g,"\\").replace(/\\'/g,"'")};b.template=function(a,c){var d=b.templateSettings,d="var __p=[],print=function(){__p.push.apply(__p,arguments);};with(obj||{}){__p.push('"+a.replace(/\\/g,"\\\\").replace(/'/g,"\\'").replace(d.escape||t,function(a,b){return"',_.escape("+ -u(b)+"),'"}).replace(d.interpolate||t,function(a,b){return"',"+u(b)+",'"}).replace(d.evaluate||t,function(a,b){return"');"+u(b).replace(/[\r\n\t]/g," ")+";__p.push('"}).replace(/\r/g,"\\r").replace(/\n/g,"\\n").replace(/\t/g,"\\t")+"');}return __p.join('');",e=new Function("obj","_",d);return c?e(c,b):function(a){return e.call(this,a,b)}};b.chain=function(a){return b(a).chain()};var m=function(a){this._wrapped=a};b.prototype=m.prototype;var v=function(a,c){return c?b(a).chain():a},K=function(a,c){m.prototype[a]= -function(){var a=i.call(arguments);H.call(a,this._wrapped);return v(c.apply(b,a),this._chain)}};b.mixin(b);j("pop,push,reverse,shift,sort,splice,unshift".split(","),function(a){var b=k[a];m.prototype[a]=function(){var d=this._wrapped;b.apply(d,arguments);var e=d.length;(a=="shift"||a=="splice")&&e===0&&delete d[0];return v(d,this._chain)}});j(["concat","join","slice"],function(a){var b=k[a];m.prototype[a]=function(){return v(b.apply(this._wrapped,arguments),this._chain)}});m.prototype.chain=function(){this._chain= -true;return this};m.prototype.value=function(){return this._wrapped}}).call(this); +!function(n,r){"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define("underscore",r):(n="undefined"!=typeof globalThis?globalThis:n||self,function(){var t=n._,e=n._=r();e.noConflict=function(){return n._=t,e}}())}(this,(function(){ +// Underscore.js 1.13.1 +// https://underscorejs.org +// (c) 2009-2021 Jeremy Ashkenas, Julian Gonggrijp, and DocumentCloud and Investigative Reporters & Editors +// Underscore may be freely distributed under the MIT license. +var n="1.13.1",r="object"==typeof self&&self.self===self&&self||"object"==typeof global&&global.global===global&&global||Function("return this")()||{},t=Array.prototype,e=Object.prototype,u="undefined"!=typeof Symbol?Symbol.prototype:null,o=t.push,i=t.slice,a=e.toString,f=e.hasOwnProperty,c="undefined"!=typeof ArrayBuffer,l="undefined"!=typeof DataView,s=Array.isArray,p=Object.keys,v=Object.create,h=c&&ArrayBuffer.isView,y=isNaN,d=isFinite,g=!{toString:null}.propertyIsEnumerable("toString"),b=["valueOf","isPrototypeOf","toString","propertyIsEnumerable","hasOwnProperty","toLocaleString"],m=Math.pow(2,53)-1;function j(n,r){return r=null==r?n.length-1:+r,function(){for(var t=Math.max(arguments.length-r,0),e=Array(t),u=0;u<t;u++)e[u]=arguments[u+r];switch(r){case 0:return n.call(this,e);case 1:return n.call(this,arguments[0],e);case 2:return n.call(this,arguments[0],arguments[1],e)}var o=Array(r+1);for(u=0;u<r;u++)o[u]=arguments[u];return o[r]=e,n.apply(this,o)}}function _(n){var r=typeof n;return"function"===r||"object"===r&&!!n}function w(n){return void 0===n}function A(n){return!0===n||!1===n||"[object Boolean]"===a.call(n)}function x(n){var r="[object "+n+"]";return function(n){return a.call(n)===r}}var S=x("String"),O=x("Number"),M=x("Date"),E=x("RegExp"),B=x("Error"),N=x("Symbol"),I=x("ArrayBuffer"),T=x("Function"),k=r.document&&r.document.childNodes;"function"!=typeof/./&&"object"!=typeof Int8Array&&"function"!=typeof k&&(T=function(n){return"function"==typeof n||!1});var D=T,R=x("Object"),F=l&&R(new DataView(new ArrayBuffer(8))),V="undefined"!=typeof Map&&R(new Map),P=x("DataView");var q=F?function(n){return null!=n&&D(n.getInt8)&&I(n.buffer)}:P,U=s||x("Array");function W(n,r){return null!=n&&f.call(n,r)}var z=x("Arguments");!function(){z(arguments)||(z=function(n){return W(n,"callee")})}();var L=z;function $(n){return O(n)&&y(n)}function C(n){return function(){return n}}function K(n){return function(r){var t=n(r);return"number"==typeof t&&t>=0&&t<=m}}function J(n){return function(r){return null==r?void 0:r[n]}}var G=J("byteLength"),H=K(G),Q=/\[object ((I|Ui)nt(8|16|32)|Float(32|64)|Uint8Clamped|Big(I|Ui)nt64)Array\]/;var X=c?function(n){return h?h(n)&&!q(n):H(n)&&Q.test(a.call(n))}:C(!1),Y=J("length");function Z(n,r){r=function(n){for(var r={},t=n.length,e=0;e<t;++e)r[n[e]]=!0;return{contains:function(n){return r[n]},push:function(t){return r[t]=!0,n.push(t)}}}(r);var t=b.length,u=n.constructor,o=D(u)&&u.prototype||e,i="constructor";for(W(n,i)&&!r.contains(i)&&r.push(i);t--;)(i=b[t])in n&&n[i]!==o[i]&&!r.contains(i)&&r.push(i)}function nn(n){if(!_(n))return[];if(p)return p(n);var r=[];for(var t in n)W(n,t)&&r.push(t);return g&&Z(n,r),r}function rn(n,r){var t=nn(r),e=t.length;if(null==n)return!e;for(var u=Object(n),o=0;o<e;o++){var i=t[o];if(r[i]!==u[i]||!(i in u))return!1}return!0}function tn(n){return n instanceof tn?n:this instanceof tn?void(this._wrapped=n):new tn(n)}function en(n){return new Uint8Array(n.buffer||n,n.byteOffset||0,G(n))}tn.VERSION=n,tn.prototype.value=function(){return this._wrapped},tn.prototype.valueOf=tn.prototype.toJSON=tn.prototype.value,tn.prototype.toString=function(){return String(this._wrapped)};var un="[object DataView]";function on(n,r,t,e){if(n===r)return 0!==n||1/n==1/r;if(null==n||null==r)return!1;if(n!=n)return r!=r;var o=typeof n;return("function"===o||"object"===o||"object"==typeof r)&&function n(r,t,e,o){r instanceof tn&&(r=r._wrapped);t instanceof tn&&(t=t._wrapped);var i=a.call(r);if(i!==a.call(t))return!1;if(F&&"[object Object]"==i&&q(r)){if(!q(t))return!1;i=un}switch(i){case"[object RegExp]":case"[object String]":return""+r==""+t;case"[object Number]":return+r!=+r?+t!=+t:0==+r?1/+r==1/t:+r==+t;case"[object Date]":case"[object Boolean]":return+r==+t;case"[object Symbol]":return u.valueOf.call(r)===u.valueOf.call(t);case"[object ArrayBuffer]":case un:return n(en(r),en(t),e,o)}var f="[object Array]"===i;if(!f&&X(r)){if(G(r)!==G(t))return!1;if(r.buffer===t.buffer&&r.byteOffset===t.byteOffset)return!0;f=!0}if(!f){if("object"!=typeof r||"object"!=typeof t)return!1;var c=r.constructor,l=t.constructor;if(c!==l&&!(D(c)&&c instanceof c&&D(l)&&l instanceof l)&&"constructor"in r&&"constructor"in t)return!1}o=o||[];var s=(e=e||[]).length;for(;s--;)if(e[s]===r)return o[s]===t;if(e.push(r),o.push(t),f){if((s=r.length)!==t.length)return!1;for(;s--;)if(!on(r[s],t[s],e,o))return!1}else{var p,v=nn(r);if(s=v.length,nn(t).length!==s)return!1;for(;s--;)if(p=v[s],!W(t,p)||!on(r[p],t[p],e,o))return!1}return e.pop(),o.pop(),!0}(n,r,t,e)}function an(n){if(!_(n))return[];var r=[];for(var t in n)r.push(t);return g&&Z(n,r),r}function fn(n){var r=Y(n);return function(t){if(null==t)return!1;var e=an(t);if(Y(e))return!1;for(var u=0;u<r;u++)if(!D(t[n[u]]))return!1;return n!==hn||!D(t[cn])}}var cn="forEach",ln="has",sn=["clear","delete"],pn=["get",ln,"set"],vn=sn.concat(cn,pn),hn=sn.concat(pn),yn=["add"].concat(sn,cn,ln),dn=V?fn(vn):x("Map"),gn=V?fn(hn):x("WeakMap"),bn=V?fn(yn):x("Set"),mn=x("WeakSet");function jn(n){for(var r=nn(n),t=r.length,e=Array(t),u=0;u<t;u++)e[u]=n[r[u]];return e}function _n(n){for(var r={},t=nn(n),e=0,u=t.length;e<u;e++)r[n[t[e]]]=t[e];return r}function wn(n){var r=[];for(var t in n)D(n[t])&&r.push(t);return r.sort()}function An(n,r){return function(t){var e=arguments.length;if(r&&(t=Object(t)),e<2||null==t)return t;for(var u=1;u<e;u++)for(var o=arguments[u],i=n(o),a=i.length,f=0;f<a;f++){var c=i[f];r&&void 0!==t[c]||(t[c]=o[c])}return t}}var xn=An(an),Sn=An(nn),On=An(an,!0);function Mn(n){if(!_(n))return{};if(v)return v(n);var r=function(){};r.prototype=n;var t=new r;return r.prototype=null,t}function En(n){return _(n)?U(n)?n.slice():xn({},n):n}function Bn(n){return U(n)?n:[n]}function Nn(n){return tn.toPath(n)}function In(n,r){for(var t=r.length,e=0;e<t;e++){if(null==n)return;n=n[r[e]]}return t?n:void 0}function Tn(n,r,t){var e=In(n,Nn(r));return w(e)?t:e}function kn(n){return n}function Dn(n){return n=Sn({},n),function(r){return rn(r,n)}}function Rn(n){return n=Nn(n),function(r){return In(r,n)}}function Fn(n,r,t){if(void 0===r)return n;switch(null==t?3:t){case 1:return function(t){return n.call(r,t)};case 3:return function(t,e,u){return n.call(r,t,e,u)};case 4:return function(t,e,u,o){return n.call(r,t,e,u,o)}}return function(){return n.apply(r,arguments)}}function Vn(n,r,t){return null==n?kn:D(n)?Fn(n,r,t):_(n)&&!U(n)?Dn(n):Rn(n)}function Pn(n,r){return Vn(n,r,1/0)}function qn(n,r,t){return tn.iteratee!==Pn?tn.iteratee(n,r):Vn(n,r,t)}function Un(){}function Wn(n,r){return null==r&&(r=n,n=0),n+Math.floor(Math.random()*(r-n+1))}tn.toPath=Bn,tn.iteratee=Pn;var zn=Date.now||function(){return(new Date).getTime()};function Ln(n){var r=function(r){return n[r]},t="(?:"+nn(n).join("|")+")",e=RegExp(t),u=RegExp(t,"g");return function(n){return n=null==n?"":""+n,e.test(n)?n.replace(u,r):n}}var $n={"&":"&","<":"<",">":">",'"':""","'":"'","`":"`"},Cn=Ln($n),Kn=Ln(_n($n)),Jn=tn.templateSettings={evaluate:/<%([\s\S]+?)%>/g,interpolate:/<%=([\s\S]+?)%>/g,escape:/<%-([\s\S]+?)%>/g},Gn=/(.)^/,Hn={"'":"'","\\":"\\","\r":"r","\n":"n","\u2028":"u2028","\u2029":"u2029"},Qn=/\\|'|\r|\n|\u2028|\u2029/g;function Xn(n){return"\\"+Hn[n]}var Yn=/^\s*(\w|\$)+\s*$/;var Zn=0;function nr(n,r,t,e,u){if(!(e instanceof r))return n.apply(t,u);var o=Mn(n.prototype),i=n.apply(o,u);return _(i)?i:o}var rr=j((function(n,r){var t=rr.placeholder,e=function(){for(var u=0,o=r.length,i=Array(o),a=0;a<o;a++)i[a]=r[a]===t?arguments[u++]:r[a];for(;u<arguments.length;)i.push(arguments[u++]);return nr(n,e,this,this,i)};return e}));rr.placeholder=tn;var tr=j((function(n,r,t){if(!D(n))throw new TypeError("Bind must be called on a function");var e=j((function(u){return nr(n,e,r,this,t.concat(u))}));return e})),er=K(Y);function ur(n,r,t,e){if(e=e||[],r||0===r){if(r<=0)return e.concat(n)}else r=1/0;for(var u=e.length,o=0,i=Y(n);o<i;o++){var a=n[o];if(er(a)&&(U(a)||L(a)))if(r>1)ur(a,r-1,t,e),u=e.length;else for(var f=0,c=a.length;f<c;)e[u++]=a[f++];else t||(e[u++]=a)}return e}var or=j((function(n,r){var t=(r=ur(r,!1,!1)).length;if(t<1)throw new Error("bindAll must be passed function names");for(;t--;){var e=r[t];n[e]=tr(n[e],n)}return n}));var ir=j((function(n,r,t){return setTimeout((function(){return n.apply(null,t)}),r)})),ar=rr(ir,tn,1);function fr(n){return function(){return!n.apply(this,arguments)}}function cr(n,r){var t;return function(){return--n>0&&(t=r.apply(this,arguments)),n<=1&&(r=null),t}}var lr=rr(cr,2);function sr(n,r,t){r=qn(r,t);for(var e,u=nn(n),o=0,i=u.length;o<i;o++)if(r(n[e=u[o]],e,n))return e}function pr(n){return function(r,t,e){t=qn(t,e);for(var u=Y(r),o=n>0?0:u-1;o>=0&&o<u;o+=n)if(t(r[o],o,r))return o;return-1}}var vr=pr(1),hr=pr(-1);function yr(n,r,t,e){for(var u=(t=qn(t,e,1))(r),o=0,i=Y(n);o<i;){var a=Math.floor((o+i)/2);t(n[a])<u?o=a+1:i=a}return o}function dr(n,r,t){return function(e,u,o){var a=0,f=Y(e);if("number"==typeof o)n>0?a=o>=0?o:Math.max(o+f,a):f=o>=0?Math.min(o+1,f):o+f+1;else if(t&&o&&f)return e[o=t(e,u)]===u?o:-1;if(u!