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authorAnthony Wang2023-03-12 17:53:37 +0000
committerAnthony Wang2023-03-12 17:53:37 +0000
commit44b8c5f7311eccb8058df27be1a4d55651580940 (patch)
tree478ff6ef7c83c0d81ae02db1cb6ec699a252ef7b
parentba1c702d34ebb9cf7971e165e8e0e96ba1a63c78 (diff)
parent5fe21ce19c52326c79c1fe09000218af66f386c5 (diff)
Merge pull request 'Nim port' (#1) from iacore/Lambeat:main into main
Reviewed-on: https://git.exozy.me/a/Lambeat/pulls/1
-rw-r--r--.gitignore2
-rw-r--r--README.md7
-rw-r--r--music.nim340
-rw-r--r--musiclib.nim75
4 files changed, 424 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..37c3b88
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,2 @@
+/music
+/music.s32 \ No newline at end of file
diff --git a/README.md b/README.md
index 7a50d67..eb1259f 100644
--- a/README.md
+++ b/README.md
@@ -5,3 +5,10 @@ Lambeat is a new way to make music using functional programming. It's heavily in
First, install [Sox](https://sox.sourceforge.net/) and clone this repo. Write some music in `music.scm`. Enjoy your music with `guile --fresh-auto-compile lambeat.scm | play -r 8000 -t s16 -`!
For the Python version, use `pypy3 music.py | play -r 44100 -t s32 -` to listen and `pypy3 music.py | sox -r 44100 -t s32 - example.ogg` to save to a file.
+
+For the nim version
+```
+nim c --mm:orc -d:release music.nim
+./music > music.s32
+play -r 44100 -t s32 music.s32
+```
diff --git a/music.nim b/music.nim
new file mode 100644
index 0000000..2ad0e3f
--- /dev/null
+++ b/music.nim
@@ -0,0 +1,340 @@
+import musiclib, std/[math, sugar]
+
+# Number of times to sample each second
+const bitrate = 44100
+
+func osc_weird_pluck*(f, t: float): float =
+ # I got this as a bug
+ let w = 2 * PI * f
+ let wxt = w * t
+ let exp_swxt = math.exp(-0.001 * wxt)
+ let y0 = 0.6 * math.sin(wxt)
+ let y1 = 0.2 * math.sin(2 * wxt)
+ let y2 = 0.05 * math.sin(3 * wxt)
+ let y3 = (y0 + y1 + y2) * exp_swxt
+ let y4 = (1+y3)*y3*y3 # this line is different
+ y4 * (1 + 16 * t * math.exp(-6 * t))
+
+func osc_piano*(f, t: float): float =
+ ## Returns the intensity of a tone of frequency f sampled at time t
+ ## t starts at 0 (note start)
+ # https://dsp.stackexchange.com/questions/46598/mathematical-equation-for-the-sound-wave-that-a-piano-makes
+ # https://youtu.be/ogFAHvYatWs?t=254
+ # return int(2**13*(1+square(t, 440*2**(math.floor(5*t)/12))))
+ # Y = sum([math.sin(2 * i * math.pi * t * f) * math.exp(-0.0004 * 2 * math.pi * t * f) / 2**i for i in range(1, 4)])
