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authorAnthony Wang2021-06-04 17:30:36 +0000
committerAnthony Wang2021-06-04 17:30:36 +0000
commitaca828d056fab4cc477213a771f97df5a7a2a3c8 (patch)
treec035d420377d7b977dfb0a730f1bf41e130563a7
parentb304ea63f0d4d340d5a61080d2ad0093af586c62 (diff)
Change wall placement
-rw-r--r--python-algo/algo_strategy.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/python-algo/algo_strategy.py b/python-algo/algo_strategy.py
index c8d138a..756bcd6 100644
--- a/python-algo/algo_strategy.py
+++ b/python-algo/algo_strategy.py
@@ -118,12 +118,12 @@ class AlgoStrategy(gamelib.AlgoCore):
# More community tools available at: https://terminal.c1games.com/rules#Download
# Place turrets that attack enemy units
- turret_locations = [[0, 13], [2, 13], [4, 13], [6, 13], [10, 13], [12, 13], [15, 13], [17, 13], [19, 13], [21, 13], [23, 13], [25, 13], [27, 13]]
+ turret_locations = [[0, 12], [2, 12], [4, 12], [6, 12], [10, 12], [12, 12], [15, 12], [17, 12], [19, 12], [21, 12], [23, 12], [25, 12], [27, 12]]
# attempt_spawn will try to spawn units if we have resources, and will check if a blocking unit is already there
game_state.attempt_spawn(TURRET, turret_locations)
# Place walls in front of turrets to soak up damage for them
- wall_locations = [[1, 13], [3, 13], [5, 13], [7, 13], [9, 13], [11, 13], [13, 13], [14, 13], [16, 13], [18, 13], [20, 13], [22, 13], [24, 13], [26, 13]]
+ wall_locations = [[1, 13], [3, 13], [5, 13], [7, 13], [9, 13], [11, 13], [13, 13], [14, 13], [16, 13], [18, 13], [20, 13], [22, 13], [24, 13], [26, 13], [0, 13], [2, 13], [4, 13], [6, 13], [10, 13], [12, 13], [15, 13], [17, 13], [19, 13], [21, 13], [23, 13], [25, 13], [27, 13]]
game_state.attempt_spawn(WALL, wall_locations)
# upgrade walls so they soak more damage
game_state.attempt_upgrade(wall_locations)