=u)return(o=r(i.call(e,a,f),$))>=0?o+a:-1;for(o=n>0?a:f-1;o>=0&&o<f;o+=n)if(e[o]===u)return o;return-1}}var gr=dr(1,vr,yr),br=dr(-1,hr);function mr(n,r,t){var e=(er(n)?vr:sr)(n,r,t);if(void 0!==e&&-1!==e)return n[e]}function jr(n,r,t){var e,u;if(r=Fn(r,t),er(n))for(e=0,u=n.length;e<u;e++)r(n[e],e,n);else{var o=nn(n);for(e=0,u=o.length;e<u;e++)r(n[o[e]],o[e],n)}return n}function _r(n,r,t){r=qn(r,t);for(var e=!er(n)&&nn(n),u=(e||n).length,o=Array(u),i=0;i<u;i++){var a=e?e[i]:i;o[i]=r(n[a],a,n)}return o}function wr(n){var r=function(r,t,e,u){var o=!er(r)&&nn(r),i=(o||r).length,a=n>0?0:i-1;for(u||(e=r[o?o[a]:a],a+=n);a>=0&&a<i;a+=n){var f=o?o[a]:a;e=t(e,r[f],f,r)}return e};return function(n,t,e,u){var o=arguments.length>=3;return r(n,Fn(t,u,4),e,o)}}var Ar=wr(1),xr=wr(-1);function Sr(n,r,t){var e=[];return r=qn(r,t),jr(n,(function(n,t,u){r(n,t,u)&&e.push(n)})),e}function Or(n,r,t){r=qn(r,t);for(var e=!er(n)&&nn(n),u=(e||n).length,o=0;o<u;o++){var i=e?e[o]:o;if(!r(n[i],i,n))return!1}return!0}function Mr(n,r,t){r=qn(r,t);for(var e=!er(n)&&nn(n),u=(e||n).length,o=0;o<u;o++){var i=e?e[o]:o;if(r(n[i],i,n))return!0}return!1}function Er(n,r,t,e){return er(n)||(n=jn(n)),("number"!=typeof t||e)&&(t=0),gr(n,r,t)>=0}var Br=j((function(n,r,t){var e,u;return D(r)?u=r:(r=Nn(r),e=r.slice(0,-1),r=r[r.length-1]),_r(n,(function(n){var o=u;if(!o){if(e&&e.length&&(n=In(n,e)),null==n)return;o=n[r]}return null==o?o:o.apply(n,t)}))}));function Nr(n,r){return _r(n,Rn(r))}function Ir(n,r,t){var e,u,o=-1/0,i=-1/0;if(null==r||"number"==typeof r&&"object"!=typeof n[0]&&null!=n)for(var a=0,f=(n=er(n)?n:jn(n)).length;a<f;a++)null!=(e=n[a])&&e>o&&(o=e);else r=qn(r,t),jr(n,(function(n,t,e){((u=r(n,t,e))>i||u===-1/0&&o===-1/0)&&(o=n,i=u)}));return o}function Tr(n,r,t){if(null==r||t)return er(n)||(n=jn(n)),n[Wn(n.length-1)];var e=er(n)?En(n):jn(n),u=Y(e);r=Math.max(Math.min(r,u),0);for(var o=u-1,i=0;i<r;i++){var a=Wn(i,o),f=e[i];e[i]=e[a],e[a]=f}return e.slice(0,r)}function kr(n,r){return function(t,e,u){var o=r?[[],[]]:{};return e=qn(e,u),jr(t,(function(r,u){var i=e(r,u,t);n(o,r,i)})),o}}var Dr=kr((function(n,r,t){W(n,t)?n[t].push(r):n[t]=[r]})),Rr=kr((function(n,r,t){n[t]=r})),Fr=kr((function(n,r,t){W(n,t)?n[t]++:n[t]=1})),Vr=kr((function(n,r,t){n[t?0:1].push(r)}),!0),Pr=/[^\ud800-\udfff]|[\ud800-\udbff][\udc00-\udfff]|[\ud800-\udfff]/g;function qr(n,r,t){return r in t}var Ur=j((function(n,r){var t={},e=r[0];if(null==n)return t;D(e)?(r.length>1&&(e=Fn(e,r[1])),r=an(n)):(e=qr,r=ur(r,!1,!1),n=Object(n));for(var u=0,o=r.length;u<o;u++){var i=r[u],a=n[i];e(a,i,n)&&(t[i]=a)}return t})),Wr=j((function(n,r){var t,e=r[0];return D(e)?(e=fr(e),r.length>1&&(t=r[1])):(r=_r(ur(r,!1,!1),String),e=function(n,t){return!Er(r,t)}),Ur(n,e,t)}));function zr(n,r,t){return i.call(n,0,Math.max(0,n.length-(null==r||t?1:r)))}function Lr(n,r,t){return null==n||n.length<1?null==r||t?void 0:[]:null==r||t?n[0]:zr(n,n.length-r)}function $r(n,r,t){return i.call(n,null==r||t?1:r)}var Cr=j((function(n,r){return r=ur(r,!0,!0),Sr(n,(function(n){return!Er(r,n)}))})),Kr=j((function(n,r){return Cr(n,r)}));function Jr(n,r,t,e){A(r)||(e=t,t=r,r=!1),null!=t&&(t=qn(t,e));for(var u=[],o=[],i=0,a=Y(n);i<a;i++){var f=n[i],c=t?t(f,i,n):f;r&&!t?(i&&o===c||u.push(f),o=c):t?Er(o,c)||(o.push(c),u.push(f)):Er(u,f)||u.push(f)}return u}var Gr=j((function(n){return Jr(ur(n,!0,!0))}));function Hr(n){for(var r=n&&Ir(n,Y).length||0,t=Array(r),e=0;e<r;e++)t[e]=Nr(n,e);return t}var Qr=j(Hr);function Xr(n,r){return n._chain?tn(r).chain():r}function Yr(n){return jr(wn(n),(function(r){var t=tn[r]=n[r];tn.prototype[r]=function(){var n=[this._wrapped];return o.apply(n,arguments),Xr(this,t.apply(tn,n))}})),tn}jr(["pop","push","reverse","shift","sort","splice","unshift"],(function(n){var r=t[n];tn.prototype[n]=function(){var t=this._wrapped;return null!=t&&(r.apply(t,arguments),"shift"!==n&&"splice"!==n||0!==t.length||delete t[0]),Xr(this,t)}})),jr(["concat","join","slice"],(function(n){var r=t[n];tn.prototype[n]=function(){var n=this._wrapped;return null!=n&&(n=r.apply(n,arguments)),Xr(this,n)}}));var Zr=Yr({__proto__:null,VERSION:n,restArguments:j,isObject:_,isNull:function(n){return null===n},isUndefined:w,isBoolean:A,isElement:function(n){return!(!n||1!==n.nodeType)},isString:S,isNumber:O,isDate:M,isRegExp:E,isError:B,isSymbol:N,isArrayBuffer:I,isDataView:q,isArray:U,isFunction:D,isArguments:L,isFinite:function(n){return!N(n)&&d(n)&&!isNaN(parseFloat(n))},isNaN:$,isTypedArray:X,isEmpty:function(n){if(null==n)return!0;var r=Y(n);return"number"==typeof r&&(U(n)||S(n)||L(n))?0===r:0===Y(nn(n))},isMatch:rn,isEqual:function(n,r){return on(n,r)},isMap:dn,isWeakMap:gn,isSet:bn,isWeakSet:mn,keys:nn,allKeys:an,values:jn,pairs:function(n){for(var r=nn(n),t=r.length,e=Array(t),u=0;u<t;u++)e[u]=[r[u],n[r[u]]];return e},invert:_n,functions:wn,methods:wn,extend:xn,extendOwn:Sn,assign:Sn,defaults:On,create:function(n,r){var t=Mn(n);return r&&Sn(t,r),t},clone:En,tap:function(n,r){return r(n),n},get:Tn,has:function(n,r){for(var t=(r=Nn(r)).length,e=0;e<t;e++){var u=r[e];if(!W(n,u))return!1;n=n[u]}return!!t},mapObject:function(n,r,t){r=qn(r,t);for(var e=nn(n),u=e.length,o={},i=0;i<u;i++){var a=e[i];o[a]=r(n[a],a,n)}return o},identity:kn,constant:C,noop:Un,toPath:Bn,property:Rn,propertyOf:function(n){return null==n?Un:function(r){return Tn(n,r)}},matcher:Dn,matches:Dn,times:function(n,r,t){var e=Array(Math.max(0,n));r=Fn(r,t,1);for(var u=0;u<n;u++)e[u]=r(u);return e},random:Wn,now:zn,escape:Cn,unescape:Kn,templateSettings:Jn,template:function(n,r,t){!r&&t&&(r=t),r=On({},r,tn.templateSettings);var e=RegExp([(r.escape||Gn).source,(r.interpolate||Gn).source,(r.evaluate||Gn).source].join("|")+"|$","g"),u=0,o="__p+='";n.replace(e,(function(r,t,e,i,a){return o+=n.slice(u,a).replace(Qn,Xn),u=a+r.length,t?o+="'+\n((__t=("+t+"))==null?'':_.escape(__t))+\n'":e?o+="'+\n((__t=("+e+"))==null?'':__t)+\n'":i&&(o+="';\n"+i+"\n__p+='"),r})),o+="';\n";var i,a=r.variable;if(a){if(!Yn.test(a))throw new Error("variable is not a bare identifier: "+a)}else o="with(obj||{}){\n"+o+"}\n",a="obj";o="var __t,__p='',__j=Array.prototype.join,"+"print=function(){__p+=__j.call(arguments,'');};\n"+o+"return __p;\n";try{i=new Function(a,"_",o)}catch(n){throw n.source=o,n}var f=function(n){return i.call(this,n,tn)};return f.source="function("+a+"){\n"+o+"}",f},result:function(n,r,t){var e=(r=Nn(r)).length;if(!e)return D(t)?t.call(n):t;for(var u=0;u<e;u++){var o=null==n?void 0:n[r[u]];void 0===o&&(o=t,u=e),n=D(o)?o.call(n):o}return n},uniqueId:function(n){var r=++Zn+"";return n?n+r:r},chain:function(n){var r=tn(n);return r._chain=!0,r},iteratee:Pn,partial:rr,bind:tr,bindAll:or,memoize:function(n,r){var t=function(e){var u=t.cache,o=""+(r?r.apply(this,arguments):e);return W(u,o)||(u[o]=n.apply(this,arguments)),u[o]};return t.cache={},t},delay:ir,defer:ar,throttle:function(n,r,t){var e,u,o,i,a=0;t||(t={});var f=function(){a=!1===t.leading?0:zn(),e=null,i=n.apply(u,o),e||(u=o=null)},c=function(){var c=zn();a||!1!==t.leading||(a=c);var l=r-(c-a);return u=this,o=arguments,l<=0||l>r?(e&&(clearTimeout(e),e=null),a=c,i=n.apply(u,o),e||(u=o=null)):e||!1===t.trailing||(e=setTimeout(f,l)),i};return c.cancel=function(){clearTimeout(e),a=0,e=u=o=null},c},debounce:function(n,r,t){var e,u,o,i,a,f=function(){var c=zn()-u;r>c?e=setTimeout(f,r-c):(e=null,t||(i=n.apply(a,o)),e||(o=a=null))},c=j((function(c){return a=this,o=c,u=zn(),e||(e=setTimeout(f,r),t&&(i=n.apply(a,o))),i}));return c.cancel=function(){clearTimeout(e),e=o=a=null},c},wrap:function(n,r){return rr(r,n)},negate:fr,compose:function(){var n=arguments,r=n.length-1;return function(){for(var t=r,e=n[r].apply(this,arguments);t--;)e=n[t].call(this,e);return e}},after:function(n,r){return function(){if(--n<1)return r.apply(this,arguments)}},before:cr,once:lr,findKey:sr,findIndex:vr,findLastIndex:hr,sortedIndex:yr,indexOf:gr,lastIndexOf:br,find:mr,detect:mr,findWhere:function(n,r){return mr(n,Dn(r))},each:jr,forEach:jr,map:_r,collect:_r,reduce:Ar,foldl:Ar,inject:Ar,reduceRight:xr,foldr:xr,filter:Sr,select:Sr,reject:function(n,r,t){return Sr(n,fr(qn(r)),t)},every:Or,all:Or,some:Mr,any:Mr,contains:Er,includes:Er,include:Er,invoke:Br,pluck:Nr,where:function(n,r){return Sr(n,Dn(r))},max:Ir,min:function(n,r,t){var e,u,o=1/0,i=1/0;if(null==r||"number"==typeof r&&"object"!=typeof n[0]&&null!=n)for(var a=0,f=(n=er(n)?n:jn(n)).length;a<f;a++)null!=(e=n[a])&&e<o&&(o=e);else r=qn(r,t),jr(n,(function(n,t,e){((u=r(n,t,e))<i||u===1/0&&o===1/0)&&(o=n,i=u)}));return o},shuffle:function(n){return Tr(n,1/0)},sample:Tr,sortBy:function(n,r,t){var e=0;return r=qn(r,t),Nr(_r(n,(function(n,t,u){return{value:n,index:e++,criteria:r(n,t,u)}})).sort((function(n,r){var t=n.criteria,e=r.criteria;if(t!==e){if(t>e||void 0===t)return 1;if(t<e||void 0===e)return-1}return n.index-r.index})),"value")},groupBy:Dr,indexBy:Rr,countBy:Fr,partition:Vr,toArray:function(n){return n?U(n)?i.call(n):S(n)?n.match(Pr):er(n)?_r(n,kn):jn(n):[]},size:function(n){return null==n?0:er(n)?n.length:nn(n).length},pick:Ur,omit:Wr,first:Lr,head:Lr,take:Lr,initial:zr,last:function(n,r,t){return null==n||n.length<1?null==r||t?void 0:[]:null==r||t?n[n.length-1]:$r(n,Math.max(0,n.length-r))},rest:$r,tail:$r,drop:$r,compact:function(n){return Sr(n,Boolean)},flatten:function(n,r){return ur(n,r,!1)},without:Kr,uniq:Jr,unique:Jr,union:Gr,intersection:function(n){for(var r=[],t=arguments.length,e=0,u=Y(n);e<u;e++){var o=n[e];if(!Er(r,o)){var i;for(i=1;i<t&&Er(arguments[i],o);i++);i===t&&r.push(o)}}return r},difference:Cr,unzip:Hr,transpose:Hr,zip:Qr,object:function(n,r){for(var t={},e=0,u=Y(n);e<u;e++)r?t[n[e]]=r[e]:t[n[e][0]]=n[e][1];return t},range:function(n,r,t){null==r&&(r=n||0,n=0),t||(t=r<n?-1:1);for(var e=Math.max(Math.ceil((r-n)/t),0),u=Array(e),o=0;o<e;o++,n+=t)u[o]=n;return u},chunk:function(n,r){if(null==r||r<1)return[];for(var t=[],e=0,u=n.length;e<u;)t.push(i.call(n,e,e+=r));return t},mixin:Yr,default:tn});return Zr._=Zr,Zr}));