+ # Y += Y * Y * Y
+ # Y *= 1 + 16 * t * math.exp(-6 * t)
+ let w = 2 * PI * f
+ let ewt = math.exp(-0.001 * w * t)
+ var Y = 0.6 * math.sin(w * t) * ewt +
+ 0.2 * math.sin(2 * w * t) * ewt +
+ 0.05 * math.sin(3 * w * t) * ewt
+
+ let Y2 = Y * (Y * Y + 1)
+ Y2 * (1 + 16 * t * math.exp(-6 * t))
+
+func osc_pulse*(f, t: float, phasedrift: float = 0.0): float =
+ let doublewidth = 1.0 / f
+ let width = doublewidth / 2
+ let phase: float = (t + doublewidth * phasedrift) mod doublewidth
+ if phase < width: 1.0 else: -1.0
+
+func osc_saw*(f,t:float, phasedrift: float = 0.0):float =
+ let doublewidth = 1.0 / f
+ let width = doublewidth / 2
+ let phase: float = (t + doublewidth * phasedrift) mod doublewidth
+ if phase < width:
+ -1.0 + 2.0 * phase / width
+ else:
+ 1.0 - 2.0 * (phase - width) / (1.0 - width)
+
+func freq*(octave, step: float): float =
+ ## Returns the frequency of a note
+ 55 * pow(2, (octave + step / 12 - 1))
+
+var osc: OscFn = (f, t: float) => 0.0
+
+proc p*(len, octave, step, vol: float = 1): Note =
+ ## Note helper constructor
+ (len, freq(octave, step), vol, osc)
+
+#------- song region -------
+
+const GAIN_NORMAL = 0.22
+
+osc = (f, t: float) => osc_piano(f, t) * GAIN_NORMAL
+
+let intro = [
+ p(1, 3, 3),
+ p(1, 3, 7),
+ p(1, 3, 10),
+ p(6, 4, 2),
+
+ p(1, 3, 1),
+ p(1, 3, 5),
+ p(1, 3, 8),
+ p(3, 4, 0),
+
+ p(1, 2, 11),
+ p(1, 3, 3),
+ p(1, 3, 6),
+ p(3, 3, 10),
+
+ p(1, 2, 8),
+ p(1, 3, 0),
+ p(1, 3, 3),
+ p(8, 3, 7),
+]
+
+let outro = [
+ p(1, 3, 3),
+ p(1, 3, 7),
+ p(1, 3, 10),
+ p(1, 4, 2),
+ p(1, 4, 3),
+ p(1, 4, 7),
+ p(2, 4, 8),
+
+ p(1, 3, 1),
+ p(1, 3, 5),
+ p(1, 3, 8),
+ p(1, 4, 0),
+ p(1, 4, 1),
+ p(1, 4, 5),
+ p(2, 4, 8),
+
+ p(1, 2, 11),
+ p(1, 3, 3),
+ p(1, 3, 6),
+ p(1, 3, 10),
+ p(1.5, 3, 11),
+ p(1.5, 4, 3),
+ p(3, 4, 8),
+
+ p(1.5, 2, 8),
+ p(1.5, 3, 0),
+ p(2, 3, 3),
+ p(16, 3, 7, 2),
+]
+
+let melody = [
+ p(1, 3, 3),
+ p(1, 3, 7),
+ p(1, 3, 10),
+ p(1, 4, 2),
+ p(1, 4, 3),
+ p(1, 4, 7),
+ p(2, 4, 8),
+
+ p(1, 3, 1),
+ p(1, 3, 5),
+ p(1, 3, 8),
+ p(1, 4, 0),
+ p(1, 4, 1),
+ p(1, 4, 5),
+ p(2, 4, 8),
+
+ p(1, 3, 3),
+ p(1, 3, 7),
+ p(1, 3, 10),
+ p(1, 4, 2),
+ p(1, 4, 3),
+ p(1, 4, 10),
+ p(2, 4, 3),
+
+ p(1, 3, 1),
+ p(1, 3, 5),
+ p(1, 3, 8),
+ p(1, 4, 0),
+ p(1, 4, 10),
+ p(1, 4, 8),
+ p(2, 4, 10),
+
+
+ p(1, 3, 3),
+ p(1, 3, 7),
+ p(1, 3, 10),
+ p(1, 4, 2),
+ p(1, 4, 3),
+ p(1, 4, 7),
+ p(2, 4, 8),
+
+ p(1, 3, 1),