\ No newline at end of file diff --git a/python-algo/documentation/_build/html/gamelib.html b/python-algo/documentation/_build/html/gamelib.html index d0c430e..9327814 100644 --- a/python-algo/documentation/_build/html/gamelib.html +++ b/python-algo/documentation/_build/html/gamelib.html @@ -6,13 +6,12 @@ <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>gamelib package — C1 Terminal Python Starterkit 1 documentation</title> - <link rel="stylesheet" href="_static/alabaster.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script> + <link rel="stylesheet" type="text/css" href="_static/pygments.css" /> + <link rel="stylesheet" type="text/css" href="_static/alabaster.css" /> + <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script> <script src="_static/jquery.js"></script> <script src="_static/underscore.js"></script> <script src="_static/doctools.js"></script> - <script src="_static/language_data.js"></script> <link rel="index" title="Index" href="genindex.html" /> <link rel="search" title="Search" href="search.html" /> <link rel="prev" title="gamelib" href="index.html" /> @@ -52,8 +51,8 @@ Investigating it is useful for advanced player who want to optimize the slow def <div class="section" id="module-gamelib.algocore"> <span id="algo-core-gamelib-algocore"></span><h2>Algo Core (gamelib.algocore)<a class="headerlink" href="#module-gamelib.algocore" title="Permalink to this headline">¶</a></h2> <dl class="py class"> -<dt id="gamelib.algocore.AlgoCore"> -<em class="property">class </em><code class="sig-prename descclassname">gamelib.algocore.</code><code class="sig-name descname">AlgoCore</code><a class="headerlink" href="#gamelib.algocore.AlgoCore" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.algocore.AlgoCore"> +<em class="property"><span class="pre">class</span> </em><span class="sig-prename descclassname"><span class="pre">gamelib.algocore.</span></span><span class="sig-name descname"><span class="pre">AlgoCore</span></span><a class="headerlink" href="#gamelib.algocore.AlgoCore" title="Permalink to this definition">¶</a></dt> <dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p> <p>This class handles communication with the game engine.</p> <p>algo_strategy.py subclasses it.</p> @@ -64,8 +63,8 @@ Investigating it is useful for advanced player who want to optimize the slow def </dd> </dl> <dl class="py method"> -<dt id="gamelib.algocore.AlgoCore.on_action_frame"> -<code class="sig-name descname">on_action_frame</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">action_frame_game_state</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.on_action_frame" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.algocore.AlgoCore.on_action_frame"> +<span class="sig-name descname"><span class="pre">on_action_frame</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">action_frame_game_state</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.on_action_frame" title="Permalink to this definition">¶</a></dt> <dd><p>After each deploy phase, the game engine will run the action phase of the round. The action phase is made up of a sequence of distinct frames. Each of these frames is sent to the algo in order. @@ -73,16 +72,16 @@ They can be handled in this function.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.algocore.AlgoCore.on_game_start"> -<code class="sig-name descname">on_game_start</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">config</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.on_game_start" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.algocore.AlgoCore.on_game_start"> +<span class="sig-name descname"><span class="pre">on_game_start</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">config</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.on_game_start" title="Permalink to this definition">¶</a></dt> <dd><p>This function is called once at the start of the game. By default, it just initializes the config.</p> <p>You can override it it in algo_strategy.py to perform start of game setup</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.algocore.AlgoCore.on_turn"> -<code class="sig-name descname">on_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">game_state</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.on_turn" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.algocore.AlgoCore.on_turn"> +<span class="sig-name descname"><span class="pre">on_turn</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">game_state</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.on_turn" title="Permalink to this definition">¶</a></dt> <dd><p>This step function is called at the start of each turn. It is passed the current game state, which can be used to initiate a new GameState object. By default, it sends empty commands to the game engine.</p> @@ -91,8 +90,8 @@ Adjusting the on_turn function in algo_strategy is the main way to adjust your a </dd></dl> <dl class="py method"> -<dt id="gamelib.algocore.AlgoCore.start"> -<code class="sig-name descname">start</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.start" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.algocore.AlgoCore.start"> +<span class="sig-name descname"><span class="pre">start</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.algocore.AlgoCore.start" title="Permalink to this definition">¶</a></dt> <dd><p>Start the parsing loop. After starting the algo, it will wait until it recieves information from the game engine, proccess this information, and respond if needed to take it’s turn. @@ -105,8 +104,8 @@ The algo continues this loop until it recieves the “End” turn message from t <div class="section" id="module-gamelib.game_map"> <span id="game-map-gamelib-game-map"></span><h2>Game Map (gamelib.game_map)<a class="headerlink" href="#module-gamelib.game_map" title="Permalink to this headline">¶</a></h2> <dl class="py class"> -<dt id="gamelib.game_map.GameMap"> -<em class="property">class </em><code class="sig-prename descclassname">gamelib.game_map.</code><code class="sig-name descname">GameMap</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">config</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap"> +<em class="property"><span class="pre">class</span> </em><span class="sig-prename descclassname"><span class="pre">gamelib.game_map.</span></span><span class="sig-name descname"><span class="pre">GameMap</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">config</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap" title="Permalink to this definition">¶</a></dt> <dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p> <p>Holds data about the current game map and provides functions useful for getting information related to the map.</p> @@ -126,8 +125,8 @@ or an empty list if there are no units at the location</p> </dd> </dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.add_unit"> -<code class="sig-name descname">add_unit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em>, <em class="sig-param"><span class="n">location</span></em>, <em class="sig-param"><span class="n">player_index</span><span class="o">=</span><span class="default_value">0</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.add_unit" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.add_unit"> +<span class="sig-name descname"><span class="pre">add_unit</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">player_index</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.add_unit" title="Permalink to this definition">¶</a></dt> <dd><p>Add a single GameUnit to the map at the given location.</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -144,8 +143,8 @@ desynchronize it from the actual gamestate, and can cause issues.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.distance_between_locations"> -<code class="sig-name descname">distance_between_locations</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">location_1</span></em>, <em class="sig-param"><span class="n">location_2</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.distance_between_locations" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.distance_between_locations"> +<span class="sig-name descname"><span class="pre">distance_between_locations</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">location_1</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location_2</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.distance_between_locations" title="Permalink to this definition">¶</a></dt> <dd><p>Euclidean distance</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -161,8 +160,8 @@ desynchronize it from the actual gamestate, and can cause issues.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.get_edge_locations"> -<code class="sig-name descname">get_edge_locations</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quadrant_description</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.get_edge_locations" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.get_edge_locations"> +<span class="sig-name descname"><span class="pre">get_edge_locations</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">quadrant_description</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.get_edge_locations" title="Permalink to this definition">¶</a></dt> <dd><p>Takes in an edge description and returns a list of locations.</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -175,8 +174,8 @@ desynchronize it from the actual gamestate, and can cause issues.