+ p(1, 3, 5),
+ p(1, 3, 8),
+ p(1, 4, 0),
+ p(1, 4, 1),
+ p(1, 4, 5),
+ p(2, 4, 1),
+
+ p(1, 3, 3),
+ p(1, 3, 7),
+ p(1, 3, 10),
+ p(1, 4, 2),
+ p(1, 4, 3),
+ p(1, 4, 10),
+ p(1, 4, 8),
+ p(1, 4, 7),
+
+ p(1, 3, 1),
+ p(1, 3, 5),
+ p(1, 3, 8),
+ p(1, 4, 0),
+ p(1, 4, 10),
+ p(1, 4, 8),
+ p(2, 4, 10),
+]
+
+osc = (f, t: float) => osc_weird_pluck(f, t) * GAIN_NORMAL
+
+let melody2 = [
+ p(1, 0, 0),
+ p(1, 5, 10),
+ p(1, 5, 8),
+ p(1, 5, 7),
+ p(1, 5, 8),
+ p(3, 5, 7, 2),
+
+ p(1, 5, 3),
+ p(1, 4, 10),
+ p(6, 5, 1, 2),
+
+ p(1/2, 5, 0, 2),
+ p(1/2, 5, 1, 2),
+ p(3, 5, 3, 2),
+ p(1/2, 5, 10, 2),
+ p(7/2, 5, 3, 2),
+
+ p(8, 0, 0),
+
+ p(1, 0, 0),
+ p(1, 5, 3),
+ p(1, 5, 10),
+ p(1, 5, 10),
+ p(4/3, 5, 10),
+ p(4/3, 5, 8),
+ p(4/3, 5, 7),
+
+ p(1, 0, 0),
+ p(1, 5, 1),
+ p(1, 5, 8),
+ p(1, 5, 8),
+ p(4/3, 5, 8),
+ p(4/3, 5, 8),
+ p(4/3, 5, 10),
+
+ p(8, 0, 0),
+
+ p(1, 0, 0),
+ p(5, 5, 3, 2),
+ p(2, 5, 10, 2),
+]
+
+let melody3 = [
+ p(1, 0, 0),
+ p(1, 5, 10),
+ p(1/2, 5, 8, 2/3),
+ p(1/2, 5, 7, 2/3),
+ p(1/4, 5, 8, 1/2),
+ p(1/4, 5, 7, 1/2),
+ p(1/4, 5, 8, 1/2),
+ p(1/4, 5, 7, 1/2),
+ p(1, 5, 8),
+ p(3, 5, 7, 2),
+
+ p(1, 5, 3),
+ p(1, 4, 10),
+ p(1, 5, 1),
+ p(5, 5, 7, 2),
+
+ p(1/2, 5, 7),
+ p(1/2, 5, 10),
+ p(1/4, 5, 7),
+ p(1/4, 5, 10),
+ p(1/4, 5, 7),
+ p(1/4, 5, 10),
+ p(1, 6, 3),
+ p(2, 5, 3, 2),
+ p(1/2, 6, 3),
+ p(5/2, 5, 3, 2),
+
+ p(1/2, 5, 10),
+ p(1/2, 5, 8),
+ p(1/2, 5, 7),
+ p(1/2, 5, 8),
+ p(1/2, 5, 7),
+ p(1/2, 5, 3),
+ p(1/2, 4, 10),
+ p(1/2, 5, 1),
+ p(1/2, 5, 0),
+ p(1/2, 4, 10),
+ p(1/2, 4, 8),
+ p(1/2, 4, 10),
+ p(1/2, 5, 3),
+ p(1/2, 5, 7),
+ p(1/2, 5, 3),
+ p(1/2, 5, 10),
+
+ p(4/3, 5, 7),
+ p(4/3, 6, 3),
+ p(4/3, 6, 3),
+ p(4/3, 6, 2),
+ p(4/3, 5, 10),
+ p(4/3, 5, 7),
+
+ p(3, 5, 5),
+ p(2, 5, 7),
+ p(2, 5, 8),
+ p(1, 6, 1),
+
+ p(1, 5, 3),
+ p(1, 5, 5),
+ p(2, 5, 7),
+ p(1, 5, 3),
+ p(1, 5, 8),
+ p(2, 5, 10),
+
+ p(3/2, 6, 0),
+ p(3/2, 6, 1),
+ p(5, 6, 3, 2),
+]
+
+# clip length to 1 second
+osc = (f, t: float) => (if t > 1: 0.0 else:
+ (osc_saw(f, t) * GAIN_NORMAL * 0.06) + (osc_pulse(f, t) * GAIN_NORMAL * 0.3))
+
+let bass = [
+ p(1, 1, 3),
+ p(1, 1, 10),
+ p(1, 1, 1),
+ p(1, 1, 8),
+ p(1, 1, 3),
+ p(1, 2, 3),
+ p(1, 1, 1),
+ p(1, 1, 10),
+]
+
+from std/algorithm import sort
+
+# Process all lists of notes
+var music: seq[ProcessedNote] = @[]
+music.process(intro, 0, 4)
+music.process(melody, 8, 4)
+music.process(melody, 24, 4)
+music.process(bass, 24)
+music.process(bass, 32)