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.get_edges"> -<code class="sig-name descname">get_edges</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.get_edges" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.get_edges"> +<span class="sig-name descname"><span class="pre">get_edges</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.get_edges" title="Permalink to this definition">¶</a></dt> <dd><p>Gets all of the edges and their edge locations</p> <dl class="field-list simple"> <dt class="field-odd">Returns</dt> @@ -187,8 +186,8 @@ desynchronize it from the actual gamestate, and can cause issues.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.get_locations_in_range"> -<code class="sig-name descname">get_locations_in_range</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">location</span></em>, <em class="sig-param"><span class="n">radius</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.get_locations_in_range" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.get_locations_in_range"> +<span class="sig-name descname"><span class="pre">get_locations_in_range</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">location</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">radius</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.get_locations_in_range" title="Permalink to this definition">¶</a></dt> <dd><p>Gets locations in a circular area around a location</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -204,8 +203,8 @@ desynchronize it from the actual gamestate, and can cause issues.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.in_arena_bounds"> -<code class="sig-name descname">in_arena_bounds</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">location</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.in_arena_bounds" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.in_arena_bounds"> +<span class="sig-name descname"><span class="pre">in_arena_bounds</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">location</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.in_arena_bounds" title="Permalink to this definition">¶</a></dt> <dd><p>Checks if the given location is inside the diamond shaped game board.</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -218,8 +217,8 @@ desynchronize it from the actual gamestate, and can cause issues.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.remove_unit"> -<code class="sig-name descname">remove_unit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">location</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.remove_unit" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.remove_unit"> +<span class="sig-name descname"><span class="pre">remove_unit</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">location</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.remove_unit" title="Permalink to this definition">¶</a></dt> <dd><p>Remove all units on the map in the given location.</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -231,8 +230,8 @@ is to allow you to create arbitrary gamestates. Using this function on the GameM </dd></dl> <dl class="py method"> -<dt id="gamelib.game_map.GameMap.warn"> -<code class="sig-name descname">warn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.warn" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_map.GameMap.warn"> +<span class="sig-name descname"><span class="pre">warn</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">message</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_map.GameMap.warn" title="Permalink to this definition">¶</a></dt> <dd><p>Used internally by game_map to print out default messaging</p> </dd></dl> @@ -242,8 +241,8 @@ is to allow you to create arbitrary gamestates. Using this function on the GameM <div class="section" id="module-gamelib.game_state"> <span id="game-state-gamelib-game-state"></span><h2>Game State (gamelib.game_state)<a class="headerlink" href="#module-gamelib.game_state" title="Permalink to this headline">¶</a></h2> <dl class="py class"> -<dt id="gamelib.game_state.GameState"> -<em class="property">class </em><code class="sig-prename descclassname">gamelib.game_state.</code><code class="sig-name descname">GameState</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">config</span></em>, <em class="sig-param"><span class="n">serialized_string</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState"> +<em class="property"><span class="pre">class</span> </em><span class="sig-prename descclassname"><span class="pre">gamelib.game_state.</span></span><span class="sig-name descname"><span class="pre">GameState</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">config</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">serialized_string</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState" title="Permalink to this definition">¶</a></dt> <dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p> <p>Represents the entire gamestate for a given turn Provides methods related to resources and unit deployment</p> @@ -273,8 +272,8 @@ Provides methods related to resources and unit deployment</p> </dd> </dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.attempt_remove"> -<code class="sig-name descname">attempt_remove</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">locations</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.attempt_remove" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.attempt_remove"> +<span class="sig-name descname"><span class="pre">attempt_remove</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">locations</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.attempt_remove" title="Permalink to this definition">¶</a></dt> <dd><p>Attempts to remove existing friendly structures in the given locations.</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -287,8 +286,8 @@ Provides methods related to resources and unit deployment</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.attempt_spawn"> -<code class="sig-name descname">attempt_spawn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em>, <em class="sig-param"><span class="n">locations</span></em>, <em class="sig-param"><span class="n">num</span><span class="o">=</span><span class="default_value">1</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.attempt_spawn" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.attempt_spawn"> +<span class="sig-name descname"><span class="pre">attempt_spawn</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">locations</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">num</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">1</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.attempt_spawn" title="Permalink to this definition">¶</a></dt> <dd><p>Attempts to spawn new units with the type given in the given locations.</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -305,8 +304,8 @@ Provides methods related to resources and unit deployment</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.attempt_upgrade"> -<code class="sig-name descname">attempt_upgrade</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">locations</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.attempt_upgrade" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.attempt_upgrade"> +<span class="sig-name descname"><span class="pre">attempt_upgrade</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">locations</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.attempt_upgrade" title="Permalink to this definition">¶</a></dt> <dd><p>Attempts to upgrade units in the given locations.</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -319,8 +318,8 @@ Provides methods related to resources and unit deployment</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.can_spawn"> -<code class="sig-name descname">can_spawn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em>, <em class="sig-param"><span class="n">location</span></em>, <em class="sig-param"><span class="n">num</span><span class="o">=</span><span class="default_value">1</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.can_spawn" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.can_spawn"> +<span class="sig-name descname"><span class="pre">can_spawn</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">num</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">1</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.can_spawn" title="Permalink to this definition">¶</a></dt> <dd><p>Check if we can spawn a unit at a location.</p> <p>To units, we need to be able to afford them, and the location must be in bounds, unblocked, on our side of the map, not on top of a unit we can’t stack with, @@ -340,8 +339,8 @@ and on an edge if the unit is mobile.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.contains_stationary_unit"> -<code class="sig-name descname">contains_stationary_unit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">location</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.contains_stationary_unit" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.contains_stationary_unit"> +<span class="sig-name descname"><span class="pre">contains_stationary_unit</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">location</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.contains_stationary_unit" title="Permalink to this definition">¶</a></dt> <dd><p>Check if a location is blocked, return structures unit if it is</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -354,8 +353,8 @@ and on an edge if the unit is mobile.