+music.process(melody, 40, 4)
+music.process(melody2, 40, 4)
+music.process(bass, 40)
+music.process(bass, 48)
+music.process(melody, 56, 4)
+music.process(melody3, 56, 4)
+music.process(bass, 56)
+music.process(bass, 64)
+music.process(outro, 72, 4)
+music.sortByStart()
+
+# Print out music encoded in s16 to standard output
+for i in (0 * bitrate ..< 84 * bitrate):
+ let bytes = cast[array[4, uint8]](music.at(i / bitrate))
+ doAssert 4 == stdout.writeBytes(bytes, 0, 4)
diff --git a/musiclib.nim b/musiclib.nim
new file mode 100644
index 0000000..c21cb95
--- /dev/null
+++ b/musiclib.nim
@@ -0,0 +1,75 @@
+import std/[algorithm, math, sugar, strformat, logging]
+
+type
+ OscFn* = proc (f: float, t: float): float
+
+ Note* = tuple
+ len: float ## seconds
+ freq: float
+ vol: float
+ osc: OscFn
+
+ ProcessedNote* = tuple
+ start: float ## absolute time in seconds
+ stop: float ## absolute time in seconds
+ freq: float
+ vol: float
+ osc: OscFn
+
+const HACK_LONGEST_NOTE = 16.0
+
+func process*(music: var seq[ProcessedNote], notes: openArray[Note]; start_init: float, speed: float=1) =
+ ## Adds a list of notes to the music list
+ ##
+ ## `notes` sequence of notes with no rests in between
+ var start = start_init
+ var t = start
+ for note in notes:
+ assert note.len >= 0.0
+ assert note.len <= HACK_LONGEST_NOTE, &"note too long: {note.len}"
+ start = t
+ let stop = t + note.len / speed
+ music &= (start, stop, note.freq, note.vol, note.osc)
+ t = stop
+
+func sortByStart*(music: var seq[ProcessedNote]) =
+ music.sort((a, b) => cmp(a.start, b.start))
+
+func bisect(music: openArray[ProcessedNote], x: float): int =
+ ## Return the index where to insert item `x` in list `music`
+ ##
+ ## assumes `music` is sorted by `.start`
+
+ music.lowerBound(x, (m, key) => cmp(m.start, key))
+
+const GAIN_BIAS: float = pow(2.0, 31.0)
+
+proc at*(music: openArray[ProcessedNote], t: float): int32 =
+ ## Returns the total intensity of music sampled at time t
+ ##
+ ## assumes `music` is sorted by `.start`
+
+ var i: int = music.bisect(t) - 1
+
+ var ret: float = 0
+
+ while i >= 0:
+ let m = music[i]
+ assert m.start <= t
+ if m.start + HACK_LONGEST_NOTE < t:
+ break
+ else:
+ ret += m.vol * m.osc(m.freq, t - m.start)
+ i -= 1
+
+ ret *= GAIN_BIAS
+
+ # clip sample
+ if ret >= int32.high.float:
+ warn(&"audio clipping at t={t}")
+ int32.high
+ elif ret <= int32.low.float:
+ warn(&"audio clipping at t={t}")
+ int32.low
+ else:
+ int32(ret)