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.find_path_to_edge"> -<code class="sig-name descname">find_path_to_edge</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">start_location</span></em>, <em class="sig-param"><span class="n">target_edge</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.find_path_to_edge" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.find_path_to_edge"> +<span class="sig-name descname"><span class="pre">find_path_to_edge</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">start_location</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target_edge</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.find_path_to_edge" title="Permalink to this definition">¶</a></dt> <dd><p>Gets the path a unit at a given location would take. If final point is not on an edge, it is a self destruct path</p> <dl class="field-list simple"> @@ -373,8 +372,8 @@ to get from it’s starting location to the best available end location</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.get_attackers"> -<code class="sig-name descname">get_attackers</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">location</span></em>, <em class="sig-param"><span class="n">player_index</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_attackers" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.get_attackers"> +<span class="sig-name descname"><span class="pre">get_attackers</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">location</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">player_index</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_attackers" title="Permalink to this definition">¶</a></dt> <dd><p>Gets the stationary units threatening a given location</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -390,8 +389,8 @@ to get from it’s starting location to the best available end location</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.get_resource"> -<code class="sig-name descname">get_resource</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">resource_type</span></em>, <em class="sig-param"><span class="n">player_index</span><span class="o">=</span><span class="default_value">0</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_resource" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.get_resource"> +<span class="sig-name descname"><span class="pre">get_resource</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">resource_type</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">player_index</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_resource" title="Permalink to this definition">¶</a></dt> <dd><p>Gets a players resources</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -407,8 +406,8 @@ to get from it’s starting location to the best available end location</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.get_resources"> -<code class="sig-name descname">get_resources</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">player_index</span><span class="o">=</span><span class="default_value">0</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_resources" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.get_resources"> +<span class="sig-name descname"><span class="pre">get_resources</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">player_index</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_resources" title="Permalink to this definition">¶</a></dt> <dd><p>Gets a players resources as a list</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -421,8 +420,8 @@ to get from it’s starting location to the best available end location</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.get_target"> -<code class="sig-name descname">get_target</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacking_unit</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_target" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.get_target"> +<span class="sig-name descname"><span class="pre">get_target</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attacking_unit</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_target" title="Permalink to this definition">¶</a></dt> <dd><p>Returns target of given unit based on current map of the game board. A Unit can often have many other units in range, and Units that attack do so once each frame.</p> <dl class="simple"> @@ -440,8 +439,8 @@ A Unit can often have many other units in range, and Units that attack do so onc </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.get_target_edge"> -<code class="sig-name descname">get_target_edge</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">start_location</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_target_edge" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.get_target_edge"> +<span class="sig-name descname"><span class="pre">get_target_edge</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">start_location</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.get_target_edge" title="Permalink to this definition">¶</a></dt> <dd><p>Gets the target edge given a starting location</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -454,8 +453,8 @@ A Unit can often have many other units in range, and Units that attack do so onc </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.number_affordable"> -<code class="sig-name descname">number_affordable</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.number_affordable" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.number_affordable"> +<span class="sig-name descname"><span class="pre">number_affordable</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.number_affordable" title="Permalink to this definition">¶</a></dt> <dd><p>The number of units of a given type we can afford</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -468,8 +467,8 @@ A Unit can often have many other units in range, and Units that attack do so onc </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.project_future_MP"> -<code class="sig-name descname">project_future_MP</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">turns_in_future</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">player_index</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">current_MP</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.project_future_MP" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.project_future_MP"> +<span class="sig-name descname"><span class="pre">project_future_MP</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">turns_in_future</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">1</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">player_index</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">current_MP</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.project_future_MP" title="Permalink to this definition">¶</a></dt> <dd><p>Predicts the number of MP we will have on a future turn</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -486,15 +485,15 @@ A Unit can often have many other units in range, and Units that attack do so onc </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.submit_turn"> -<code class="sig-name descname">submit_turn</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.submit_turn" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.submit_turn"> +<span class="sig-name descname"><span class="pre">submit_turn</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.submit_turn" title="Permalink to this definition">¶</a></dt> <dd><p>Submit and end your turn. Must be called at the end of your turn or the algo will hang.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.suppress_warnings"> -<code class="sig-name descname">suppress_warnings</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">suppress</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.suppress_warnings" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.suppress_warnings"> +<span class="sig-name descname"><span class="pre">suppress_warnings</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">suppress</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.suppress_warnings" title="Permalink to this definition">¶</a></dt> <dd><p>Suppress all warnings</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -504,8 +503,8 @@ Must be called at the end of your turn or the algo will hang.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.type_cost"> -<code class="sig-name descname">type_cost</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em>, <em class="sig-param"><span class="n">upgrade</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.type_cost" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.type_cost"> +<span class="sig-name descname"><span class="pre">type_cost</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">upgrade</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.type_cost" title="Permalink to this definition">¶</a></dt> <dd><p>Gets the cost of a unit based on its type</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -518,16 +517,16 @@ Must be called at the end of your turn or the algo will hang.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.game_state.GameState.warn"> -<code class="sig-name descname">warn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.warn" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.GameState.warn"> +<span class="sig-name descname"><span class="pre">warn</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">message</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.GameState.warn" title="Permalink to this definition">¶</a></dt> <dd><p>Used internally by game_state to print warnings</p> </dd></dl> </dd></dl> <dl class="py function"> -<dt id="gamelib.game_state.is_stationary"> -<code class="sig-prename descclassname">gamelib.game_state.</code><code class="sig-name descname">is_stationary</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.is_stationary" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.game_state.is_stationary"> +<span class="sig-prename descclassname"><span class="pre">gamelib.game_state.</span></span><span class="sig-name descname"><span class="pre">is_stationary</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.game_state.is_stationary" title="Permalink to this definition">¶</a></dt> <dd><dl class="field-list simple"> <dt class="field-odd">Parameters</dt> <dd class="field-odd"><p><strong>unit_type</strong> – A unit type</p> @@ -542,8 +541,8 @@ Must be called at the end of your turn or the algo will hang.</p> <div class="section" id="module-gamelib.navigation"> <span id="navigation-gamelib-navigation"></span><h2>Navigation (gamelib.navigation)<a class="headerlink" href="#module-gamelib.navigation" title="Permalink to this headline">¶</a></h2> <dl class="py class"> -<dt id="gamelib.navigation.Node"> -<em class="property">class </em><code class="sig-prename descclassname">gamelib.navigation.</code><code class="sig-name descname">Node</code><a class="headerlink" href="#gamelib.navigation.Node" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.navigation.Node"> +<em class="property"><span class="pre">class</span> </em><span class="sig-prename descclassname"><span class="pre">gamelib.navigation.</span></span><span class="sig-name descname"><span class="pre">Node</span></span><a class="headerlink" href="#gamelib.navigation.Node" title="Permalink to this definition">¶</a></dt> <dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p> <p>A pathfinding node</p> <dl class="simple"> @@ -558,8 +557,8 @@ Must be called at the end of your turn or the algo will hang.</p> </dd></dl> <dl class="py class"> -<dt id="gamelib.navigation.ShortestPathFinder"> -<em class="property">class </em><code class="sig-prename descclassname">gamelib.navigation.</code><code class="sig-name descname">ShortestPathFinder</code><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.navigation.ShortestPathFinder"> +<em class="property"><span class="pre">class</span> </em><span class="sig-prename descclassname"><span class="pre">gamelib.navigation.</span></span><span class="sig-name descname"><span class="pre">ShortestPathFinder</span></span><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder" title="Permalink to this definition">¶</a></dt> <dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p> <p>Handles pathfinding</p> <dl class="simple"> @@ -572,8 +571,8 @@ Must be called at the end of your turn or the algo will hang.</p> </dd> </dl> <dl class="py method"> -<dt id="gamelib.navigation.ShortestPathFinder.initialize_map"> -<code class="sig-name descname">initialize_map</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">game_state</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder.initialize_map" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.navigation.ShortestPathFinder.initialize_map"> +<span class="sig-name descname"><span class="pre">initialize_map</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">game_state</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder.initialize_map" title="Permalink to this definition">¶</a></dt> <dd><p>Initializes the map</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -583,8 +582,8 @@ Must be called at the end of your turn or the algo will hang.</p> </dd></dl> <dl class="py method"> -<dt id="gamelib.navigation.ShortestPathFinder.navigate_multiple_endpoints"> -<code class="sig-name descname">navigate_multiple_endpoints</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">start_point</span></em>, <em class="sig-param"><span class="n">end_points</span></em>, <em class="sig-param"><span class="n">game_state</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder.navigate_multiple_endpoints" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.navigation.ShortestPathFinder.navigate_multiple_endpoints"> +<span class="sig-name descname"><span class="pre">navigate_multiple_endpoints</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">start_point</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">end_points</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">game_state</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder.navigate_multiple_endpoints" title="Permalink to this definition">¶</a></dt> <dd><p>Finds the path a unit would take to reach a set of endpoints</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -602,8 +601,8 @@ Note that this path can change if a tower is destroyed during pathing, or if you </dd></dl> <dl class="py method"> -<dt id="gamelib.navigation.ShortestPathFinder.print_map"> -<code class="sig-name descname">print_map</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder.print_map" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.navigation.ShortestPathFinder.print_map"> +<span class="sig-name descname"><span class="pre">print_map</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.navigation.ShortestPathFinder.print_map" title="Permalink to this definition">¶</a></dt> <dd><p>Prints an ASCII version of the current game map for debug purposes</p> </dd></dl> @@ -613,8 +612,8 @@ Note that this path can change if a tower is destroyed during pathing, or if you <div class="section" id="module-gamelib.unit"> <span id="game-unit-gamelib-unit"></span><h2>Game Unit (gamelib.unit)<a class="headerlink" href="#module-gamelib.unit" title="Permalink to this headline">¶</a></h2> <dl class="py class"> -<dt id="gamelib.unit.GameUnit"> -<em class="property">class </em><code class="sig-prename descclassname">gamelib.unit.</code><code class="sig-name descname">GameUnit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em>, <em class="sig-param"><span class="n">config</span></em>, <em class="sig-param"><span class="n">player_index</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">health</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">x</span><span class="o">=</span><span class="default_value">- 1</span></em>, <em class="sig-param"><span class="n">y</span><span class="o">=</span><span class="default_value">- 1</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.unit.GameUnit" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.unit.GameUnit"> +<em class="property"><span class="pre">class</span> </em><span class="sig-prename descclassname"><span class="pre">gamelib.unit.</span></span><span class="sig-name descname"><span class="pre">GameUnit</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">config</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">player_index</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">health</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">x</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">-</span> <span class="pre">1</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">y</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">-</span> <span class="pre">1</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.unit.GameUnit" title="Permalink to this definition">¶</a></dt> <dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p> <p>Holds information about a Unit.</p> <dl class="simple"> @@ -640,15 +639,15 @@ Note that this path can change if a tower is destroyed during pathing, or if you </dd> </dl> <dl class="py method"> -<dt id="gamelib.unit.GameUnit.upgrade"> -<code class="sig-name descname">upgrade</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.unit.GameUnit.upgrade" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.unit.GameUnit.upgrade"> +<span class="sig-name descname"><span class="pre">upgrade</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.unit.GameUnit.upgrade" title="Permalink to this definition">¶</a></dt> <dd></dd></dl> </dd></dl> <dl class="py function"> -<dt id="gamelib.unit.is_stationary"> -<code class="sig-prename descclassname">gamelib.unit.</code><code class="sig-name descname">is_stationary</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">unit_type</span></em>, <em class="sig-param"><span class="n">structure_types</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.unit.is_stationary" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.unit.is_stationary"> +<span class="sig-prename descclassname"><span class="pre">gamelib.unit.</span></span><span class="sig-name descname"><span class="pre">is_stationary</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">unit_type</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">structure_types</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.unit.is_stationary" title="Permalink to this definition">¶</a></dt> <dd><dl class="field-list simple"> <dt class="field-odd">Parameters</dt> <dd class="field-odd"><p><strong>unit_type</strong> – A unit type</p> @@ -663,8 +662,8 @@ Note that this path can change if a tower is destroyed during pathing, or if you <div class="section" id="module-gamelib.util"> <span id="util-gamelib-util"></span><h2>Util (gamelib.util)<a class="headerlink" href="#module-gamelib.util" title="Permalink to this headline">¶</a></h2> <dl class="py function"> -<dt id="gamelib.util.debug_write"> -<code class="sig-prename descclassname">gamelib.util.</code><code class="sig-name descname">debug_write</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">msg</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.util.debug_write" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.util.debug_write"> +<span class="sig-prename descclassname"><span class="pre">gamelib.util.</span></span><span class="sig-name descname"><span class="pre">debug_write</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">msg</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.util.debug_write" title="Permalink to this definition">¶</a></dt> <dd><p>Prints a message to the games debug output</p> <dl class="field-list simple"> <dt class="field-odd">Parameters</dt> @@ -674,14 +673,14 @@ Note that this path can change if a tower is destroyed during pathing, or if you </dd></dl> <dl class="py function"> -<dt id="gamelib.util.get_command"> -<code class="sig-prename descclassname">gamelib.util.</code><code class="sig-name descname">get_command</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.util.get_command" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.util.get_command"> +<span class="sig-prename descclassname"><span class="pre">gamelib.util.</span></span><span class="sig-name descname"><span class="pre">get_command</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.util.get_command" title="Permalink to this definition">¶</a></dt> <dd><p>Gets input from stdin</p> </dd></dl> <dl class="py function"> -<dt id="gamelib.util.send_command"> -<code class="sig-prename descclassname">gamelib.util.</code><code class="sig-name descname">send_command</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmd</span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.util.send_command" title="Permalink to this definition">¶</a></dt> +<dt class="sig sig-object py" id="gamelib.util.send_command"> +<span class="sig-prename descclassname"><span class="pre">gamelib.util.</span></span><span class="sig-name descname"><span class="pre">send_command</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">cmd</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#gamelib.util.send_command" title="Permalink to this definition">¶</a></dt> <dd><p>Sends your turn to standard output. Should usually only be called by ‘GameState.submit_turn()’</p> </dd></dl> @@ -753,7 +752,7 @@ Should usually only be called by ‘GameState.submit_turn()’</p> ©2019, Correlation One. | - Powered by <a href="http://sphinx-doc.org/">Sphinx 3.2.1</a> + Powered by <a href="http://sphinx-doc.org/">Sphinx 4.0.2</a> & <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.12</a> | diff --git a/python-algo/documentation/_build/html/genindex.html b/python-algo/documentation/_build/html/genindex.html index e2f19df..30e53bc 100644 --- a/python-algo/documentation/_build/html/genindex.html +++ b/python-algo/documentation/_build/html/genindex.html @@ -6,13 +6,12 @@ <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Index — C1 Terminal Python Starterkit 1 documentation</title> - <link rel="stylesheet" href="_static/alabaster.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script> + <link rel="stylesheet" type="text/css" href="_static/pygments.css" /> + <link rel="stylesheet" type="text/css" href="_static/alabaster.css" /> + <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script> <script src="_static/jquery.js"></script> <script src="_static/underscore.js"></script> <script src="_static/doctools.js"></script> - <script src="_static/language_data.js"></script> <link rel="index" title="Index" href="#" /> <link rel="search" title="Search" href="search.html" /> @@ -375,7 +374,7 @@ ©2019, Correlation One. | - Powered by <a href="http://sphinx-doc.org/">Sphinx 3.2.1</a> + Powered by <a href="http://sphinx-doc.org/">Sphinx 4.0.2</a> & <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.12</a> </div> diff --git a/python-algo/documentation/_build/html/index.html b/python-algo/documentation/_build/html/index.html index 3d4aff8..847fc0e 100644 --- a/python-algo/documentation/_build/html/index.html +++ b/python-algo/documentation/_build/html/index.html @@ -6,13 +6,12 @@ <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>gamelib — C1 Terminal Python Starterkit 1 documentation</title> - <link rel="stylesheet" href="_static/alabaster.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script> + <link rel="stylesheet" type="text/css" href="_static/pygments.css" /> + <link rel="stylesheet" type="text/css" href="_static/alabaster.css" /> + <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script> <script src="_static/jquery.js"></script> <script src="_static/underscore.js"></script> <script src="_static/doctools.js"></script> - <script src="_static/language_data.js"></script> <link rel="index" title="Index" href="genindex.html" /> <link rel="search" title="Search" href="search.html" /> <link rel="next" title="gamelib package" href="gamelib.html" /> @@ -108,7 +107,7 @@ ©2019, Correlation One. | - Powered by <a href="http://sphinx-doc.org/">Sphinx 3.2.1</a> + Powered by <a href="http://sphinx-doc.org/">Sphinx 4.0.2</a> & <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.12</a> | diff --git a/python-algo/documentation/_build/html/py-modindex.html b/python-algo/documentation/_build/html/py-modindex.html index df3e776..f0a724f 100644 --- a/python-algo/documentation/_build/html/py-modindex.html +++ b/python-algo/documentation/_build/html/py-modindex.html @@ -6,13 +6,12 @@ <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Python Module Index — C1 Terminal Python Starterkit 1 documentation</title> - <link rel="stylesheet" href="_static/alabaster.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> - <script id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script> + <link rel="stylesheet" type="text/css" href="_static/pygments.css" /> + <link rel="stylesheet" type="text/css" href="_static/alabaster.css" /> + <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script> <script src="_static/jquery.js"></script> <script src="_static/underscore.js"></script> <script src="_static/doctools.js"></script> - <script src="_static/language_data.js"></script> <link rel="index" title="Index" href="genindex.html" /> <link rel="search" title="Search" href="search.html" /> @@ -137,7 +136,7 @@ ©2019, Correlation One. | - Powered by <a href="http://sphinx-doc.org/">Sphinx 3.2.1</a> + Powered by <a href="http://sphinx-doc.org/">Sphinx 4.0.2</a> & <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.12</a> </div> diff --git a/python-algo/documentation/_build/html/search.html b/python-algo/documentation/_build/html/search.html index d8d72db..589f0dd 100644 --- a/python-algo/documentation/_build/html/search.html +++ b/python-algo/documentation/_build/html/search.html @@ -6,15 +6,15 @@ <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Search — C1 Terminal Python Starterkit 1 documentation</title> - <link rel="stylesheet" href="_static/alabaster.css" type="text/css" /> - <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + <link rel="stylesheet" type="text/css" href="_static/pygments.css" /> + <link rel="stylesheet" type="text/css" href="_static/alabaster.css" /> - <script id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script> + <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script> <script src="_static/jquery.js"></script> <script src="_static/underscore.js"></script> <script src="_static/doctools.js"></script> - <script src="_static/language_data.js"></script> <script src="_static/searchtools.js"></script> + <script src="_static/language_data.js"></script> <link rel="index" title="Index" href="genindex.html" /> <link rel="search" title="Search" href="#" /> <script src="searchindex.js" defer></script> @@ -37,6 +37,7 @@ <div class="body" role="main"> <h1 id="search-documentation">Search</h1> + <div id="fallback" class="admonition warning"> <script>$('#fallback').hide();</script> <p> @@ -44,19 +45,26 @@ functionality. </p> </div> + + <p> Searching for multiple words only shows matches that contain all words. </p> + + <form action="" method="get"> <input type="text" name="q" aria-labelledby="search-documentation" value="" /> <input type="submit" value="search" /> <span id="search-progress" style="padding-left: 10px"></span> </form> + + <div id="search-results"> </div> + </div> @@ -101,7 +109,7 @@ ©2019, Correlation One. | - Powered by <a href="http://sphinx-doc.org/">Sphinx 3.2.1</a> + Powered by <a href="http://sphinx-doc.org/">Sphinx 4.0.2</a> & <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.12</a> </div> diff --git a/python-algo/documentation/_build/html/searchindex.js b/python-algo/documentation/_build/html/searchindex.js index 28757bd..025dddf 100644 --- a/python-algo/documentation/_build/html/searchindex.js +++ b/python-algo/documentation/_build/html/searchindex.js @@ -1 +1 @@ -Search.setIndex({docnames:["gamelib","index"],envversion:{"sphinx.domains.c":2,"sphinx.domains.changeset":1,"sphinx.domains.citation":1,"sphinx.domains.cpp":3,"sphinx.domains.index":1,"sphinx.domains.javascript":2,"sphinx.domains.math":2,"sphinx.domains.python":2,"sphinx.domains.rst":2,"sphinx.domains.std":1,sphinx:56},filenames:["gamelib.rst","index.rst"],objects:{"":{gamelib:[0,0,0,"-"]},"gamelib.algocore":{AlgoCore:[0,1,1,""]},"gamelib.algocore.AlgoCore":{on_action_frame:[0,2,1,""],on_game_start:[0,2,1,""],on_turn:[0,2,1,""],start:[0,2,1,""]},"gamelib.game_map":{GameMap:[0,1,1,""]},"gamelib.game_map.GameMap":{add_unit:[0,2,1,""],distance_between_locations:[0,2,1,""],get_edge_locations:[0,2,1,""],get_edges:[0,2,1,""],get_locations_in_range:[0,2,1,""],in_arena_bounds:[0,2,1,""],remove_unit:[0,2,1,""],warn:[0,2,1,""]},"gamelib.game_state":{GameState:[0,1,1,""],is_stationary:[0,3,1,""]},"gamelib.game_state.GameState":{attempt_remove:[0,2,1,""],attempt_spawn:[0,2,1,""],attempt_upgrade:[0,2,1,""],can_spawn:[0,2,1,""],contains_stationary_unit:[0,2,1,""],find_path_to_edge:[0,2,1,""],get_attackers:[0,2,1,""],get_resource:[0,2,1,""],get_resources:[0,2,1,""],get_target:[0,2,1,""],get_target_edge:[0,2,1,""],number_affordable:[0,2,1,""],project_future_MP:[0,2,1,""],submit_turn:[0,2,1,""],suppress_warnings:[0,2,1,""],type_cost:[0,2,1,""],warn:[0,2,1,""]},"gamelib.navigation":{Node:[0,1,1,""],ShortestPathFinder:[0,1,1,""]},"gamelib.navigation.ShortestPathFinder":{initialize_map:[0,2,1,""],navigate_multiple_endpoints:[0,2,1,""],print_map:[0,2,1,""]},"gamelib.unit":{GameUnit:[0,1,1,""],is_stationary:[0,3,1,""]},"gamelib.unit.GameUnit":{upgrade:[0,2,1,""]},"gamelib.util":{debug_write:[0,3,1,""],get_command:[0,3,1,""],send_command:[0,3,1,""]},gamelib:{algocore:[0,0,0,"-"],game_map:[0,0,0,"-"],game_state:[0,0,0,"-"],navigation:[0,0,0,"-"],unit:[0,0,0,"-"],util:[0,0,0,"-"]}},objnames:{"0":["py","module","Python module"],"1":["py","class","Python class"],"2":["py","method","Python method"],"3":["py","function","Python function"]},objtypes:{"0":"py:module","1":"py:class","2":"py:method","3":"py:function"},terms:{"boolean":0,"class":0,"default":0,"final":0,"float":0,"function":0,"int":0,"new":0,"return":0,"true":0,"try":0,The:0,Their:0,Use:0,Used:0,Using:0,abl:0,about:0,access:0,action:0,action_frame_game_st:0,actual:0,add:0,add_unit:0,adjust:0,advanc:0,affect:0,afford:0,after:0,algo:1,algo_strategi:0,algocor:1,algorithm:0,algostrategi:0,all:0,allow:0,along:0,amount:0,ani:0,arbitrari:0,area:0,arena:0,arena_s:0,around:0,ascii:0,assist:0,attack:0,attacking_unit:0,attackrang:0,attempt:0,attempt_remov:0,attempt_spawn:0,attempt_upgrad:0,attribut:0,avail:0,base:0,best:0,between:0,beyond:0,block:0,board:0,bone:0,bool:0,bottom:0,bottom_left:0,bottom_right:0,bound:0,call:0,can:0,can_spawn:0,caus:0,center:0,challeng:0,chang:0,check:0,choos:0,circular:0,closest:0,cmd:0,command:0,commun:0,config:0,configur:0,constant:0,contain:0,contains_stationary_unit:0,continu:0,control:0,coordin:0,core:1,correspond:0,cost:0,crash:0,creat:0,creation:0,current:0,current_mp:0,damag:0,damage_f:0,damage_i:0,data:0,deal:0,debug:0,debug_writ:0,defend:0,demolish:0,deploi:0,deploy:0,descript:0,destroi:0,destruct:0,desynchron:0,diamond:0,dict:0,directli:0,disabl:0,distanc:0,distance_between_loc:0,distinct:0,doe:0,dure:0,each:0,edg:0,effect:0,empti:0,enabl:0,enable_warn:0,end:0,end_point:0,endpoint:0,enemi:0,enemy_health:0,enemy_tim:0,engin:0,entir:0,entri:0,etc:0,euclidean:0,everi:0,exist:0,factori:0,fals:0,find:0,find_path_to_edg:0,first:0,flag:0,follow:0,form:0,forward:0,four:0,frame:0,friendli:0,from:0,futur:0,game:1,game_map:1,game_st:1,gamemap:0,gamest:0,gameunit:0,get:0,get_attack:0,get_command:0,get_edg:0,get_edge_loc:0,get_locations_in_rang:0,get_resourc:0,get_target:0,get_target_edg:0,given:0,guess:0,half:0,half_arena:0,hand:0,handl:0,hang:0,have:0,health:0,help:0,here:1,hidden:0,highest:0,hold:0,horizont:0,how:0,hypothet:0,ideal:0,in_arena_bound:0,includ:0,increas:0,index:[0,1],induc:0,infantri:0,inform:0,inherit:0,initi:0,initialize_map:0,input:0,insid:0,instead:0,integ:0,intend:0,interact:0,interceptor:0,interest:0,intern:0,investig:0,is_stationari:0,issu:0,its:0,json:0,just:0,left:0,let:0,list:0,locat:0,location_1:0,location_2:0,logic:0,look:0,loop:0,lowest:0,made:0,main:0,mani:0,map:1,mark:0,max_health:0,messag:0,method:0,mobil:0,modul:1,more:0,most:0,move:0,movement:0,msg:0,much:0,must:0,my_health:0,my_tim:0,navig:1,navigate_multiple_endpoint:0,nearest:0,need:0,node:0,none:0,note:0,num:0,number:0,number_afford:0,obj:0,object:0,often:0,on_action_fram:0,on_game_start:0,on_turn:0,onc:0,one:0,onli:0,oppon:0,optim:0,order:0,other:0,otherwis:0,our:0,out:0,output:0,overrid:0,overview:1,own:0,owner:0,packag:1,paramet:0,pars:0,pass:0,path:0,pathfind:0,pathlength:0,pending_remov:0,per:0,perform:0,phase:0,place:0,player:0,player_index:0,point:0,posit:0,predict:0,previou:0,print:0,print_map:0,prioriti:0,proccess:0,project_future_mp:0,provid:0,purpos:0,quadrant_descript:0,queri:0,radiu:0,rang:0,reach:0,reciev:0,relat:0,remain:0,remov:0,remove_unit:0,repres:0,represetn:0,request:0,resourc:0,resource_typ:0,respond:0,retriev:0,right:0,round:0,rule:0,run:0,scout:0,search:0,second:0,see:0,self:0,send:0,send_command:0,sent:0,sequenc:0,serialized_str:0,set:0,setup:0,shape:0,shield:0,shieldperunit:0,shieldrang:0,shortestpathfind:0,shorthand:0,should:0,side:0,similar:0,singl:0,size:0,slow:0,small:0,some:0,spawn:0,speed:0,stack:0,standard:0,start:1,start_loc:0,start_point:0,state:1,stationari:0,stdin:0,step:0,store:0,str:0,strateg:0,string:0,structur:0,structure_typ:0,subclass:0,submit:0,submit_turn:0,successfulli:0,suppress:0,suppress_warn:0,take:0,target:0,target_edg:0,than:0,thei:0,them:0,thi:0,threaten:0,time:0,took:0,top:0,top_left:0,top_right:0,tower:0,track:0,travers:0,turn:0,turn_numb:0,turns_in_futur:0,turret:0,two:0,type:0,type_cost:0,unblock:0,unit:1,unit_typ:0,unit_type_to_index:0,until:0,upgrad:0,use:0,used:0,useful:0,usual:0,util:1,valid:0,valu:0,version:0,vertic:0,visit:0,visited_id:0,visited_valid:0,wai:0,wait:0,wall:0,want:0,warn:0,what:0,when:0,where:0,whether:0,which:0,who:0,whose:0,within:0,would:0,you:0,your:0},titles:["gamelib package","gamelib"],titleterms:{algo:0,algocor:0,core:0,game:0,game_map:0,game_st:0,gamelib:[0,1],here:0,map:0,modul:0,navig:0,overview:0,packag:0,start:0,state:0,unit:0,util:0}})
\ No newline at end of file +Search.setIndex({docnames:["gamelib","index"],envversion:{"sphinx.domains.c":2,"sphinx.domains.changeset":1,"sphinx.domains.citation":1,"sphinx.domains.cpp":3,"sphinx.domains.index":1,"sphinx.domains.javascript":2,"sphinx.domains.math":2,"sphinx.domains.python":3,"sphinx.domains.rst":2,"sphinx.domains.std":2,sphinx:56},filenames:["gamelib.rst","index.rst"],objects:{"":{gamelib:[0,0,0,"-"]},"gamelib.algocore":{AlgoCore:[0,1,1,""]},"gamelib.algocore.AlgoCore":{on_action_frame:[0,2,1,""],on_game_start:[0,2,1,""],on_turn:[0,2,1,""],start:[0,2,1,""]},"gamelib.game_map":{GameMap:[0,1,1,""]},"gamelib.game_map.GameMap":{add_unit:[0,2,1,""],distance_between_locations:[0,2,1,""],get_edge_locations:[0,2,1,""],get_edges:[0,2,1,""],get_locations_in_range:[0,2,1,""],in_arena_bounds:[0,2,1,""],remove_unit:[0,2,1,""],warn:[0,2,1,""]},"gamelib.game_state":{GameState:[0,1,1,""],is_stationary:[0,3,1,""]},"gamelib.game_state.GameState":{attempt_remove:[0,2,1,""],attempt_spawn:[0,2,1,""],attempt_upgrade:[0,2,1,""],can_spawn:[0,2,1,""],contains_stationary_unit:[0,2,1,""],find_path_to_edge:[0,2,1,""],get_attackers:[0,2,1,""],get_resource:[0,2,1,""],get_resources:[0,2,1,""],get_target:[0,2,1,""],get_target_edge:[0,2,1,""],number_affordable:[0,2,1,""],project_future_MP:[0,2,1,""],submit_turn:[0,2,1,""],suppress_warnings:[0,2,1,""],type_cost:[0,2,1,""],warn:[0,2,1,""]},"gamelib.navigation":{Node:[0,1,1,""],ShortestPathFinder:[0,1,1,""]},"gamelib.navigation.ShortestPathFinder":{initialize_map:[0,2,1,""],navigate_multiple_endpoints:[0,2,1,""],print_map:[0,2,1,""]},"gamelib.unit":{GameUnit:[0,1,1,""],is_stationary:[0,3,1,""]},"gamelib.unit.GameUnit":{upgrade:[0,2,1,""]},"gamelib.util":{debug_write:[0,3,1,""],get_command:[0,3,1,""],send_command:[0,3,1,""]},gamelib:{algocore:[0,0,0,"-"],game_map:[0,0,0,"-"],game_state:[0,0,0,"-"],navigation:[0,0,0,"-"],unit:[0,0,0,"-"],util:[0,0,0,"-"]}},objnames:{"0":["py","module","Python module"],"1":["py","class","Python class"],"2":["py","method","Python method"],"3":["py","function","Python function"]},objtypes:{"0":"py:module","1":"py:class","2":"py:method","3":"py:function"},terms:{"0":0,"1":0,"13":0,"2":0,"3":0,"4":0,"5":0,"boolean":0,"class":0,"default":0,"do":0,"final":0,"float":0,"function":0,"int":0,"new":0,"return":0,"true":0,"try":0,A:0,By:0,If:0,Is:0,It:0,The:0,Their:0,To:0,abl:0,about:0,access:0,action:0,action_frame_game_st:0,actual:0,add:0,add_unit:0,adjust:0,advanc:0,affect:0,afford:0,after:0,algo:1,algo_strategi:0,algocor:1,algorithm:0,algostrategi:0,all:0,allow:0,along:0,amount:0,an:0,ani:0,ar:0,arbitrari:0,area:0,arena:0,arena_s:0,around:0,ascii:0,assist:0,attack:0,attacking_unit:0,attackrang:0,attempt:0,attempt_remov:0,attempt_spawn:0,attempt_upgrad:0,attribut:0,avail:0,base:0,best:0,between:0,beyond:0,block:0,board:0,bone:0,bool:0,bottom:0,bottom_left:0,bottom_right:0,bound:0,call:0,can:0,can_spawn:0,caus:0,center:0,challeng:0,chang:0,check:0,choos:0,circular:0,closest:0,cmd:0,command:0,commun:0,config:0,configur:0,constant:0,contain:0,contains_stationary_unit:0,continu:0,control:0,coordin:0,core:1,correspond:0,cost:0,crash:0,creat:0,creation:0,current:0,current_mp:0,damag:0,damage_f:0,damage_i:0,data:0,deal:0,debug:0,debug_writ:0,defend:0,demolish:0,deploi:0,deploy:0,descript:0,destroi:0,destruct:0,desynchron:0,diamond:0,dict:0,directli:0,disabl:0,distanc:0,distance_between_loc:0,distinct:0,doe:0,dure:0,each:0,edg:0,effect:0,empti:0,enabl:0,enable_warn:0,end:0,end_point:0,endpoint:0,enemi:0,enemy_health:0,enemy_tim:0,engin:0,entir:0,entri:0,etc:0,euclidean:0,everi:0,exist:0,fals:0,find:0,find_path_to_edg:0,first:0,flag:0,follow:0,form:0,forward:0,four:0,frame:0,friendli:0,from:0,futur:0,game:1,game_map:1,game_st:1,gamemap:0,gamest:0,gameunit:0,get:0,get_attack:0,get_command:0,get_edg:0,get_edge_loc:0,get_locations_in_rang:0,get_resourc:0,get_target:0,get_target_edg:0,given:0,guess:0,half:0,half_arena:0,hand:0,handl:0,hang:0,have:0,health:0,help:0,here:1,hidden:0,highest:0,hold:0,horizont:0,how:0,hypothet:0,ideal:0,in_arena_bound:0,includ:0,increas:0,index:[0,1],induc:0,infantri:0,inform:0,inherit:0,initi:0,initialize_map:0,input:0,insid:0,instead:0,integ:0,intend:0,interact:0,interceptor:0,interest:0,intern:0,investig:0,is_stationari:0,issu:0,its:0,json:0,just:0,left:0,let:0,list:0,locat:0,location_1:0,location_2:0,logic:0,look:0,loop:0,lowest:0,made:0,main:0,mani:0,map:1,mark:0,max_health:0,messag:0,method:0,mobil:0,modul:1,more:0,most:0,move:0,movement:0,mp:0,msg:0,much:0,must:0,my_health:0,my_tim:0,navig:1,navigate_multiple_endpoint:0,nearest:0,need:0,node:0,none:0,note:0,num:0,number:0,number_afford:0,obj:0,object:0,often:0,on_action_fram:0,on_game_start:0,on_turn:0,onc:0,one:0,onli:0,oppon:0,optim:0,order:0,other:0,otherwis:0,our:0,out:0,output:0,overrid:0,overview:1,own:0,owner:0,packag:1,paramet:0,pars:0,pass:0,path:0,pathfind:0,pathlength:0,pending_remov:0,per:0,perform:0,phase:0,place:0,player:0,player_index:0,point:0,posit:0,predict:0,previou:0,print:0,print_map:0,prioriti:0,proccess:0,project_future_mp:0,provid:0,purpos:0,py:0,quadrant_descript:0,queri:0,radiu:0,rang:0,reach:0,reciev:0,relat:0,remain:0,remov:0,remove_unit:0,repres:0,represetn:0,request:0,resourc:0,resource_typ:0,respond:0,retriev:0,right:0,round:0,rule:0,run:0,s:0,scout:0,search:0,second:0,see:0,self:0,send:0,send_command:0,sent:0,sequenc:0,serialized_str:0,set:0,setup:0,shape:0,shield:0,shieldperunit:0,shieldrang:0,shortestpathfind:0,shorthand:0,should:0,side:0,similar:0,singl:0,size:0,slow:0,small:0,so:0,some:0,sp:0,spawn:0,speed:0,stack:0,standard:0,start:1,start_loc:0,start_point:0,state:1,stationari:0,stdin:0,step:0,store:0,str:0,strateg:0,string:0,structur:0,structure_typ:0,subclass:0,submit:0,submit_turn:0,successfulli:0,support:0,suppress:0,suppress_warn:0,t:0,take:0,target:0,target_edg:0,than:0,thei:0,them:0,thi:0,threaten:0,time:0,took:0,top:0,top_left:0,top_right:0,tower:0,track:0,travers:0,turn:0,turn_numb:0,turns_in_futur:0,turret:0,two:0,type:0,type_cost:0,unblock:0,unit:1,unit_typ:0,unit_type_to_index:0,until:0,up:0,upgrad:0,us:0,usual:0,util:1,valid:0,valu:0,version:0,vertic:0,visit:0,visited_id:0,visited_valid:0,wa:0,wai:0,wait:0,wall:0,want:0,warn:0,we:0,what:0,when:0,where:0,whether:0,which:0,who:0,whose:0,within:0,would:0,x:0,y:0,you:0,your:0},titles:["gamelib package","gamelib"],titleterms:{algo:0,algocor:0,core:0,game:0,game_map:0,game_st:0,gamelib:[0,1],here:0,map:0,modul:0,navig:0,overview:0,packag:0,start:0,state:0,unit:0,util:0}})
\ No newline at end of file |